Fallout 3 version of Qolore7's Fallout New Vegas mod. Changes damage multipliers to be more like Fallout 4's survival mode. Player deals 150% damage and takes 200% damage.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Same permissions as the original mod.
All donation points go to Qolore7.
File credits
Qolore7 - for the original mod.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.0
Now changes damage multipliers via game settings instead of body part data.
Version 1.0
Initial release.
Thanks to open permissions, I made a Fallout 3 version of Qolore7's Fallout New Vegas mod. Check the original mod page here. Features: - The player deals 1.5x more damage - Enemies deal 2x damage to the player
- The player deals 1.5x more damage - Enemies deal 2x damage to the player - Deathclaws' weak spot has been moved from the head to the torso (like in Fallout 4, they have a soft under-belly but an armored head)
- Radscorpions' weak spot has been moved from the head to the stinger - Robots' weak spots have been moved to the combat inhibitor on their backs (Robobrains also have a slightly higher head damage mult) - Centaurs' weak spots have been moved from the head to their tongue - A few small miscellaneous tweaks to make damage multipliers more consistent - Anything not mentioned above still has the head as a weak spot
Stuff I added: -Forwarded UUF3P fixes. -Added damage multipliers to DLC enemies.