Fallout 3

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Duskill

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Duskill

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Big part of Zetans are now replaced by representatives of the Xtro race, specifically two soldier/scientist variants and alien captain. Replaces the default alien nifs, so if you have any alien invasion/spawn mods, you'll have them running around. alien worker and space suit Zetans stay the same.

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Asalam. I've made this new creature for my New Vegas mods and thought, considering F3 has the whole expansion dedicated to E.T.s, I'll drop it here too.

As mentioned already, this will replace alien troops plus give the alien captain a unique look rather than just a different colored t-shirt (And if you have any aliens related mods that use vanilla nifs, this will replace them too). I didn't replace workers and space suits on purpose, since the Xtro guys supposed to be the higher race caste of aliens in my head, while ordinary zetans occupy less 'noble' levels. Then there's also the mid level 'albies' in the new update (And their purple version in the optional file).

The same archive contains all you need to use it as a modder's resource in your own mods.
You have all permissions and whatsoever to do with this as you please as long as the credits are given, and the spice keeps flowing.


Special shukrans to, as always,  DcCharge whose upscaled vanilla textures I always use for my retextures; and also c.i.b, who provided a 'severed' vanilla alien head. Playing around with it in various editors I ended up going further than just using a cut off vanilla head and made this thing.

I don't have Fallout 3 installed at the moment, hence the screens and the vid are from New Vegas. WIth that I gotta give a shout to AmaccurzerO , who guided me about Fallout 3's folder structure and nif names (Otherwise I wouldn't know what to replace).