Fallout 3

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TomSkele

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TomSkele

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5 comments

  1. Ankledoodle
    Ankledoodle
    • member
    • 0 kudos
    Thanks for making this! Enclave improvement project is good but it definitely needs more work, do you think you can add an elevator that takes you directly to Colonel Autumn's Room from the surface? Thx again!
  2. JakeHorrocks
    JakeHorrocks
    • member
    • 0 kudos
    i cannot open the door to gain access to raven rock??
  3. KresoX
    KresoX
    • member
    • 21 kudos
    Very nice, and the changes to the location go really well with the "Rebuild the capital" mod. Of course, once you dispose of the Enclave soldiers.
  4. seangloin
    seangloin
    • supporter
    • 2 kudos
    Great mod and a welcome addition to wasteland immersion. I always thought that Raven Rock was more than a little underwhelming on the outside.

    I can understand that the idea from the Enclave's perspective wasn't to draw attention to themselves but even so, a single chain-link fence isn't really going to do much when raiders or supermutants come calling.

    Also, I like how you actually placed the vertibird silos where they should be. I remember wandering around on my first play-through trying to find where the bloody things came out, I thought I must have had a bug.

    If I might make one suggestion. Maybe a sandbag emplacement in front of the main entrance would deter molerats and feral ghouls to come wandering through randomly (immersion-wise) so they don't cause chaos behind the lines, so to speak.

    Anyway, thanks for the mod. I really like it.
    1. Genin32
      Genin32
      • premium
      • 74 kudos
      Raven Rock main entrance wasn't used and so there was no need to actually fortify it beyond the huge metal bulk door. That chain-link fence was there from before the war, they didn't build it there.

      The primary means of going in and out of Raven Rock was by Vertibirds, Raven Rock had hangars (which we partly saw in Raven Rock 01).

      Developers didn't place platforms in the exteriors because you wouldn't normally see them without jump-glitching or flying.

      Lastly, the silos are incorrectly placed, they weren't this close in interiors to the entrance door.

      Overall, while an interesting idea it's not exactly lore friendly or accurate.