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About this mod
A rebalance mod intended to keep the game interesting and challenging for experienced players.
- Requirements
-
Nexus requirements
Mod name Notes Command Extender Off-site requirements
Mod name Notes Fallout Script Extender Mods requiring this file
Mod name Notes RuyN21's - Patch Hub Vault 101 Canteen Vault 101 Canteen (Vicious Wastes version) Vicious Wastes - Difficulty Rebalance (Spanish Translation) Mod original - Preinstalación obligatoria Vicious Wastes' Needs in Aid Tab (VUIPlus) Duh - Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
If you wish to extract features and release them separately, please contact me first.
File credits
Slippy
Special thanks to OnmyojiOmn and africaisstarvingfor laying the foundation for displaying ammo weight in interfaces
Displayed Ammo Weight - https://www.nexusmods.com/fallout3/mods/9930
Functional ammo weight displayed in UI - https://www.nexusmods.com/fallout3/mods/20601Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Spanish
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Translations available on the Nexus
Language Name Spanish Author: slippyguy Vicious Wastes - Difficulty Rebalance (Spanish Translation) - Changelogs
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-
Version 2.5.2
- Fixed installation issue on the latest version of Vortex.
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Version 2.5.1
- New:
- Companions are now affected by ammo weight in Hardcore Mode. Companions over-encumbered with ammo will not be able to move.
Fixes:
- Fixed issue with closing Grill crafting menu, and navigating to the second page.
- Forwarded latest unofficial patch fixes to NPC, creatures, bodypart data, and perks.
- Fixed missing 'bFallDamageRebalance' INI setting. Feature will now work as expected.
- Fixed instability issues caused by weighted ammo.
- Fixed issue with meshes folder not installing correctly.
- Fixed issue with the wrong UI files being installed alongside the Vanilla UI Plus patch.
- Ultra Jet: Now correctly restores 60 SLP, instead of H2O.
- Brahmin Steak: No longer incorrectly has STR +1(120s).
Items:
- Whiskey: FOD from +15 to +10.
- Vodka: FOD from +25 to +20.
- Scotch: FOD from +15 to +10.
- [PL] Moonshine: FOD from +30 to +25.
- Psycho: SLP from +25 to +15.
- Junk Food: Rads from +6 to +3.
- Potato Crisps: Rads from +6 to +3.
- Dandy Boy Apples: Rads from +6 to +3.
- Fancy Lad Snack Cakes: Rads from +6 to +3.
- Bloatfly Meat: Weight from 0.25 to 1. FOD from -10 to -30. STR from -1(120s) to -1(20s).
- Dog Meat: FOD from -30 to -25. Rads from +6 to +3. STR from -2(120s) to -1(20s).
- Dog Steak: Rads from +3 to +1.
- Radroach Meat: STR from -1(120s) to -1(20s).
- Fried Radroach: FOD from -35 to -40. Rads from +4 to +7.
- Mole Rat Meat: STR from -2(120s) to -1(20s). FOD from -40 to -35.
- Grilled Mole Rat: Rads from +5 to +4.
- Mole Rat Stew: FOD from -75 to -80. Rads from +3 to +1.
- Brahmin Meat: FOD from -55 to -50. Rads from +15 to +12.
- Brahmin Steak: FOD from -65 to -60. Rads from +7 to +8.
- Brahmin Wellington: Rads from +4 to +1.
- Ant Meat: FOD from -50 to -60. Rads from +14 to +15.
- Ant Kebab: Rads from +4 to +3.
- Ant Fricassée: Rads from +6 to +1.
- Mirelurk Meat: Rads from +14 to +10. STR from -1(120s) to -1(30s).
- Mirelurk Claw: Rads from +10 to +7.
- Mirelurk Soup: Weight from 1.5 to 1. H2O from -20 to -40. Rads from +6 to +1. Value from 40 to 50.
- Pulled 'Lurk: Rads from +8 to +2. Weight from 0.6 to 1.
- Yao Guai Jerky: Crafting will now produce 2 at a time. FOD from -90 to -45. HP from 2(8s) to 2(5s). Removed Rads +6. Weight from 0.75 to 0.5. Value from 65 to 50.
- Strange Meat: STR from -2(120s) to -1(60s).
- Mystery Stew: Rads from +6 to +3.
