Fallout 3

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AmaccurzerO

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AmaccurzerO

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57 comments

  1. AmaccurzerO
    AmaccurzerO
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    When I created my mod "monorail project" https://www.nexusmods.com/fallout3/mods/23112, many people asked me to create a way to travel in monorails. Although I did not know how to achieve it then. With a little imagination, I could finally do it.

    I will continue updating this mod and adding more features. If you like this mod follow the track and read the logs of the new versions. And for those users who have been following this mod since I published it, share your comments and opinions on all the new developments. It will help me improve this mod.

    Thank you all for your comments. Travel fast, safe and comfortable in the BOS monorrieles
  2. Enclaveofficer114
    Enclaveofficer114
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    Any chance you can convert this for ttw?
    1. Valaquen88
      Valaquen88
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      Any luck with this? I wish these FO3 animation mods were added to TTW, the DC wasteland feels so still without them, but I'm not skilled enough to make conversions myself (nor the time to learn, at my age...) and FO3 and its FOSE have been broken for a while, necessitating downgrading the game, etc :/
  3. Glormac
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    Is it possible to run this with Monorail Project?
    1. AmaccurzerO
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      Yes.
    2. streetyson
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      Just be aware, if you use UUF3P, there seems a big conflict in the Citadel courtyard with this mod (not the monorail project). I put my findings here 5 months ago but it hasn't been acknowledged. I didn't list it as a bug because it's a conflict and maybe AmaccurzerO doesn't use UUF3P - but most do so, if I'm right, a UUF3P patch is needed. Don't know why AmaccurzerO don't answer the query.
    3. Zyute
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      So if i use UUF3P what should i expect to see and because of this do you still use the mod here?
    4. streetyson
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      Hiya, scroll down to my comment of 20 Nov 2022 11.50am for answer - curious if others find it too. I removed this mod, kept UUF3P.
  4. Erafox
    Erafox
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    oh men please make this for NV TTW
    1. AmaccurzerO
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      Hello, Erafox.

      Sorry for dont reply you sooner. I've stated before I dont make TTW versions becasue I dont play FONV. Though this is something that any user can do with the appropiate tutorial. Here there is a serial of tutorials by Roy Batty to convert FO3 mods to TTW: https://youtu.be/EIF-PxlpF08

      Hope this helps
    2. Zenreich
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      There is a conversion here :) https://taleoftwowastelands.com/viewtopic.php?f=55&t=6680
    3. Erafox
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      i dont like the mojave ... but migrate to FNV was best for use SolidProject and Lootmenu
    4. DevvEloper
      DevvEloper
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      That topic page is not available anymore. Could you provide another link?
    5. streetyson
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      Xendor7, the New Vegas version is here: https://www.nexusmods.com/newvegas/mods/66243?tab=description
    6. DevvEloper
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      Nope, thas the FNV version. I'm asking for the conversion of this mod to TTW, which Zenreich stated that was in a link to a forum topic that no longer exists.
    7. streetyson
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      Ah - the original question was asking for NV TTW - I took that to mean either "NV and/or TTW", not just TTW. Erafox also then talked about migrating to FNV. And you didn't clarify until now that the NV version would not suffice - and you should note many NV mods work in TTW.

      It may now get redone with TTW 3.3 out, but either way you'd be better off asking about a defunct TTW forum link at TTW's forum than dredging up 4yr old comments here.
      And you're welcome.
  5. streetyson
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    Found a poss conflict with UUF3P - entering the Citadel Laboratory door from the Courtyard (it's the twin-door in the SW corner of the yard) sends me to a void overlooking the Citadel interior. After a whole evening of trial & error, umpteen clean saves and false dawns, I finally pinned it down, with the base game, all DLC, and just loading this mod & UUF3P, I still get the problem. But it then goes away if I remove either mod. I'm still on v3.1.8 of UUF3P but that post-dates this mod anyway. It occurs with both this version of the mod and the English translation. I'd appreciate if someone can check their lab door to confirm it in case it's just screwy at my end. Note - I'm still on UUF3P v3.1.8 because I don't like some aspects of later ones (eg cut content, certain tweaks etc) but if someone knows a later version of it definitely doesn't conflict, well, I might have to think again. Cheers.
    1. streetyson
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      Shamelessly bumping my comment to keep it above a resolved 4yr old comment thread.
  6. semaj577
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    Hi AmaccurzerO. Love your mods, i have a few and give to fallout 3 a new "touch". I have discover something, maybe a bug with this mod. I´ll try to explain it in spanish because my english is no so good and i think you speak spanish too, let me know if you want an explain in english:
    - si la historia no avanzó todavia y se usa el monorail para llegar a radio galaxia, no ocurre nada -bug?-, no se puede entrar al edificio y no hay ni aliados ni enemigos, nada, es una zona vacia, porque al parecer hay que primero hablar con sarah lyons y ayudarla a derrotar a los supermutantes y al behemot, si mal no recuerdo. Me parece que por esa misma razon el monorail deberia estar deshabilitado hasta tanto se resuelva el ataque mutante a radio galaxia -o sea, que avance la historia principal-. Hasta se le podria agregar una linea de dialogo al soldado de la hermandad que habilita el viaje en monorail a radio galaxis diciendo que no se puede usar por el momento hasta tanto se resuelva el ataque mutante. Es una sugerencia, claro. Saludos y que siga el excelente trabajo, no volveria a jugar fallout 3 sin estos mods.
    1. AmaccurzerO
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      Saludos

      Si, a mi me paso. Igual, si vas caminando desde el edificio  de Radio Galaxia hasta donde esta Sara, la mision se activa y comienzan a aparecer los mutantes y soldados de la hermandad.

      Actualmente no tengo FO3 instalado en mi PC. Dificilmente actualize el mod.
    2. semaj577
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      Ok, no pasa nada, tambien me figure eso, solo queria comentarlo por si habia pasado por alto. Saludos.
  7. Plesk1910
    Plesk1910
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    Strange, after using the monorails, I can't save the game. You may fix it?
  8. anstapasolivagus
    anstapasolivagus
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    I was going to dl but no habla 
    1. DarkDominion
      DarkDominion
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      all this wasted time, when you could have easily used the Search function :
      Functional BOS Monorail English Translation 


      Cheers
      -=DD=-
  9. toynbeeidea
    toynbeeidea
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    Is there a chance the track could bend?
    1. streetyson
      streetyson
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      CMR would like to assure you their very own studies demonstrate that 572 fatalities per year compares favorably with the early years of other previous new forms of transport - and should be reduced still further once all structural supports are fully in place.
  10. bodieinsd
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    I just want to thank you for this great looking mod!  I don't know how I never saw it before it was translated to English!!!  Even though I use fast-travel, I am going to give this a shot after converting this (actually the Eng. version, or more accurately with the English language version) for "TTW".
    Keep up the creatively fantastic work!  KUDOS and endorsed (see if we can't move this up further in the 'most endorsed' list for ya' - deserves much more attention!)
  11. User_3478327
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    Hey Amaccurzer love your mods but it turns the wasteland into Yermo and a few quest to spanish
    1. AtomicTEM
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      Translated https://www.nexusmods.com/fallout3/mods/24390/