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deu58

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deu58

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About this mod

Container Respawn, Vendors more caps, Increased Carry weight, Increased Lvl to 100. Broken Steel mod needed for Lvl increase

Created using GOG GOTY install.

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Permissions and credits
03/10/2023

New expanded Multi Mod available here,



https://www.nexusmods.com/fallout3/mods/25581/







Mod created from GOTY FO3 edition downloaded from GOG. Simple container respawn with a couple other minor features.
 
 THERE IS NO ADULT CONTENT IN THIS MOD.

MultiMod normal Carry Weight available here

Highlight/right click/ open link
 

https://www.nexusmods.com/fallout3/mods/25491/?tab=description

 Vortex Users.
I have found the best way to get the mod to load last is to change the default tag in the plugin page to override.
1/2/23 I no longer use Vortex. Any one having issues with Vortex will have to look on line or the Nexus Vortex forum.

Newest file is MultiMod Version 1.2. This file rebalances available
Vendor Caps. Reedit to storage bins outside Megaton main. No other new content in the file. This is the last planned
edit for this file. I will be available for comments if users experience
issues but there are no further updates planned for this version.

 
 Respawn
 
 DO NOT TRY TO STASH ANY LOOT IN ANY WORLD CONTAINER!
 
 This mod works best when it is the last mod loaded to insure no other mod
is over writing it.
 
 Respawns all containers with loot except corpses and game designated
player containers. Rotting Brahman Dead Mercenary etc. If you try to respawn
these they respawn as alive. Player containers for example like the Zeta DLC
where you arrive on the ship with no weapons out of necessity do not respawn.
Any container listed in the GECK as NONE for inventory are not set to respawn.
Most of these containers are hidden vendor containers with scripts. best to just
leave those alone.
 
 As of now this mod will respawn all DLC  mod containers. When
a container respawns it does not mean it will always spawn with an item. It may
very well respawn as empty. It may take several cycles before an actual item
respawns and they are usually random items so just because a container is
currently empty doesn't mean it will always be empty. There are different
mechanics that affect respawning. Most significant is the game uses leveled
lists for loot distribution. A container may not spawn an item until you achieve
a higher level. Some containers are scripted.
 
 Outside the main gate of Megaton town there are two large dumpsters.
 These are unique dumpsters and should be safe for loot storage if you want
to save an item for future use. As a precaution you should throw a clutter test
item in each dumpster to make sure they are not being affected by another mod.
Those dumpsters are unique but another mod loading after this could conflict
with the respawn setting.
 
 Increased Carry Weight
 
You should never have to worry about carry weight again. It is set for 2000000 lbs. It will show as 2000060 in game for some reason. The 2
dumpsters are provided simply to help keep a more tidy inventory. You really
don't need the two dumpsters but sorting through such a cluttered inventory
could be annoying if you like to save things.
 
 Increased Vendor Caps
 There are 3 different vendor cap packages available in the GECK.  Small
Medium and Large. The vanilla game gives each vendor one package. I changed the
package count to 10 packages per vendor so each vendor still has different
amounts.
 
 Increased Lvl 100 needs Broken Steel DLC
 I built this mod mostly for myself. I have only read about the increased
level and looked at another old mod to see how it's set up. I don't even know if
it works but everything I have read says you must have the Broken Steel DLC for it to work. I guess we will find out when we hit lvl 30 if it is working.
 
 Compatibility
 I am using the Game of the Year install which includes all the DLCs from
GOG instead of Steam. The reason being modding Steam now is difficult because of
a Bethesda patch.  Long after the game came out for some reason Bethesda decided
to patch the game which changed the launcher versions. Steam being Steam the
game automatically updated. GECK modders use a 3rd party tool called Fall Out
Script Extender [FOSE]. Without FOSE it is very difficult to mod. Most mods have
been built using it. As of now there is no updated FOSE for the newest game
patch.
 
 GOG not being Steam did not update so the last FOSE still works with a GOG
install. Shouldn't make any difference playing the game. Its the GECK that is
affected.
 
 I haven't played Fall Out 3 in ages. All my mods are old. My primary mods
are Marts Monster Mod with all the esps, AWOP, Unofficial Patch, Weapons Mod
Kit, Calibr, Craft, and a few other oldies. This mod is very friendly with all
of them. I have checked the mod using FO3Edit and there are no serious
conflicts. Using FO3Edit there will always be "conflicts". That's normal.
Usually with the Unofficial patch. What is important is are there any show
stopper conflicts and in that regard the mod is very friendly.
 
 Future Plans. 
 I do plan to expand the respawn to NPC/Creatures. That will take some time
but I am going to do it. It's a little more involved than editing containers. I
haven't used the GECK in a long time and I'm not one of the super content
modders. I am a player more than I am a modder. I need to relearn tinkering with
templates again and a few other minor things. 
 
 Feed Back is welcome. Any problems please let me know.