- Wasteland Salad: Rads from +6 to 3.
- Mirelurk Cakes: Rads from +5 to +3.
- [PL] Punga Stew: FOD from -150 to -100. Value from 100 to 75.
- [TP] Trog Flesh: Rads from +10 to +8. STR from -1(120s) to -1(60s).
- [TP] Slop: FOD from -75 to -150. HP from +2(5s) to +2(15s).
Other:
- UI Organizer (UIO) is no longer a requirement.
- The installer will now ask if you want your HUD files patched in order to receive the Hardcore Meters.
- Megaton bomb defusal requirement from 25 to 50.
- Crafting menus now make it clear if it produces multiple items.
- New:
-
Version 2.5
- WARNING: This being a significant update, please back up your savefiles before updating.
New:
- Added INI file for configuring Vicious Wastes, allowing for total customization and best possible compatibility with other mods.
- Added a hotkey to open the Vicious Wastes settings menu (Default: Home). You can change or disable this in the INI file. You will receive the config item instead if you disable the hotkey.
- Vicious Wastes now features a scripted loot rarity system, which dynamically removes items containers and dead NPCs. This will replace the old edits to leveled lists, for the best possible compatibility.
- Armor weight is now automatically rebalanced based on its original weight, to better fit VW's carry weight limitations.
- Added Magnetic Personality perk. Requires level 16 and less than 9 Charisma. Increases your maximum party size by 1 but will not push you over maximum limit of 3.
- You can now place the Hardcore Mode HUD Meters in a vertical layout.
- You can now adjust the spacing between elements within the HC Meters panel.
- Hardcore needs now increment half as much while sleeping. Can be disabled in the INI.
- Added a Grill and table to the Tenpenny Tower balcony.
- Added a Grill to the Tenpenny Tower guards' quarters.
- Added a campfire near the water beggar outside Tenpenny Tower's walls.
- [MZ] Hardcore Mode is now enabled during Mothership Zeta.
- [MZ] Healing archways now completely restore your Sleep Deprivation in Hardcore Mode.
- [PL] Added Punga Stew. Restores 150 FOD and 10 Rads (25 with Punga Power). You can craft this using 3 wild pungas, or 2 refined, alongside a metal pot.
Fixes:
- Moved default position of HCMeters with Darnified UI installed.
- Hardcore Meters on the vanilla HUD will now default to using Font 7.
- Fixed Navmesh around campfire near Old Olney.
- [OA] Covert Ops: Now correctly checks for sneak attacks.
- Various scripts that rely on skills or SPECIALs will now clamp their values, as boosts can push you over 100 in a skill or 10 in a SPECIAL.
- Removed script that prevented you from sleeping with a heal-over-time active while in Hardcore Mode as some mods use the magic effect for a constant health regeneration. It's unfortunately now possible to waste stimpaks by sleeping.
- Fixed Mirelurk Meat not being affected by the Lead Belly perk.
- Fixed not being able to craft Yao Guai Jerky.
- Fixed typo in Cyborg loading screen tip.
- Fixed typo in a Hardcore Mode loading screen tip.
- [PL] Fixed typo in Superior Defender perk description.
Combat:
- Perception points below 5 increase spread by at least 0.05 (down from +0.25 per point)
- 'fCombatPlayerLimbDamageMult' from 1 to 0.5. (reverted to vanilla)
- Player head HP from 75% to 5%, leg HP from 150% to 30%, arm HP from 100% to 25%, torso HP from 255% to 40%.
- Action Points base from 30 to 40. Action Points per Agility from 6 to 5.
- V.A.T.S. player damage resistance from 25% to 30%.
Items:
- Removed all form edits to melee and unarmed weapons.
- Removed all form edits to ranged weapons.
- Removed all form edits to armors.
- All melee weapons (mods included) will deal 5 + 33% more damage.
- All unarmed weapons (mods included) will deal 5 + 33% more damage.
- All ranged weapons (mods included) now have a minimum spread of 0.1.
- Doctor's Bag: Limb base healing from +18 to +25 with Hardcore Mode enabled.
- Bobby Pin: Weight from 0.015 to 0.001.
- Psycho: Duration from 30s to 1m. SLP from +30 to +25.
- Buffout: Duration from 30s to 1m. Restored Max HP boost. FOD from +30 to +20.
- Mentats: Duration from 60s to 3m.
