Fallout 3
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JustinOther

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About this mod

...only when it makes sense for them to.

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By: JustinOther

Selected Containers Respawn 1.1

Note: This is included with both FOOK and FWE, so if you run either or both, you don't need this mod.

NEW!
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All new containers are now within a master file while their placement is determined by the .esp(s). I've added more respawning container variants to the master file such that optional or updated .esp files which will draw upon the .esm file may be added later on. All files are now clean, thanks to ElminsterEU and their wonderful FO3Edit tool and help. I've added respawning containers to many more locations, mostly exteriors, and have included an optional .esp which adds a respawning empty trash can to the two player homes. Now when Wadsworth or Godfrey say, "I'll be sure to clean up while you're out", it will actually mean something and you can forever rid yourself of useless junk.

Description
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Ever wonder how Mirelurks can respawn without, you know ...spawning? By default, all ot their egg clutches stayed empty forever and I always thought some should respawn. Now some do! If Talon Mercs or Raiders have set up shop again in an area after you've already come through and looted everything, now some of their containers will have reset upon their return. A respawning Super Mutant camp will now have some ammo restocked to make sense of their being armed to the teeth while surrounding medical supplies will remain empty as mutants don't use meds. While their fridges will not respawn, their gore bags will. Talon and Raider areas, however, will restock some of their supplies including meds, ammo, fridges, and in some cases even ovens. You're not the only one in the wasteland who found a pilot light. Where the squirrel bits come from is still a mystery.

Methodology
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Individual containers in Fallout 3 cannot be marked as "Respawns" and although it makes perfect sense for some to replenish themselves, it makes no sense at all for other references to the same objects to do so. So, without editing the normal containers, I've made respawning versions of almost every container in the game and have selectively replaced some containers with respawning versions with the same leveled loot lists as their non respawning counterparts. Raiders aren't going to go too long without raiding so their booze cabinets restock while other booze cabinets just like them will never respawn if there aren't respawning, alcoholic NPC's nearby.

Version 1.1
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This is the second release and could surely use some refining as there are so many containers in the game. Fine tuning will take some time and feeback. Eventually, I'll set it up as a fomod so you can pick and choose the contexts which you want containers to respawn as well as including a MMM - Zones Respawn.esp option to accompany the newly respawning interiors. This will be an ongoing project which will be updated periodically including adjustments according to feedback. Future releases will come as .esp files dependent upon the .esm file. The .esm file will also be periodically updated to include new container variants and scripted containers which will cease to respawn upon the deaths of their owners.

By the way...
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-Some EMPTY containers also respawn now, so be careful where you stash your loot or it might vanish. Scavengers took it ...>_>

-Very few locked containers respawn so as to avoid heavily impacting your leveling.

-Mailboxes will no longer contain baseball bats/crutches/pool cues/basketballs while footlockers/metal boxes may have a bat or basketball but never a crutch/pool cue. Please let me know if you find any conspicuously large objects within containers which are too small to contain them.

Installation
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Extract the zip file within or drag/drop contents to your Fallout 3\Data folder, check Selected Containers Respawn.esm, Selected Containers Respawn.esp, and the Selected Containers Respawn - Emptied Trash Cans in Player Homes.esp if you want the robo-butlers to take out the trash. Be sure that the .esm loads before the .esp(s). Note that the respawns usually won't happen unless you've been out of the area for quite some time, so if you don't initially think it's working, give it some time.

***NOTE: If and only if you're using the optional Emptied Trash Cans plugin, load that plugin directly before the Unofficial Fallout 3 Patch.esp to ensure the ownership fix isn't overridden. The next ver. will include said fix so the load order won't matter.***

Uninstallation
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Uncheck/delete Selected Containers Respawn files.

Rights
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Go ahead and use this or include references to the Containers master file as you see fit.

Thanks!
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I thank the community at Bethesda's forum for the feedback which has already helped me locate a great number of locations to edit. Thanks to Beth for making this amazing game and the GECK. Thank you ElminsterEU for walking me through the .esm setup and for your aid in using FO3Edit tool, which without, this mod would have been filthier than a toilet in a metro tunnel.