(this is almost copy of a readme.txt)
Object Mover V1.1
=====Changelog=====
[1.1]
-Added Player Relative Mode
-Move delta is now global(can change value using console)
=====Requirements=====
-FOSE
-Numpad(used for mod function control)
=====Description=====
This mod allows to change object's position and rotation.
Mod is can control following:
-Actors(include player character)
-Activators
-Doors
-Terminals
-Containers
-Rigidbody objects
-Dropped inventory items
-Corpses
and cannot move "Statics", "Terrains", "Water surfaces", "Collision meshes"
DO NOT FAST TRAVEL, ENTER DOOR, CONSOLE TELEPORT, WHILE OBJECT MOVER IS ACTIVE
=====Key Binding=====
[Translation]
-Left arrow: Move left(west)
-Right arrow: Move right(east)
-Up arrow: Move forward(north)
-Down arrow: Move back(south)
-Numpad 3: Move up
-Numpad Period: Move down
[Rotation]
-Numpad 8: Pitch down
-Numpad 5: Pitch up
-Numpad 4: Yaw left
-Numpad 6: Yaw right
-Numpad 7: Roll left
-Numpad 9: Roll right
[Other controls]
-Numpad Enter: Pick target from under crosshair
-Numpad 0: Target self(player)
-Numpad 1: De-select target, and reset delta
-Numpad 2: Reset Rotation
-Numpad Division(/): Toggle Object mover active
-Numpad Multiply(*): Cycle Quest delay time(0.35s, 0.1s, 0.016s) for more precise control
-Numpad Add(+): Increase move amount
-Numpad Subtract(-): Decrease move amount
-Page Up: Increase Scale
-Page Down: Decrease Scale
-Delete: Switch Global/ Player Relative Mode
[Translation(Relative Mode)]
Numpad 3: Increase Height Offset
Numpad Period: Decrease Height Offset
Home: Increase Distance
End: Decrease Distance
=====Global Variables=====
-"aaPFMoveDelta": move amount of every script update
-"aaPFMoveMode": 0 = Global Mode, 1 = Player Relative, 2 = Force Player Movement(see notes below)
-"aaPFCanScalePlayer": if Value is 1, you can scale player character.(for safety)
-"aaPFObjMoverHoverMode": set 1 to activate "Hover mode"(in Force Player Move)
[Notes]
-Translation always use Global coordinate.(Now Can use player relative position)
-Use "set aaPFMoveDelta to xx" to manually change move amount.
-Pitch = X axis, Yaw = Z axis, Roll = Y axis.
-Object mover attempts to hold target's position, its means player is can't move
while targeted. Press Num 1 to de-select target.
-"Force Player Movement" This mode allows to move player character while Restrained situation, includes VATS Mode.
Press Num0 to Activate, Num1 to De-Select.
=====END=====
Object Mover V1.1
=====Changelog=====
[1.1]
-Added Player Relative Mode
-Move delta is now global(can change value using console)
=====Requirements=====
-FOSE
-Numpad(used for mod function control)
=====Description=====
This mod allows to change object's position and rotation.
Mod is can control following:
-Actors(include player character)
-Activators
-Doors
-Terminals
-Containers
-Rigidbody objects
-Dropped inventory items
-Corpses
and cannot move "Statics", "Terrains", "Water surfaces", "Collision meshes"
DO NOT FAST TRAVEL, ENTER DOOR, CONSOLE TELEPORT, WHILE OBJECT MOVER IS ACTIVE
=====Key Binding=====
[Translation]
-Left arrow: Move left(west)
-Right arrow: Move right(east)
-Up arrow: Move forward(north)
-Down arrow: Move back(south)
-Numpad 3: Move up
-Numpad Period: Move down
[Rotation]
-Numpad 8: Pitch down
-Numpad 5: Pitch up
-Numpad 4: Yaw left
-Numpad 6: Yaw right
-Numpad 7: Roll left
-Numpad 9: Roll right
[Other controls]
-Numpad Enter: Pick target from under crosshair
-Numpad 0: Target self(player)
-Numpad 1: De-select target, and reset delta
-Numpad 2: Reset Rotation
-Numpad Division(/): Toggle Object mover active
-Numpad Multiply(*): Cycle Quest delay time(0.35s, 0.1s, 0.016s) for more precise control
-Numpad Add(+): Increase move amount
-Numpad Subtract(-): Decrease move amount
-Page Up: Increase Scale
-Page Down: Decrease Scale
-Delete: Switch Global/ Player Relative Mode
[Translation(Relative Mode)]
Numpad 3: Increase Height Offset
Numpad Period: Decrease Height Offset
Home: Increase Distance
End: Decrease Distance
=====Global Variables=====
-"aaPFMoveDelta": move amount of every script update
-"aaPFMoveMode": 0 = Global Mode, 1 = Player Relative, 2 = Force Player Movement(see notes below)
-"aaPFCanScalePlayer": if Value is 1, you can scale player character.(for safety)
-"aaPFObjMoverHoverMode": set 1 to activate "Hover mode"(in Force Player Move)
[Notes]
-Translation always use Global coordinate.(Now Can use player relative position)
-Use "set aaPFMoveDelta to xx" to manually change move amount.
-Pitch = X axis, Yaw = Z axis, Roll = Y axis.
-Object mover attempts to hold target's position, its means player is can't move
while targeted. Press Num 1 to de-select target.
-"Force Player Movement" This mode allows to move player character while Restrained situation, includes VATS Mode.
Press Num0 to Activate, Num1 to De-Select.
=====END=====