- Med-X: Duration 30s to 1m.
- Rad-X: Rads from +25(30s) to +12(90s). Effects now scale with Medicine again.
- Jet: Max AP from +15 to +20. H2O +25 removed. SLP -30 added.
- Ultrajet: H2O +25 removed. SLP -60 added.
- Gum Drops: Rads from +2 to +1(30s). HP from +1 to +1(5s).
- Bubblegum: Rads from +2 to +1(60s). HP from +1 to +1(10s).
- RadAway: Rads from -5(5s) to -4(10s), or -25 to -40 with Hardcore Mode disabled.
- Scotch: FOD from +25 to +15.
- Whiskey: FOD from +25 to +15.
- Vodka: PER from -1 to -2. FOD from +40 to +25.
- Moonshine: FOD from +50 to +30.
- Fresh Apple: Weight from 1 to 0.5.
- Fresh Carrot: Weight from 1 to 0.25.
- Fresh Pear: Weight from 1 to 0.5.
- Fresh Potato: Weight from 1 to 0.5.
- Teddy Bear: Weight from 1 to 0.05.
- Triangle: Weight from 0.5 to 0.2.
- [MZ] Alien Squid Food: Weight from 0 to 1. HP from +5 to +1(5s). Added FOD -25. Added H2O -150.
- [MZ] Alien Worm Food: Weight from 0 to 1. HP from +5 to +1(5s). Added FOD -100. Added H2O -25.
- [MZ] Drone Cannon Ex-B: Value from 300 to 600.
- [MZ] Alien Disintegrator: Removed AP cost changes.
- [PL] Backwater Rifle: Damage from 45 to 35. Removed spread changes.
- [PL] Lever-Action Rifle: Damage from 40 to 30. Removed spread changes.
- .32 Pistol: AP cost from 20 to 12.
- Softshell Mirelurk Meat: Value from 15 to 10.
- Iguana Bits: Rads from +6 to +3.
- Squirrel on a Stick: Rads from +8 to +4.
- Crispy Squirrel Bits: Rads from +6 to +2.
- Squirrel Stew: Rads from +6 to +3. Value from 30 to 20.
- Nuka-Cola: SLP from -20 to -25.
- Nuka-Cola Quantum: SLP from -50 to -100.
- 5.56mm Round: Value from 1 to 2.
NPCs:
- Removed all NPC and Creature movement speed changes.
- Smiling Jack will now restore his health and limbs outside of combat.
- Knight Captain Durga now restore her health and limbs outside of combat.
Perks:
- Daddy's Boy/Girl: Restored.
- Thief: Restored.
- Size Matters: All Big Guns (mods included) are now affected.
- Cannibal: Now restores 25 Hunger when eating a corpse.
- Concentrated Fire: Now requires 60 Small Guns OR 60 Energy Weapons.
- Strong Back: Level req. from 16 to 12. Carry Weight from +25 to +20.
- Life Giver: Added second rank for a total of +60 HP.
- Hematophage: Bloodpack HP from +2(5s) to +2(10s).
- Gunslinger: Perception requirement from 4 to 5.
- Commando: Perception requirement from 4 to 6.
- Sniper: Now increases V.A.T.S. headshot critical damage by 25% alongside original effect.
- [OA] Covert Ops: Sneak attack critical damage from +10% to +25%.
- [BS] Deep Sleep: Reverted to vanilla (grants 'Well Rested' when sleeping in any bed, for any length of time)
- [BS] No Weakness: Removed.
- [BS] Rad Absorption: Rads from -1 every 20s to -1 every 3s (from -6/hr to -40/hr).
Other:
- Bleeding optional file has been removed, due to a number of implementation bugs, and issues with existing content and mechanics.
- Well Rested is now granted after sleeping in an owned bed for at least 4 hours.
- Initial in-game setup is now greatly streamlined, prompting the player with only a Hardcore Mode selection.
- Config item is now found under the AID tab rather than Apparel, to reduce intrusiveness.
- Removed HP scaling with temporary Endurance due to unpredictable behavior preventing this feature from working correctly.
- Removed changes to base skill levels, all skills will start at 2. (reverted to vanilla)
- If recruiting a companion pushes your party size to the limit, you'll now be notified.
- Reduced companion carry weight reduction from 75 to 50, to better account for unplayable equipment.
