Changes food to heal over time as it does in FNV, alongside changing any food items that are also in NV had their stats changed to that of their FNV counterparts; Also, food sanitizer is basically treated like having 50 survival.
Requirements
DLC requirements
DLC name
The Pitt
Broken Steel
Point Lookout
Mothership Zeta
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Author notes
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Changelogs
Version 1.2
Fixed Purified Water and Dirty Water not accurately reflecting having 50 survival when a food sanitizer is in your inventory.
Version 1.1
Changed prices of Stimpak, Radroach meat, Mirelurk meat, and Softshell mirelurk meat to be more inline of that of their FNV counterparts
Version 1.0
Release
Changes the food consumables in Fallout 3 to heal over time as it does in Fallout: New Vegas. The mod also changes any food items that also appeared in NV to have their stats changed to that of their FNV counterparts.
Also getting food sanitizer basically simulates having 50 survival skill in Fallout NV; Lastly, mirelurk cakes and mirelurk meat basically swapped stats because it makes more sense and lakelurk meat healed 5 hp with under 50 survival in NV anyways.
There are two versions: Base Game - For people only with Fallout 3 or those without all of the DLC DLC Version - Changes base game consumables & the DLC consumables; Only for those with all of the DLC;
Note: This happens to be my first mod, I made this for fun in attempts to learn how to use g.e.c.k. Regardless, feedback and any bug reports are greatly appreciated!