Fallout 3
Help us shape the future of the Vortex mod manager by taking our survey
0 of 0

File information

Last updated

Original upload

Created by

plasmafall250

Uploaded by

plasmafall250

Virus scan

Safe to use

4 comments

  1. twofacetoo
    twofacetoo
    • member
    • 9 posts
    • 0 kudos
    I'm sorry but this is one of the worst mods I've ever had the misfortune of downloading
    1. You can't control your teleporting. You'll randomly teleport around and will often get stuck in walls, objects, or even teleport outside of a building while inside a location
    2. Teleporting uses AP. Coupled with the above, this means you'll constantly be out of AP at all times. Hope you don't enjoy using VATS
    3. Enemies can teleport too
    Not worth the time to download, don't even bother unless you want to completely break your game. It does nothing to help and only makes gameplay harder to an absurd degree
    1. plasmafall250
      plasmafall250
      • member
      • 20 posts
      • 4 kudos
      i uploaded new version.
      in this version, double tap detection is now more stable.
      and now have a mod toggle and AP cost menus.

      Teleport destination is defined by invisible projectile.(not a script)
      if uses a script, teleport destination is easily to penetrate the obstacles.
      this means to use of projectile are better than scripts.
      when teleport is triggered, projectile source are spawned to above the player character.(spawning height is defined by constant)
      then shoots projectile to desired direction and pitch(X-Axis) angle.(direction and X-angle is defined by global variable)
      sometimes projectile source spawned to outside a building.
      this problem is probably solved on later version or not.
      i not recommend to use this mod in interior cell(map)
  2. Therampantfury
    Therampantfury
    • supporter
    • 175 posts
    • 3 kudos
    Does this teleport you a set distance, or wherever your crosshair is pointing?
    1. plasmafall250
      plasmafall250
      • member
      • 20 posts
      • 4 kudos
      Currently, you can adjust teleport distance by modifying script.
      i planned the adding distance adjustment function on later version.
      to modifying script: open .esp using GECK, and click pencil icon on top of window.
      open script: "aaPFBlinkProjFireSCR", go to the line 16, and modify second argument you want to. (default value is 20)
      higher value means shorter range, lower value means a longer range. and zero value means a just forward.