Translates DirectX9 to Vulkan. Strongly improving the performance of the game.
Permissions and credits
Author's instructions
Copyright (c) 2017-2021 Philip Rebohle Copyright (c) 2019-2021 Joshua Ashton
zlib/libpng license
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
– The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
– Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
– This notice may not be removed or altered from any source distribution.
Description DXVK is a Vulkan-based translation layer for Direct3D 9. It improves the performance of the game on most modern systems. Comes with the async patch.
Compatibility
DXVK won't work on the graphics card that doesn't support Vulkan
Some visual bugs may occur, like broken antialiasing on grass
If you want to install reshade, you must choose Vulkan mode
Installation Copy all files of the zip archive to the root folder of the game.
Uninstallation Delete d3d9.dll and dxvk.conf from the root folder of the game.
ENB instructions by chicagoasylum Rename this file's d3d9.dll to to dxvk.dll and then go to your enblocal.ini and change the following: