New in CivisRomanus Unofficial Fallout 3 Fixes version 1.62 Read the related article. Edit: Read the articles "New in", "How to clean UUF3P version 2.3.2" and "Mods loading order when playing Fallout 3". If you do *not* clean UUF3P, version 1.62 will *not* work as intended. Edit (2024-02-03) As you probably read and noticed, "How to clean UUF3P version 2.3.2" was dedicated to that particular patch and probably no longer applies to the newest versions of UUF3P. "New in CivisRomanus Unofficial Fallout 3 Fixes version 1.62" and "Mods loading order when playing Fallout 3" are still solid articles to read. ----------------------------------------------------- Any other language translation approved. No real need for private messages. To be posted on Nexus *only*, endorsements *disabled*, link to the original mod. ----------------------------------------------------- Edit: "Will these be updated to be compatible with the latest unofficial patch?" If you have read the UUF3P latest patch description, some of these modifications have already been included in it. "Is your patch compatible with latest UUF3P?" Why shouldn't be, I made this patch to fix FO3, *not* UUF3P... "Should I use your patch with the latest UUF3P?" Doesn't hurt, quite the contrary. ----------------------------------------------------- Edit (2021-02-20) I do *not* use FOOK/FWE/MMM/WMK/Vulpine, Ancient Elven, Emo, Goth, Zombie, Kawaii, Whatever Races, Batrachian and/or Turtle Ninja faces. They transform FO3 in something which this game was not intended to be *and* introduce all sorts of glitches and incompatibilities with (almost) all mods that fly (!) around Nexus, especially with UUF3P and CivisRomanus Unofficial Fallout 3 Fixes. My intention was (is) to correct the *vanilla* game, *not* all kind of popular-like-burgers-and-union-made-beer mods. Quantity is *not* a substitute for quality. As consequence, *please* do not ask for compatibility patches OR report "bugs" for not having such compatibilities. Thank you. ----------------------------------------------------- Edit (2023-05-10) I do *not* use TTW. This mod is *not* intended for TTW users. Sincerely, I do not even know if it works with, since I never tested it. *Any* questions regarding quest-related/companions/weird bugs happening *if* you use TTW will be graciously disregarded.
CivisRomanus Unofficial Fallout 3 Fixes is to be used with UUF3P *only* and *not* in combination with all lousy attempts to "fix" FO3. Do not merge the Fixes (bad) or merge them with any other so-called "Fixes" (very bad). I upgrade them separately (1st case) and will not work as intended (2nd case) or worse, you might have bugged something that should have worked as intended. End of warning. ----------------------- IF you have conflicts with UUF3P, that means: 1. EITHER they did not properly correct that particular issue... 2. ... OR I did not like their solution and found a better one. Available for ANY version of UUF3P. ----------------------- Have a good one. Life, virtual life, mod or whatever strikes your fancy.
New in CivisRomanus Unofficial Fallout 3 Fixes Dialogues version 1.5 Read the article. ---------------------------------------- Note: *Do not* disregard Dialogues. A lot of additional quests are rendered inert (by moving their conditions elsewhere in Dialogues) which makes your game run even smoother. As the Fixes become more and more complex, they (Fixes and Dialogues) are strongly interrelated. End of note. *Rendered inert = their impact over the game performance is null (set to 0). Be happy.
New in CivisRomanus Unofficial Fallout 3 Fixes Optional version 1.5 Read the article. Tips: Max. level increased to 60, the annoying DLCs pop-up messages are made normal (upper left, 3s max.), a very useful perk, weapons tweaks (lore-friendly), less intensive CPU processing for some perks, etc..
New in CivisRomanus Unofficial Fallout 3 Fixes Cheat Items version 1.1 After loading your last save, in ~10s you will receive some mysterious items which will greatly help you in your Capital Wasteland adventure. For the hat, visit "Your Second House in Megaton" and check the containers. You don't have to uninstall this mod, if you don't use the items. Stash them in one of your lockers and go vanilla purist. Ignore them like you ignore Mr. Burke's house in Megaton. Very simple and effective.
