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ozzyfan

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28 comments

  1. Kuraxen
    Kuraxen
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    PS: I already played for a while with this mod, the problem with this mod is that the character does not heal after battle and you have to look for it to revive it, you should do a version to heal it out of battle but not in battle, so it does not it roars and will not be permanent on the ground at the end of the battle.
    1. ozzyfan
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      I removed auto heal after battle as she is set to essential (immortal) so I did this for balance as well as ko in battle which is a unique feature of this mod. Please use the tracking quest so you can find her with the compass. The unconscious timer is set to 5min after battle, it's not permanent. These are design decisions I made to avoid making the game too easy, it's easy enough as it is and companions are overpowered to start with.
  2. ReadyOnePlayer
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    Heya! The mod is just nice and good. I was wondering if you can make a simle mod to make Clover stay in the same house as Crimson if you tell her she can stay in your place. I tried the mod it´s Crimson and Clover Over and Over and I did not like it, so if you could, this mod would help you have them both as your security forces or best companions, when you mix it with Companions Revamp. Hope it may be a reality soon.
    1. ozzyfan
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      I could add a dialogue option for her to hang out with clover so that's an idea.
  3. hcbigdogdoghc
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    Expands on a completely forgotten character so that's nice i guess. No bugs so far, really well polished functionality wise.

    This mod, like pretty much every single other mod by this author, assumes you are a goody two shoes, or more accurately forces you to be one. The only way you can recruit her is by acting like a saint with no other dialogue option or alternative paths available. If you are playing an evil character who's buddy with the slavers sucks to be you. Maybe the intention is to let crimson be the good karma counterpart of clover, I don't know.

    The most annoying thing is that if she goes down she will NOT get back up until you find her body and click E on her, like the same author's Companion Revamped (it was so annoying I uninstalled that mod, Butch is probably still missing somewhere in the wastes unconscious till this day ). After most fights I literally had to spend 5 minutes looking around the wilderness just to find her. It's not fun. 

    You also have to babysit her since she don't regenerate health on her own. You have to go through the same tedious process of talking to her, talk about tactics, and ask her to use a stimpak every 10 seconds. She does not use stimpak in her inventory, at least when she's not in combat but has low HP because again, her HP dont regenerate. I get wanting to make the game harder, but really, she can't even use stims in her inventory? I have to do it for her?
    1. ozzyfan
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      The dialogue was fairly neutral I thought, I mean the only way to make Crimson your companion is to free her which is a good deed, an evil person would do no such thing. The other option is to add dialogue to Eulogy to buy her, but Clover already fills that role.

      With companions going down in combat, it's to stop them being too OP due to being essential as in they cannot die. In the base game they would die and you would have to reload a save if that happened. The tracking quest is there for a reason, you can locate your companion on the map and compass quickly to revive them. The KO effect lasts 5 minutes not indefinitely.

      I changed nothing with default stimpak behavior, the option is there if you want to max out her health in perilous situations. If her health is low, find a bed to rest up. If shes having a hard time in combat, give her better weapons and armor. Don't expect her to be a tank with endless ammo.

      I did make the mod by request as well, so keep that in mind.
  4. Zsyera
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    Hello again. This mod is very nice, I hope TTW people give you more downloads when the time comes, it's really polished.

    I found a bug in Crimson's script, the lines:

    if freed == 1 && EulogyJonesref.GetInWorldspace ParadiseFalls == 0
    EulogyJonesref.moveto ParadiseFallsEulogysPadMARKER
    EulogyJonesref.evp

    endif

    If I recruit her with Eulogy inside of his house, this runs non-stop because GetInWorldspace is always 0 for interiors. That makes him stick to one spot and twitch forever, even clogging the console with EVP messages (though I don't know if those are vanilla or from another mod).

