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Team Silent Pizza

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garfield2004b

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  1. TeamSilentPizza
    TeamSilentPizza
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    New sticky post again!

    Since there seems to be an interest in being able to get back to the island after the conclusion to the main quest, I'm going the extra mile and announcing a new expansion called "Project ZDIS" (the title being the original working title of the mod). Ever wondered why Jimmy had an alien blaster in his shack? Why exactly were there alien artifacts in Vault 98? Maybe Lane Newman, the Brotherhood Scribe that was researching the vaults on Maddox Island, can provide an answer. This new expansion quest will provide a way and a reason to return to Maddox Island.

    Can't give a release date at this time, but stay tuned! The expansion will release as part of the 3.0 ESM for ease of install. I'll try to release the expansion for the TTW version simultaneously.
  2. SteelBear
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    1st of all : love the mod. But I have this issue : after raiders capture me in the bank I'm forever stuck in "awakening" animation and nothing helps. Not waiting (for literally hours), not enableplayercontrols. Tfc kinda lets me look around (only to find a trolling character). Any ideas what to do or how to bypass it? Oh and reloads don't seem to do the trick too
    1. TeamSilentPizza
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      It's an animation that is part of a package. Player.removescriptpackage will unstick you. No clue as to what is causing the scene to not finish.
    2. SteelBear
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      Thanks. For some reason I was in the wrong cell with Sterling standing outside another one . Happened again later with Jimmy's stealthboys
  3. loza1365
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    I can help you translate mod into Polish, write to me
    1. TeamSilentPizza
      TeamSilentPizza
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      You're welcome to do the translation, just credit the original work!
  4. CrabTasterMan
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    Wow I had no idea people were still making dedicated mod projects for such an old game now. I am glad I stumbled upon this. Thanks for making such a quality mod! But I have 2 Questions before I can commit to modding my game to run this.

    1) Reading your description and file sections I am confused. Are you saying there is no way to play this wonderful mod with FO3? I need to play a TTW game to use this mod?

    1b) can I use any of the old files to play this mod then? They are FO3 mods, and not TTW mods, right?

    2) Issue with Companion mods. You wrote:

    "The vanilla companions are dismissed as they should but custom companions must be manually dismissed prior to approaching the second meeting location in MQ00. Extra companion mods may break certain dialogues as well."

    I got RobcoCertified which allows me to have a couple of robots following me around. Will this mod work if I remove my robot companions? Or did your warning mean, by just having this mod installed (even while having no companions at the moment) will still cause problems for the game?
    1. TeamSilentPizza
      TeamSilentPizza
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      There's two different versions, one for FO3 and one for TTW. The one on this page works with Fallout 3! The mod was originally developed on a vanilla copy of Fallout 3, it was merely ported to TTW.

      You can have as many companion mods as you like! Just leave them in the Capital. That disclaimer is there so people don't try to take a custom companion to Maddox Island and possibly break something.
    2. CrabTasterMan
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      The Current Main File Description says:
      "Base package update to bring the Fallout 3 version of the mod up to parity with the TTW version (minus NV/TTW-specific features). Remember to download the 2.1.1 update as well!"
      Ummm... sorry to bother you, but does that mean it can run on both just FO3 and TTW?
      The Main Description says you deprecated the FO3 version, right? That's what had me confused, I thought you meant there was not going to be a FO3 version.
      1a) So... I download this file, for my FO3 game, right?
      1b) I'm not sure what you mean when you say there are two versions, you mean here in this download page?


      The Current 2.1.2 Update File says:
      "Download only if you downloaded the previous v2.1beta update. Only contains the updated ESM"
      Is the current Main File the beta you are talking about?
      2a) Do I download this too for my FO3 game?
      2b) Or Do I download the 2.1.1 version in the "Old Files" section? Because the CURRENT Main File says I should download 2.1.1 but the CURRENT Update file is 2.1.2.
    3. TeamSilentPizza
      TeamSilentPizza
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      Just download the main file and the update, I was being lazy and didn't update those descriptions. Sorry about that! The version on the Fallout 3 Nexus is the FO3 version. The TTW version is on the New Vegas Nexus. If you're downloading it intending to play it in Fallout 3 then you're at the right page!
  5. sleepy1666
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    Well I just finished your mod and while I had some technical difficulties, I still loved your mod and i must say, people like you and your team are what keeps these games alive and kicking and I thank you for that!
    1. TeamSilentPizza
      TeamSilentPizza
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      Yeah, sorry about the technical difficulties; it's hard to keep track of small errors that crop up when it's a one-man band working on even a project of this size!
  6. petergn
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    I had fun with the quest so far but im stuck in the cutscene when you get captured in the bank. I get stunned by the flashbang and get dragged off to jail but after that nothing happens anymore except my vision staying blurry


    Try reloading a previous save and do it again. like the Mod author says, he uses a lot of triggers instead of quest stages. You may need to try several times. Don't give up! This is a kickass mod well worth the effort.
    OR
    You may have another mod that conflicts with this one. 
     
     
     
     
     
    Have you noticed? Anyone driving faster than you is an idiot, and anyone driving slower than you is a moron.            - George Carlin
    1. sleepy1666
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      Yeah I "fixed" it by turning off all my mods. I have no Idea what conflicted with it though because all other cutscenes worked fine so far.
    2. TeamSilentPizza
      TeamSilentPizza
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      A reload would have sufficed. I have no idea why the triggers don't like to play nice sometimes; it's supremely annoying especially when it even happened to me but I've never been able to reproduce it enough to get an idea of why the scripts aren't firing as they should!
  7. sleepy1666
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    I had fun with the quest so far but im stuck in the cutscene when you get captured in the bank. I get stunned by the flashbang and get dragged off to jail but after that nothing happens anymore except my vision staying blurry
  8. petergn
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    The incomplete quests, I can't say for sure. The playtesting for the TTW version was barebones at best; I only did one single playthrough. As far as I can tell, the quests (except The End which was a problem with the FO3 version as well) all cleared. The quests are cleared through triggers, not quest stages.
     


    Ahhh. Considering the time & effort you put into this I am surprised the play testing was rudimentary. I have extensively play tested (To destruction, in some cases) mods like Vanessa. I hereby volunteer! 
     
    Triggers are notorious for not being triggered. Especially if you have a high level character that moves significantly faster than NPC's. What do you have against quest stages? They are definitely more reliable than triggers.
     
    Last but not least, I think someone else mentioned it would be nice if you could return to the island so that you are not loading dead resources after finishing the mod. Who knows, someone may even make Mods for this Mod DLC. 
     
     
     
     
     
     
    There are 2 million interesting people in New York and only 78 in Los Angeles.                          -Neil Simon
  9. petergn
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    I think I've found some bugs in TTW version:
     
    Janitor's Keys Quest:
    Spoiler:  
    Show

     
    The Great Bank, Part 3:
    Spoiler:  
    Show

     
    Momento Mori Quest:
    Spoiler:  
    Show

     
    Momento Mori Quest:
    Immersion Note:
    Spoiler:  
    Show

     
    The End:
    Spoiler:  
    Show

     
    Still never got 'Clearing The Way' Quest:
    Spoiler:  
    Show

     
    Maybe I got impatient with all the open quests and used the console prematurely. Since all the other quests were completed when the next one started I assumed that these quests were supposed to as well. Exactly when were these quests supposed to end? These bugs are in addition to the ones I pointed out earlier (Unfinished quests).
     
     
     
     
     
    You don't want another Enron? Here's your law: If a company can't explain in one sentence what it does, it's illegal.         -Lewis Black
    1. TeamSilentPizza
      TeamSilentPizza
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      Janitor's Keys was a supremely annoying quest to get working since it was made in that confusing time where I was still finalizing the design of the Rocky Cape Bank (keycards, methods of entry, the timelocks which were actually a late addition) and it didn't want to play nice with the code base I already had. I'm honestly considering stripping that one out altogether. As far as I can tell, it's just a matter of disabling the trigger near Jimmy's shack.

      The Project Purity mention was a mistake in Memento Mori; I think I meant to wall that one off and make sure it was only complete-able to those who had finished the base game storyline, I just never went back and did it.

      The incomplete quests, I can't say for sure. The playtesting for the TTW version was barebones at best; I only did one single playthrough. As far as I can tell, the quests (except The End which was a problem with the FO3 version as well) all cleared. The quests are cleared through triggers, not quest stages.
  10. petergn
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    Looted Merideport entire town, found nothing that activated Scorched Man quest. What exactly am I looking for?
     
    Side Note: TTW version much more stable. Only gegt CTD every 1/2 hr or so!
     
     
     
     
     
    I used to work at a fireplug factory. Couldn't park anywhere near the place.   - Stephen Wright
    1. TeamSilentPizza
      TeamSilentPizza
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      After doing some digging, I don't think I ever even finished the quest. All the dialogue and notes are there, I just never implemented them into the game world. Whoops! This is what happens when a mod this size is done in limited chunks of free time, I just forget to finish things.
  11. petergn
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    Any hints as to when the next update (3.0?) will be released?
     
     
     
     
     
     
    I think---Therefore I'm single.               - Lizz Winstead
    1. TeamSilentPizza
      TeamSilentPizza
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      Gonna be a while
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