Fallout 3

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Ajax109

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ajax109

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About this mod

Overall objective of these new texture sets is to resurrect your MZC experience with brand new additions.

Requirements
Permissions and credits
[Introduction]

These new textures are, as explained in brief summarization. Allow you to basically resurrect your MZC experience, some of them I suspect were initially planned to be released in a future update for the main mod. However, clearly they never saw the light of day except in the most recent TSC Vegas update released by the legend himself. Unfortunately, I had to micromanage and systematically start some of the retrofits from scratch, every single TSC Symbol had been remapped to the new one, a few of the designs were kinda tricky, as they overlap other things, such as the propaganda posters or the Welcome sign for Poseidonis. Anyways, if some of the images don't demonstrate "every" change that was made, then you'll find out in-game for sure. On a side note, if I am forgetting anything, and I do mean "anything" do not hesitate to inform me, and I will release the missed content in a new update, if necessary. Hopefully, everything works out and I can just stick with a single file, but worst case scenario I will continue my search! Feel free to be dutiful beta testers for me, I certainly don't mind criticism of any kind. I welcome "all" comments, regardless of how negative or positive they are. That being said, I was fairly thorough and do not believe I missed anything, all original TSC symbols should be changed to the new one Nylon had originally planned for, hell who knows. By some miracle if he ever wishes to pick MZC back up, perhaps he'd be willing to use this mod..? Maybe? Haha, can't blame a man for trying.

[MZC Retextured Marine Gear]

Basically, exactly as it sounds. A simple, yet much needed in my honest opinion, retex of the standard TSC Marine Gear, it transitions it from an olive yellowish green color to a solid jet black. It doesn't alter the tactical vest, combat helmet or overall uniform in anyway, shape or form. It also does nothing noteworthy to the symbol, it only changes things like the boots, elbow and knee pads from said color to the brand new one.

[MZC RCSN Overhaul]

Personally, I've always found the original faction to be quite, plain and boring. There was some interesting content here and there, like Artyom Orlov's Uniform, and of course the Hammer Head Power Armor. But aside from that, I feel as if the Post-war Soviets were essentially just a relatively cheap rip-off of the Chinese Military, when their armies invaded Alaska during the Sino-American War. That being said, if you feel like the Reborn Coalition of Soviet Nations was meant for greater purposes, but just didn't have a quality looking armed forces to back up their noble intentions. Well, this mod is going to fix that! Russian Shock Infantry now wear standardized trench coats, in addition to Ushanka hats, without the balaclavas. Giving them, slightly more characteristics. Soviet Officers wear trench coats as well except they're displayed with officer hats instead. The RCSN mechanics on the roof, no longer have to freeze to death. Now they wear similar outfits to that of the American grease-monkeys that kept U.S. Army trucks and power armor in good repair during Operation Anchorage. The Bolsheviks are basically as they were, except now their uniforms are at a higher caliber level, most rebels don't wear balaclavas and as with the regular RCSN Army. The Ultranationalist Forces have structured their forces very similar. Meaning, shock infantry wears the Ushanka hats, field commanders wear officer hats and the leader of the rebel army has his own unique design. He's basically got General Jingwei's uniform, just re-textured with a Russian Red Army theme. That being said, the only other thing I did for this overhaul was slightly doctor up the Soviet Truck, finally I 100% manufactured from scratch all on my own. The very first ever, RCSN Vertibird! The only change implemented was the one on the roof of the presidential palace, all other Vertibirds are left untouched.

[Inconveniences]

None that I can personally take note of at the moment, however due keep me informed!

[Compatibility]

It should be compatible with anything and everything, obviously it alters and changes the old TSC Symbol in the MZC mod, it does "not" change or alter the uniforms/armor that is seen in Flamenx01's clothing add-on for the mod. Perhaps, if I can permission and some free time I could release a version with his assets. Though, that's wishful thinking for the time being, for now simply enjoy what is available!

[Requirements]

Mothership Zeta Crew - As this is simply a texture replacement for the older more outdated symbol.
FOSE - This is required to even have MZC in your game at all, hell if you don't have this what's the point of installing these new textures?

[Public Releases - New Updates]

Version 0.1 Alpha - First Release:

[Additional Information]

At this time? I have nothing else to say, though if I think of anything important, noteworthy or just something extreamly witty to write. I will, without hesitation.

[Credits Section]

- Thank you, Bethesda! For releasing Fallout 3 and the G.E.C.K. Back when, you actually did something useful. -

- Nylonathathep, for creating Mothership Zeta Crew and TSC Vegas! -

- VietCommunist for the Soviet Russian Uniform Textures, though I made some slight modifications, such as adding longer boots to the assault outfit, in addition to other uniform decals and symbols however, the majority of the work is his. -


- Paint.net was a useful program that I ulitized when designing essentially every texture you see that Nylon didn't already do himself. -

- Lastly, thank you to any future Alpha and Pre-Beta testers. For finding annoying glitches, and for potentially suggesting excellent and useful tips. Without your idealism some of this stuff wouldn't even be remotely possible! -