Fallout 3
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Ryokhan

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Ryokhan

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About this mod

This is just a trap-door.

Requirements
Permissions and credits
Some time ago I was playing Fallout and installed both The Comic Collector and Megaton Return.
The problem is that they don't play together because the Comic Collector places a trap-door in Megaton's house, but the house of Megaton's Return is actually built in a whole different cell.

So, this is just a patch that moves the trap-door of the Comic Collector in the house of Megaton's Return (in the armory).
It worked for me for a whole 5-months playthrough, so I guess there should be no problems.

I don't think I'll be able to provide assistance, since at the moment I uninstalled FO3 and I'm playing something else,
but the whole point is that if you see the trap-door, then the mod works. Otherwise don't.

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Disclaimer:
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Gary62 gave open permission to patch his mod, I tried to reach out to comicboy00 some months ago for his permission but haven't got a reply. As such, if comicboy00 will request it at any point, this patch can be nuked.

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Installation:
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  • Save your game before installing this as a fallback position in case something doesn't agree with your particular mod list.
  • Unzip the download archived and drop the .esp in your Fallout3/Data folder or use FOMM (that will do the same for you in 2 clicks).
  • As long as the mods are in this order somewhere in your plugin list, it should work:

Megaton Return.esp
TheComicCollection.esp
Comic_MegatonReturn.esp
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Uninstall:
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  • Delete the file Comic_MegatonReturn.esp from your Fallout3/Data folder manually or through FOMM.
  • Deleted the entry "Comic_MegatonReturn.esp" from your plugin list.
  • Return to the fallback save you made during installation (or probably any other save while far away from Megaton, but I guess that can make your game unstable).


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Credits:
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  • gary62 for creating the Megaton's Return house
  • comicboy00 for creating the Comic Collector
  • Bethesda for Fallout 3, I guess?