About this mod
Buffs all vanilla grenades and mines with increased damage, explosion radius, and a few other things. Requires Zeta and Lookout.
- Requirements
- Permissions and credits
- Changelogs
This mod increases the base damage and explosion radius all vanilla grenades and mines. Outside of just this, other aspects of various explosives are buffed (i.e. thrown velocity, radiation damage, push force, knockdown, EMP effect).
Requires Mothership Zeta and Point Lookout
DAMAGE CHART:
Grenade tiers (damage): Pulse [50*] --> Cryo/Biogas [150] --> Frag [300] --> Plasma [425] --> Nuka [650]
Mine tiers (damage): Pulse [50*] --> Cryo [150] --> Frag [300] --> Plasma [425] --> Bottlecap [500]
*EMP effect of pulse variants deals an additional 450 damage to robots
*Bottlecap mine retains vanilla damage for balancing purposes
NOTE: Base damage as defined here assumes 100 player explosives skill. Lower explosives skill will lower the damage accordingly.
TWEAKED EXPLOSIVES:
-Frag Grenade
-Frag Mine
-Plasma Grenade
-Plasma Mine
-Pulse Grenade
-Pulse Mine
-Bottlecap Mine
-Nuka Grenade
-Cryo Grenade
-Cryo Mine
-Biogas Grenade
TECHNICAL DETAILS:
-Explosion radius of grenades standardized to 700 units and explosion radius of mines standardized to 400 units.
-Thrown velocity of grenades increased to 1500 units (25% faster).
-Cryo/Biogas explosives produce small force [125 units], mid-tier explosives produce standard force [185 units], and Bottlecap Mines/Nuka Grenades produce large force [256 units].
-Radiation effect of Biogas Grenade/Nuka Grenade buffed to 80rads/second for 2.5 seconds. This adds up to 200
rads without any radiation resistance. Radius of these effects buffed to 450 units.
-High explosives (Frag Grenades/Mines, Bottlecap Mines, Nuka Grenades) buffed to always knock down actors.