    Thanks a lot for your mods.
    1. ozzyfan
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      Thanks for the report, I'll make an update. I put that in there because Eulogy would sometimes follow Crimson out of Paradise Falls to complete a conversation.
    2. ozzyfan
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      Changed GetInWorldspace to GetInZone in the script, that's fixed it.
    3. Zsyera
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      Appreciated, thank you.
  5. LittlePunisher
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    ***Edit***
    I took a chance and downloaded the mod. All recruitment dialogue works fine but she has a permanent stealth effect making her almost invisible. Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhh lol
    I have about 40 mods so I'm sure another mod is conflicting with it. 

    Anyway, I decided to go back to a very early save and she works fine. Is there a way to revert to her original hairstyle?
    1. ozzyfan
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      Ok I might try adding a failsafe to the script to stop this from happening (will need feedback on this). The hair change is personal preference, you can change it back with fo3edit or the geck.
    2. ozzyfan
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      I've posted an update that should address this issue. Also added a bit more dialogue.
    3. LittlePunisher
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      Thanks for your prompt reply and fix.  I have updated the Crimson mod to 1.11 and tested it on 2 old game saves, each time it worked as expected with no stealth effect. If there are any issues I'll update here - fingers crossed.  I also used Geck to restore her hair to the original, I don't know why but I like it.  lol 


    4. ozzyfan
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      Cool thanks for testing it out. I've got a few other companion mods with the same shared stealthboy effect I'll need to update those as well probably.
  6. kimota720
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    I recruited Crimson without becoming hostile with Paradise Falls but now she still has the stealthboy effect and it won't go away. Is there a way to remove it in console commands or does it eventually wear off?

    Edit: Tried dismissing her at Rivet City, stealthboy effect went away but came back when I recruited her again.
    1. ozzyfan
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      Are you running any mods that change Steath boy behavior, she should only be cloaked when the player also has the stealth boy effect.
    2. kimota720
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      No, I don't have anything that effects stealth boys in my load order. However I had her move into my Tenpenny suite and left her there while I travelled to the Pitt and Point Lookout and she no longer has the constant stealth boy effect.

      Unfortunately there is a new problem with her. I just have her living there but occasionally she will collapse from just sitting down and I have to wake her up and use a console command to reset her health.

      Edit: Just to give you more info I'm using the Better Tenpenny Penthouse Suite by Pinioncorp.
    3. ozzyfan
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      I can't replicate any of the effects you're describing so I'd say one of your other mods is interfering with this one. If you know how to use fo3edit can you use that to check if there are any conflicts with this mod? Or any mods that affect Crimson at all.
    4. kimota720
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      Sorry, I've just uninstalled Fallout 3 and I won't be able to check things out in the FO3Edit. The only mods I can imagine effecting her would be the Unofficial Fallout 3 patch and Quo Vagis.

      These bugs with her are just a minor inconvience and it won't put me off from downloading it again in future playthroughs. I enjoy running this with the Clover Perfected mod.
    5. ozzyfan
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      It runs fine with the Unofficial Fallout 3 patch so Quo Vagis might be the culprit there.
  7. ozzyfan
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    Mod is polished to a higher standard now.
  8. TheAwesomeTRex
    TheAwesomeTRex
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    I am almost hesitant to ask this, due to the high likelihood of me being one of countless people to ask this question, but I still gotta ask!

    Any plans to port this or any of your other mods to TTW?

    I know I know....TTW isn't for everyone, It barely was for me TBH, and as much as I love FO3 on its own, the reality is it has way too many limitations.
    1. ozzyfan
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      Thanks man, and I think I will port my mods to TTW, it'll help to get them more noticed for sure. I've committed to one more Fallout 3 mod then it's off to TTW.
    2. TheAwesomeTRex
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      Glad to hear that! Looking forward to it.
    3. Chalazae
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      can't wait for it to be on TTW))
  9. Zsyera
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    Works great so far, though it seems the conditions for dialogue when Eulogy is dead are incorrect. On a fresh save, I did player.moveto 34226
    and spoke to her. She told me she was glad the fool is dead. Only mod I have that could conflict is UUF3P.
    1. ozzyfan
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      Thanks, I'll check for conflicts with UUF3P and fix that up. Edit: I've changed some dialogue conditions that should fix the problem, the file has been reuploaded.