As of right now, every single object this plugin touches is also modified by UUF3P. Some are different, but most match. I don't know if the objects that are modified differently than UUF3P are better in-game or not, but if you're trying to minimize your modlist and you're not super picky about this stuff, you can skip this mod.
Hello there is a similar mod to this one called sialivis object placement fixes, I would look into merging your mod with that one as it would cut down the amount of objects positions you'd need to fix :3
Like Cephaler below, I'm also very curious as to how this mod differentiates itself from UUF3P. Is it building upon UUF3P's own fixes to floating objects?
Does this UUF3P also sort out ground texture seams, Objects to far in the ground and landscaping errors and mistakes, Just generally asking not meaning that in a bad way lol, I never really added it to the mod page (I have now) but as I worked on my bigger mod I was finding more problems other then floating objects., stuff like texture seams and errors as well as object to far into the ground.
Does Version 2.0 contain the fixes published in version 1.0? There are different descriptions in both and it is not clear whether we should download version 2.0 or parallel version 1.0.
I haven't popped open the esp, but what exactly is the process to the fix? You don't really cover that in the description. Some type of x and y axis adjustments? Also, doesn't the UF3P cover these kind of things?
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As of right now, every single object this plugin touches is also modified by UUF3P. Some are different, but most match. I don't know if the objects that are modified differently than UUF3P are better in-game or not, but if you're trying to minimize your modlist and you're not super picky about this stuff, you can skip this mod.