- Removed companion weapon damage scaling with Charisma.
- Removed changes to Tenpenny Suite interior for compatibility concerns.
- Revised some recipe notes to feel more natural, but still informative.
- Wasteland Salad recipe is now dropped by a unique Yao Guai inside the Yao Guai Tunnels, instead of found in the environment.
- Mole Rat Stew recipe is now dropped by a unique Super Mutant inside the Germantown Police HQ, instead of found in the environment.
- Hardcore Mode dehydration rate from 5 to 8. (slowed down)
- Hardcore Mode sleep deprivation rate from 15 to 18. (slowed down)
- Lethal Water: HP from +1 to 0.
- Terrible Water: HP from +1 to 0.
- Average Water: HP from +2 to +1.
- Good Water: HP from +3 to +2.
- [INI] Perk-Every-Other-Level can now be disabled from the INI.
- [INI] Player base health changes can now be configured or disabled in the INI.
- [INI] Perception accuracy bonus/penalty can now be disabled in the INI.
- [INI] Agility speed multiplier can now be configured or disabled in the INI.
- [INI] Backpedal speed multipliers can now be configured in the INI.
- [INI] Party limit can now be configured in the INI.
- [INI] XP Rebalance can now be disabled in the INI
- [INI] Barter rebalance can now be disabled in the INI.
- [INI] Barter difficulty now has 4 presets, Normal, Hard, Very Hard, and Custom. Values for the custom setting are defined in the INI.
- [INI] Lockpicking rebalance can now be configured or disabled in the INI.
- [INI] Hacking rebalance can now be configured or disabled in the INI.
- [INI] Scripted weapon changes can now be configured or disabled in the INI.
- [INI] Scripted armor changes can now be configured or disabled in the INI.
- [INI] Scripted ammo changes can now be configured or disabled in the INI.
- [INI] Scripted misc item changes can now be configured or disabled in the INI.
- [INI] Scripted value and weight changes can now be disabled in the INI, independent of the item category options.
- [INI] Deadly Radiation's health reduction can now be customized in the INI.
- [INI] Hardcore need thresholds can now be customized from the INI.
- [INI] Hardcore need rates can now be customized from the INI. Individual needs can be set to 0 to disable them entirely.
- [INI] Hardcore Mode's weighted ammo can now be disabled from the INI.
- [INI] Sleep restore rate can now be customized in the INI.
- [INI] Classic Tag Skills option has been replaced with the 'bSkillpointRebalance' INI setting.
- [PL] Hillfolk hidden damage bonus from 35 to 5.
- [BS] Tri-Beam Laser Rifle hidden damage bonus (vs. player) from 40 to 10.
Compatibility:
- Removed compatibility patch for the Unofficial Fallout 3 Patch, as it's no longer necessary.
- Removed compatibility patch for Weapon Mod Kits (vanilla only) as it's no longer necessary.
- WARNING: This being a significant update, please back up your savefiles before updating.
-
Version 2.4
- NOTE: Due to Command Extender being required, I had to adjust the variables used in Hardcore Mode. This means that your needs values will all reset to 0 if updating to this version.
New:
- Command Extender is now required.
- Temporary Endurance modifiers will now affect your max health.
- Added HUD options to the option menu, allowing you to tweak the position of the Hardcore Meters.
- Added RAD and LMB indicators to the Hardcore Meter panel.
- Ammo weight is now displayed in the UI rather than appended to the item's name.
Fixes:
- Optimized Hardcore Meters script.
- Hardcore Meters now default to a better location when using a vanilla HUD.
- Hardcore Meters now obey the visibility of the Hitpoints panel when opening menus.
- Hardcore Meter thresholds now always match the need thresholds.
- Bleed Meter now obeys the visibility of the Action Point panel when opening menus.
- Fixed display issue with effects on Yao Guai Meat.
- Fixed limb values shown when using a Doctor's Bag.
- Fixed issue with using multiple Doctor's Bags at once.
- Fixed issue with the Vault 101 First Aid Kit not stocking Doctor's Bags with the Bleeding add-on installed.
- "H2O -20" effect now correctly reduces H2O by 20 instead of 25.
- "FOD -85" effect now correctly reduces FOD by 85 instead of reducing H2O by 85.
- Fixed Ant Might/Sight message info when first receiving one of the perks.
