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Team Silent Pizza

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garfield2004b

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About this mod

Journey to Maddox Island in the Chesapeake Bay, in search of riches and new technologies! Meet new people along the way and discover the secrets that the island has in store.

Requirements
Permissions and credits
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"Nor thieves, nor covetous, nor drunkards, nor revilers, nor extortioners, shall inherit the kingdom of God." ~1 Corinthians 6:10, KJV


Washington's Malevolence is a DLC-sized quest mod that enables the player to travel to Maddox Island in the Chesapeake Bay, in search of the old Rocky Cape Bank, a pre-War bank said to house untold riches. Along the way, the player will get to explore the island, visit several new locations, and meet different people from different backgrounds that will shape and mold the events that take place during the player's visit.

This project has been a self-built labor of love for the past 5 years of my life. Without the help of a great team of voice actors, this project may have never seen the light of day.

(In fact, this project was stopped completely several times, the longest stretch being about four months, due to rocky events in my personal life. But enough about me!)

I'm proud to finally release this thing out into the open; I'm very excited to share the story of Maddox Island and its inhabitants with you, the player.

Watch the original teaser trailer HERE!

A FEW NOTES


As this project has been in development for so long, there may contain locations, names, and events that conflict with established canon from Fallout 4 and Fallout 76. This mod is NON-CANON, and will likely contain elements that conflict with the lore of the Fallout universe as it stands today.

The project was initially completely voiceless; however, after some consideration, I decided I would attempt to get as many of the roles voiced as possible. Some roles are as of release un-voiced; only a few roles were left that way because I couldn't find anyone to do the voices for them.

Plus, I have been working on this for a few years as a spare-time project; I will do my best to offer support but I cannot guarantee I'll be able to answer every single last question. If I ignore a post, I promise it's nothing personal! I probably just skimmed over it and will probably see it again at a later date.

You will not be able to travel back to Maddox Island upon the completion of the main quest... yet. Maybe in a future update.

That being said, this is my first mod, and probably last for a while; making this took up a sizable chunk of free time, and quite frankly, I've grown sick of looking at the GECK!

CREDITS

There are quite a few people that I cannot thank enough for helping my project realize its potential! (listed in alphabetical order, current as of 10/1/2018, list subject to change post release)

  • Christopher Hedley - Aiden Lorenzo, Ralph Moritz
  • Cynthia Sabangan - Merideport Doctor Bethany Moore, Elizabeth Goldman
  • Dakota Myers - Merideport Mayor Holden Bailey, Ian Horner
  • Isaac Bernstein - Simon "Shilling" Deegan, Merideport Head of Security Rallen Jones
  • Jack Evage - Brotherhood Scribe Lane Newman, Outcast Protector Noah Newman, Enclave Commander Steve Newman
  • Richard Bowen - Louis Beck, Brent von Hartman, Albert Young, Travis 'Tank' Sivart
  • Scotty Lorenz - Vault 89 Doctor Felipe Falconetti
  • XBL:Acura TL GTLM - Samuel Dacomb
  • Zed Linger - Marion Baker, Phoebe "Pence" Foley, Vault 89 Security Chief Sara Richards

REQUIREMENTS

  • Fallout 3 ver. 1.7 (there should be no reason to not be updated to 1.7 by now!)
  • Operation Anchorage
  • The Pitt
  • Broken Steel
  • Point Lookout
  • Mothership Zeta
  • Fallout Script Extender IS REQUIRED
  • Yes, WMUpdates.esp is REQUIRED.
  • Although not required, turning on subtitles is strongly recommended due to the nature of one of the main characters.


You absolutely must have FOSE installed to do anything with this mod as there are FOSE-specific calls in certain important scripts. There is a check in place that prevents the player from starting the first quest, An Apropos Proposal, if the game does not detect a valid FOSE installation.


INSTALLATION AND UPDATES

  • Extract the contents of the .rar file to your Data folder located in the main directory of the game. For Steam users, this directory will be wherever your Steam library is located. For GOG users, this will be wherever GOG installed the game.
  • Patches will come by way of a ESP file named 'working plugin.esp'. This is only for small bug fixes and minor changes; you can merge the plugin into the main ESM but you will have to start from a new save file. Removing the plugin without merging will probably break a few things, so just don't do it! There shouldn't be many major or minor updates since this mod was bug tested pretty well but there is always the possibility. Plus, I might come back to add more to the project later!
  • You MUST add the following to your Fallout.INI under the General section for the custom races used by this mod to work: bLoadFaceGenHeadEGTFiles=1
  • SOME FORM OF ARCHIVE INVALIDATION IS REQUIRED. The mod will CTD upon transitioning to Maddox Island if some form of AI is not in place.

VERSION HISTORY

  • v1.0a: Initial release!
  • v1.1: Various bug fixes

KNOWN INCOMPATIBILITIES

  • Any mod that edits the Paradise Falls and Rivet City exteriors. The mod only uses the outskirts of both locations but I list the entire exterior of both locations to be on the (extremely) safe side.
  • Any companion mods. The vanilla companions are dismissed as they should but custom companions must be manually dismissed prior to approaching the second meeting location in MQ00.
  • ENBs seem to break all the imagespace modifiers used in the mod. As a result, cutscenes will look incredibly strange and janky due to how ISMs were used to cover up animation and scene setups.



This is a work of fiction. Names, characters, businesses, places, events, locales, and incidents are either the products of the author's imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.

ARTICLES

Check out the articles that have been written about this mod!(that I've been made aware of at least!)

Eurogamer: Fallout 3 DLC-sized mod released after five years' development
PC Gamer: Fallout 3 mod Washington's Malevolence is a 'DLC-sized quest' for pre-war riches
Comicbook: This 'Fallout 3' Mod Adds a New Quest of 'Untold Riches'


DONATIONS

There will be absolutely NO donations accepted for this project. If you really want to donate to something, donate your money to a local charity that would need it the most!
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