Fallout 3
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NS97

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NS97

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27 comments

  1. Enclave216
    Enclave216
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    Would it be possible for you to buff Energy weapons so they match their fallout 1-2 counterparts? I remember a laser pistol was something to fear once upon a time.
    1. NS97
      NS97
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      Not something I would add to this mod, but I found this mod that buffs every laser and plasma weapon by 10 damage points.
  2. cryptid0hunter
    cryptid0hunter
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    Any chances you are going to add some survival stuff (hunger, fatigue) into this mod in the future? Fallout 3 lacks modern and working survival addons like this, I thinkg I've tested all existing ones but none of them worked wthiout glitching my game out. But seeing how flawless and clean your mods are I think you are the most suitbable modder for this.
    1. NS97
      NS97
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      Unfortunately, I can barely script at all. Anything complex is beyond my skills.
      I might be able to do something really simplified. Like giving the player hidden debuff perks that get disabled for a while after eating and sleeping.
    2. cryptid0hunter
      cryptid0hunter
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      Understandable. You are still doing hell of a job in rebalancing the base game without the need to install TTW.
  3. StellarHarbour
    StellarHarbour
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    Can you make standalone version of "Power Armor is weightless when worn"?
    1. NS97
      NS97
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      In the miscellaneous files now.
    2. StellarHarbour
      StellarHarbour
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      Thanks, endorsed
  4. VaaniOttsel
    VaaniOttsel
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    Are individual tweaks able to be turned on or off? I like
    Food, Stimpaks and Radaway heal over time.
    but don't care much for the rest of it
    1. NS97
      NS97
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      Might be easier to find a mod that does only that. Or you could use FO3Edit to remove all the other changes from this mod.
  5. Gobble34
    Gobble34
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    Also is this mod compatible with recycling amunition nv style?
    1. NS97
      NS97
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      Yes.
  6. Gobble34
    Gobble34
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    Some Jsawyer tweaks for fo3. sounds amazing
  7. ASQxMOBB1Nx
    ASQxMOBB1Nx
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    does this require a new game or can it be installed mid playthrough?>
    1. NS97
      NS97
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      While it should be fine to add this mid playthrough, I always recommend starting a new game if adding or removing mods (and due to changes to leveling in this mod).
      But if you are going to add this mid game, make a backup save first. Just in case.
  8. nemesis200767
    nemesis200767
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    Hey. Love your mods!
    I don't post often but I have to say I appreciate your naming and file packaging. Clear and versions listed. esp names match what the mod shows. Not all do that and it makes identification and organization much easier. For me anyway XD. Not to mention great information on what the mod does and patch info!
    1. NS97
      NS97
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      Thank you.
  9. fangbutt
    fangbutt
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    "-Tag Skills now work like in Classic Fallout games; no bonus to skills but they increase twice as fast."

    Uh, tag skills do increase the skill in classic Fallout. 
    1. NS97
      NS97
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      Yes they do, but there is no immediate skill increase. Sorry. I'm not a native English speaker. Is it better now?
  10. TjulioT
    TjulioT
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    i noticed there is a perk in your perks mod that makes power armor weightless when equipped and a tweak here that does the same without a perk are they both compatible?
    1. NS97
      NS97
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      Yes. If you load the perk mod after this one, you'll get weightless power armor with the perk. And if you load this mod after the perk mod, power armor will be weightless without the perk but the perk will still show up in the perk selection.