This mod adds a new weapon to your game. A new sword to be accurate.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
You're free to edit my mod, release your own retexture, add a quest to get it or everything else. Just give me credit for the mesh.
File credits
All of the models used for this weapon belongs to Bethesda Softworks. Only Vanilla models used, no external mods.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0
1.0 Mod release. No further versions to be released.
Description: Hi, Nexus Users. This is my first mod and maybe not the last. This mod contains one shortsword which is made of edited vanilla meshes and one simple retexture for the blade. The sword does the same amount of damage as the shishkebab, without any additional effects such as fire. Raw damage only. Homever, it does additional limb damage.
Location: The sword is located somewhere in Gibson's House (Minefield). Very easy to find.
Idea: This weapon is greatly inspired by Corvo's sword of Dishonored. It lacks homever the classic folding animation.
Installation: Just place both the Meshes, Textures and esp in your Data folder. Launch the game and in the Data Files section, check the KWCUnusualBlade.esp. Enjoy!
Bugs and issues: Not really an issue. The weapon is called "Spada Insolita", i forgot to edit the name from Italian to the internation language "Unusual Blade". Sorry for that! Gibson's House could be translated to Casa Gibson. Not an issue too.
Copyrights: All of the meshes used belongs to Bethesda Softworks. Feel free to improve this weapon and republish it. Just give me credit for the mesh!
This is the first weapon of the "Kriegskind Weapons Compilation". More to come.