FALLOUT 3
Disable The Karma System by Catulus Avito
Fallout 3 » Gameplay Effects and Changes
Added: 08/10/2017 - 04:28PM
Updated: 08/10/2017 - 04:28PM

2 Endorsements

1.0 Latest version

68 Unique D/Ls

112 Total D/Ls

833 Total Views

Uploaded by CatulusAvito

Description

Last updated at 16:28, 8 Oct 2017 Uploaded at 16:28, 8 Oct 2017

This mod simply disables the Karma System. That means you can recruit companions, enter Paradise Falls... without worrying about karma; but Talons and Regulators will still hunt you.

ABOUT IMMERSION
It Is good to remember the Karma System of the gameĀ  is not only weird, but quite unreal... For instance, to kill every good citizen from Vault 112 - escaping from it - is counted as "Good Action"; while to kill the bloodthirsty cannibals inside Meresti Station is counted as "Bad Action".

IMPORTANT
To work - after intalled the mod - you will still need to do just one more good or bad action. That's for the Karma System TO update its values. It means you need to give water to a beggar or steal something etc.

HOW THIS MOD WORKS
It simply sets to zero few variables, so the game engine will always answer YES to every query. Namely:
KarmaEvil (Global variable)
KarmaGood (Global variable)
iKarmaMax (Game Setting)
iKarmaMin (Game Setting)

It also set to zero the following in order to disable the karma messages:
(Game Settings)
sKarmaMajorGained
sKarmaMajorGainedImage
sKarmaMajorLost
sKarmaMajorLostImage
sKarmaMinorGained
sKarmaMinorGainedImage
sKarmaMinorLost
sKarmaMinorLostImage

(Sound)
UIKarmaDown
UIKarmaUp