Fallout 3
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Chloe

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deleted86523568

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About this mod

Delays the start of the Alton, IL quest mod until you reach Fort Independence and hear the rumors. No more pop-up upon exiting Vault 101.

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I always wanted to play Alton, IL mod (let's call it an unofficial DLC), but it bothered me how it starts as soon as you leave the vault.

Ten seconds into a new adventure and you're hearing rumors the Outcasts need a wastelander's help. WHO ARE THE OUTCASTS?? I know about Megaton and giant ants from the Overseer's computer, but how the hell did I hear a rumor about/from the BOS guys I haven't met yet?

My mod aims to smooth the execution of Alton, IL by allowing the player to reach the Outcast BOS soldiers stationed at Fort Independence, where upon the pop-up message about a rumor will occur, and look much more believable than right outside 101.

I hope you like. I've been meaning to tackle this mod for a while, and I'm 88% sure it doesn't already exist.


NOTE: The original design of Alton, IL was to start upon detecting the Enclave Radio Station. The built in failsafe was to trigger the first quest automatically in case someone loaded the mod for the first time AFTER defeating the Enclave and disabling their radio station. I left this alone. This mod will do nothing if your current play thru is at the point the Enclave are destroyed, and the Alton script will continue as normal with the secondary condition.

6/12/21 I'm stepping away from the Bethesda Games modding community (reasons), so this mod will no longer be supported or maintained. And is considered in its final version. Open permissions remain in effect. Thanks.