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Yodunheim

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Yodunheim

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5 comments

  1. fnafminez
    fnafminez
    • member
    • 0 kudos
    Could someone tell me what the command is for the weapon?
  2. VeohTech
    VeohTech
    • member
    • 1 kudos
    Well the gun looking cool.

    The thing is, this gun is using 6.8x43mm SPC rounds which does not exist in the whole FO3 world.
    Bit immersion destroying.

    On the origien actually a cool idea: so there are the 5.56 assault rifles, and the 308. (7.62MM) which in this case is just for the sniper rifle-  this gun being a bit more powerful version of an assault rifles because bit larger bullets, if the ammo type would exist at all. (Like 5MM minigun exclusive)

    -> OK to admit, why is the chinese AR having more damage than the other Assault Rifle?! Also illogical.
  3. deleted142101718
    deleted142101718
    • account closed
    • 36 kudos
    You are a thorough author. A pleasure to see your contributions.
    Thank you.
  4. saitofutoshi88
    saitofutoshi88
    • member
    • 92 kudos
    thanks :D
  5. sirdano35
    sirdano35
    • member
    • 0 kudos
    I was wondering if you could please make a version of this that replaces the infiltrator and perforator with the silenced scoped M468? The base game weapons are poorly thought out as removing the stock makes the weapon short enough to move easier indoors but also makes the scope almost useless... I know this because I tried it with my HKG3 A3 scoped .308 rifle and while the gun was shorter it was much harder to control recoil under rapid fire and too unstable to look through the scope... Anyhow I'm impressed daily by the new weapons and improvement you've added and wish I was good enough at modding to make this change myself... But last time I tried I only broke my game and had to mod the whole thing over again... Thanks and the new gun looks great! Also I was thinking of the unique weapons being replaced with silenced and possibly scoped versions from your other replacers due to un-silenced weapons being a bad choice in many areas and the slight bit of durability I set on the unique weapons isn't enough to make them any more useful then the ones I find on the ground. If this has already been done ignore this, I haven't found any unique weapons yet... I've only just realized there's only 3 different silenced weapons in my game and unless I'm planning to see how many stim packs I can go through I have to use those ones or use a scoped weapon from really far away...