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d7

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id2301

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15 comments

  1. KainThePheonix
    KainThePheonix
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    This looks killer in game. Amazing and thanks to you and pixelhate!

    Endorsed!

    I would LOVE to see more stuff animated in the wasteland that looks this good. RoyBatterian has similar mods for the automat and suitcases. I'd like to see locker doors and light switches.
  2. pixelhate
    pixelhate
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    It is such a treat to work with high quality material, thank you, d7, for giving me this opportunity!
    1. id2301
      id2301
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      Same to you, pixl. And looking for the next magic thing for you to animate).
    2. adonisvii
      adonisvii
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      Well Pix did some great animation work on Boxcars: https://www.youtube.com/watch?v=3ZzfaPeZt-Q , and was going to help out with the Metro https://www.youtube.com/watch?v=m8jp2zqJWTA but I've had difficulties with the mesh (https://i.imgur.com/BDUjJLJ.png) particularly as I was using Blender.

      These could be more magic for you to model if you're interested...

    3. id2301
      id2301
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      What difficulties ? What exactly do you want with boxcar?
  3. Sebastjin
    Sebastjin
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    Pixelhate's spinning Barber Pole works and looks great.
  4. Sebastjin
    Sebastjin
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    Dragged and Dropped - but did not replace the Barber Pole in Underworld next to Snowflake.
    Will wander the Capital Wasteland and keep looking (... not sure where I can find more atm).
    1. id2301
      id2301
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      hm. will check Underworld. Screens are from the Centerbury.
    2. id2301
      id2301
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      it works thogh...


      but well...have you pixelhate's scripted animated mod? could cause a conflict.
    3. adonisvii
      adonisvii
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      You are missing a folder.
      Currently: \meshes\architecture\signage\
      Should be: \meshes\architecture\urban\signage\
    4. Sebastjin
      Sebastjin
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      Adding this extra folder \meshes\architecture\urban\signage to the path has made it work.
      Thanks Adoni7 and thanks id2301 for another creation.
    5. id2301
      id2301
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      inattentive id... lol.

      thx, guys. Fixed version uploaded.
    6. id2301
      id2301
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      Sebastjin,

      I've seen your screens and noticed those FLAT textures. Whta ENB do you use?
    7. Sebastjin
      Sebastjin
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      Hey, currently I use URWLENB FO3.

      I think the reason for any 'flatness' is because I have Specularity Effects turned off - I have to do this because I have many edited/customized textures in my game and using the gimp 'automatic' normal map maker (because I don't know how to make my own) seems to destroy any proper specular effects.
      So with specular turned on, some things look way too shiny/wrong.

      If it isn't specularity causing the 'flatness' then I'm not sure what it could be?
    8. id2301
      id2301
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      i've aimed to ENB because there were some versions here and there with same effects. well, you've removed it by yourself, its ok then.!
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