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Created by

AmaccurzerO

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AmaccurzerO

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About this mod

This mod will allow you to dismantle the deactivated ceiling turrets and use them as weapons till they run out of ammo. Watch the video at the bottom of the long description for a more graphic description about how this mod works.

Requirements
Permissions and credits
   
                                                    
 Thank You for the File of the Month September 2017


DESCRIPTION (v4.00)

   This mod will allow you to dismantle the deactivated ceiling turrets and use them as weapons till they run out of ammo. You can dismantle any ceiling turret in the game, even Zeta turrets, that is already deactivated, has been deactivated by you through its respective terminal or with the perk "robotic expert". This turrets use their HP instead of ammo. They can fire about 200 or 300 projectiles before breaking. When the turret health percentage reaches zero, the turret will be useless. Once broken, you can remove it from your inventory or repair it with another turret and use it a little more. Their damage may be high but counting their short time of use, I may say it is balanced. While is sheathed, the turret will be hidden like the minigun or the laser gatling.
   This may be the last update because, so far, I have found no more bugs. Still I am open to suggestions to improve the mod, so follow this mod for updates. But this version is the one I am using.
   Watch the video at the bottom of the long description for a more graphic description about how this mod works. The video was done with the first version where you cant have more than one turret. Lastest version allows you to have as many turrets as you can carry.

  REQUIREMENTS

   Fallout 3
   DLC The Pitt
   DLC Broken Steel
   DLC Point Look Out
   ArchiveInvalidation Invalidated or FOMM (fallout mod manager)

   INSTALLATION
   
   As usual, extract the .rar in your Fallout 3 data folder and check the .esp in your FOMM or in your Fallout 3 Launcher.   
   Make sure you have installed ArchiveInvalidation or FOMM (or new textures wont work properly)

   BUGS, ERRORS AND INCOMPATIBILITY

     So far, none. If you find any bug, error or you have any suggestions, let me know.
     Turrets added by other mods, may be detachable or not depending on the mods load order.

   SPECIAL THANKS to

   Bethesda for creating Fallout 3 and that marvelous tool named GECK
   Nexus for giving us a place to share our mods 
   and to every youtuber and modder for their GECK tutorials and feed back.

   ENJOY

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