Description:
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Remake of Fallout 3 Mannequins (by AndyW1384)
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Details:
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This is a touch-up of the Fallout 3 Mannequins mod. (https://www.nexusmods.com/fallout3/mods/2060)
I have modified the different scripts of the mod.
Quest script : Tokens automatically given to the player, 30 mannequins in
total, with empty inventories.
If you lose a token, some merchants sells them. (See below)
Mannequins : Removal of the SetPlayerTeammate commands (Was only used
to access the inventories)
Removal of Disable/Enable commands (Less invisible mannequins)
When Positionning, activation of the mannequin will
automatically release it, instead of opening the menu.
When positionning, different controls are disabled (no weapon out, no crouching, no pipboy)
When positionning, I added a green effect shader.
Tokens : Modified to work with the other scripts.
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How to use:
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(Quoting and adapting from the original Readmes from FO3):
On first activation, the tokens will be added to the player inventory
(Mannequin - Female and Mannequin - Male)
Drop the token of the desired sex. When you close your inventory, the
mannequin will appear.
When you 'talk' to a mannequin, you can change its equipment, position
it precisely, pose it, or store it. Talk to it again while positioning
it to leave it in place. While positioning, don't try walking upstairs
or pushing the mannequin over a cliff - strange things will happen.
Best to give each mannequin only one item of clothing/armour plus one
hat/helmet and one set of spectacles/goggles at a time, so it equips
what you want.
The mannequins will equip any weapon they are given. For mod-added
weapons with mod-added ammo, you must also give the mannequin some ammo.
When posed, the mannequins will draw the weapon. The 'draw weapon'
animation is played - it looks less weird than having the mannequin go
invisible while doing so.
On entering a location where you've put mannequins, some may have moved.
This is due to issues with NPC navigation data ('navmesh') in that
location. Any mannequins that have been posed with a weapon in hand will
also visibly re-pose when you enter their location. Neither of these
problems can be entirely fixed as far as I'm aware.
(JFG : The posing problem is probably caused more by the AI being off,
than by the navmesh?)
Wasteland locations :
Bannon in Rivet City
Moira in Megaton
Lydia in Tenpenny Tower
Michael in Tenpenny Tower
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Requirements:
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Fallout 3
FOSE not needed
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Install:
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Use a mod manager. I am packaging the original textures files of the original Mannequins mod.
If you were already using Mannequins, you can keep the original files.
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Un-Install:
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0. Remove all items given to mannequins. If you don't, you will lose the items.
1. Uninstall with a mod manager.
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Compatibility:
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For mod-added weapons with mod-added ammo, you must also give the mannequin some ammo.
When posed, the mannequins will draw the weapon.
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Bugs/Issues:
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The release command won't work when in 3rd person. Switch to 1st person.
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Credits:
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Thanks to AndyW1384 for creating the original Mannequins mod for FO3
Thanks to thomasd1979 for the Vision Modes mod, where I picked up the green effect shader.