Those 2 sounds were duplicate for double-barreled shotgun, giving you sound glitches for reloading sounds. see this: www.nexusmods.com/fallout3/mods/22755
1) Quo Vagis makes the Security Officer, "Pat" in my game, disappear before the photoshoot. 2) Lady from Anchorage leaves before photoshoot (Quo Vagis) 3) Says I can't have more companions even though I have 10 Charisma. I.E., conflicts with FWE.
349 comments
Read the related article.
Edit (2024-02-03)Edit: Read the articles "New in", "How to clean UUF3P version 2.3.2" and "Mods loading order when playing Fallout 3".
If you do *not* clean UUF3P, version 1.62 will *not* work as intended.
As you probably read and noticed, "How to clean UUF3P version 2.3.2" was dedicated to that particular patch and probably no longer applies to the newest versions of UUF3P.
"New in CivisRomanus Unofficial Fallout 3 Fixes version 1.62" and "Mods loading order when playing Fallout 3" are still solid articles to read.
-----------------------------------------------------
Any other language translation approved. No real need for private messages.
To be posted on Nexus *only*, endorsements *disabled*, link to the original mod.
-----------------------------------------------------
Edit: "Will these be updated to be compatible with the latest unofficial patch?"
If you have read the UUF3P latest patch description, some of these modifications have already been included in it.
"Is your patch compatible with latest UUF3P?"
Why shouldn't be, I made this patch to fix FO3, *not* UUF3P...
"Should I use your patch with the latest UUF3P?"
Doesn't hurt, quite the contrary.
-----------------------------------------------------
Edit (2021-02-20)
I do *not* use FOOK/FWE/MMM/WMK/Vulpine, Ancient Elven, Emo, Goth, Zombie, Kawaii, Whatever Races, Batrachian and/or Turtle Ninja faces.
They transform FO3 in something which this game was not intended to be *and* introduce all sorts of glitches and incompatibilities with (almost) all mods that fly (!) around Nexus, especially with UUF3P and CivisRomanus Unofficial Fallout 3 Fixes.
My intention was (is) to correct the *vanilla* game, *not* all kind of popular-like-burgers-and-union-made-beer mods.
Quantity is *not* a substitute for quality.
As consequence, *please* do not ask for compatibility patches OR report "bugs" for not having such compatibilities.
Thank you.
-----------------------------------------------------
Edit (2023-05-10)
I do *not* use TTW. This mod is *not* intended for TTW users. Sincerely, I do not even know if it works with, since I never tested it.
*Any* questions regarding quest-related/companions/weird bugs happening *if* you use TTW will be graciously disregarded.
Stay happy.
Do not merge the Fixes (bad) or merge them with any other so-called "Fixes" (very bad). I upgrade them separately (1st case) and will not work as intended (2nd case) or worse, you might have bugged something that should have worked as intended.
End of warning.
-----------------------
IF you have conflicts with UUF3P, that means:
1. EITHER they did not properly correct that particular issue...
2. ... OR I did not like their solution and found a better one.
Available for ANY version of UUF3P.
-----------------------
Have a good one. Life, virtual life, mod or whatever strikes your fancy.
Read the article.
----------------------------------------
Note:
*Do not* disregard Dialogues. A lot of additional quests are rendered inert (by moving their conditions elsewhere in Dialogues) which makes your game run even smoother.
As the Fixes become more and more complex, they (Fixes and Dialogues) are strongly interrelated.
End of note.
*Rendered inert = their impact over the game performance is null (set to 0).
Be happy.
Read the article.
Tips:
Max. level increased to 60, the annoying DLCs pop-up messages are made normal (upper left, 3s max.), a very useful perk, weapons tweaks (lore-friendly), less intensive CPU processing for some perks, etc..
After loading your last save, in ~10s you will receive some mysterious items which will greatly help you in your Capital Wasteland adventure.
For the hat, visit "Your Second House in Megaton" and check the containers.
You don't have to uninstall this mod, if you don't use the items. Stash them in one of your lockers and go vanilla purist.
Ignore them like you ignore Mr. Burke's house in Megaton. Very simple and effective.
see this:
www.nexusmods.com/fallout3/mods/22755
1) Quo Vagis makes the Security Officer, "Pat" in my game, disappear before the photoshoot.
2) Lady from Anchorage leaves before photoshoot (Quo Vagis)
3) Says I can't have more companions even though I have 10 Charisma. I.E., conflicts with FWE.
There are some nice edits out there.
Stay Hard.