Items:
- Buffout: Max HP +30 removed.
Other:
- Added global variable "VWxGlobPlayerHealthMult" which determines how much your END affects your max health.
- Renamed VWxGlobPlayerBaseHealth to VWxGlobPlayerHealthBase for consistency.
Compatibility:
- Vanilla UI Plus: Removed out of date stats_menu.xml
- NOTE: Due to Command Extender being required, I had to adjust the variables used in Hardcore Mode. This means that your needs values will all reset to 0 if updating to this version.
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Version 2.3
- NOTE: PLEASE backup your save files before installing this update. It's large, in charge, and may or may not wreck your save file if upgrading to it.
Fixes:
- Yao Guai Meat: Now correctly benefits from Food Sanitizer.
New:
- Perception now affects your real-time accuracy with ranged weapons. Spread is decreased/increased by 5% per point above or below 5. Sniper rifles will gain 0.25 spread per point below 5.
- Party size is now determined by your Charisma. You gain 1 party slot per 3 Charisma, meaning if your Charisma is below 3, you will not be able to have any followers.
- Revamped setup menu. Main options and extra features are now clearly separated.
- Added 'Classic Tag Skills' option (default on). You can now disable the changes to Tag skills (and base skillpoints) at any time before reaching level 2.
- Hardcore indicators are now displayed on the HUD. User Interface Organizer (UIO) is required for this to function.
- Added confirmation messages that show limb health when selecting which limb to target with a Doctor's Bag.
- Added custom icon for Mirelurk Claw.
- Added new icon for Yao Guai Jerky.
- Added new icon for Fried Radroach.
- Added custom icon for Pulled 'Lurk.
Combat:
- V.A.T.S. weapon degrade penalty removed.
- Reduced player leg health from 150% to 30%. Reduced arm health from 100% to 20%. Reduced torso health from 255% to 50%. Reduced head health from 75% to 10%.
- Humans: Leg damage multiplier from 100% to 80%. Arm damage multiplier from 100% to 75%. Reduced head's base hit chance from 30% to 25%.
- Feral Ghouls: Leg damage multiplier from 60% to 80%. Arm damage multiplier from 40% to 60%. Head base hit chance from 30% to 25%. Head health from 40% to 25%.
- Glowing Ones: Leg damage multiplier from 60% to 80%. Arm damage multiplier from 40% to 60%. Head health from 40% to 30%.
- Super Mutants, Deathclaws: Leg damage multiplier from 60% to 80%. Arm damage multiplier from 40% to 60%. Head damage multiplier from 200% to 150%.
- Brahmin: Leg damage multiplier from 100% to 50%.
- Centaurs: Head damage multiplier from 200% to 150%. Leg damage multiplier from 75% to 50%.
- Dogs: Leg damage multiplier from 100% to 50%. Head damage multiplier from 200% to 150%. Head base hit chance from 30% to 15%.
- Mole Rats: Leg damage multiplier from 100% to 50%. Head damage multiplier from 200% to 150%.
- Yao Guai: Leg damage multiplier from 100% to 50%. Head base hit chance from 30% to 20%.
- Super Mutant Behemoths: Leg damage multiplier from 100% to 80%. Arm damage multiplier from 100% to 60%. (BS)
- Feral Ghoul Reavers: Head health from 40% to 20%. Arm damage multiplier from 40% to 60%. Leg damage multiplier from 60% to 80%.
- Mirelurks: Leg damage multiplier from 100% to 40%. Arm damage multiplier from 100% 25%. Face damage multiplier from 200% to 250%. Face base hit chance from 30% to 10%.
- Mirelurk Kings: Arm damage multiplier from 100% 80%. Torso damage mult from 80% to 60%. Head damage multiplier from 200% to 150%. Head health from 30% to 15%. Head hit chance from 30% to 20%.
- Trogs: Arm damage multiplier from 100% to 50%. Leg damage multiplier from 100% to 75%. Greatly reduced base hit chance for all limbs. (TP)
- Swamp Folk: Leg damage multiplier from 100% to 80%. Arm damage multiplier from 100% to 40%. Head base hit chance from 30% to 25%. (PL)
- Aliens: Arm damage multiplier from 100% to 75%. Leg damage multiplier from 100% to 80%. Head base hit chance from 30% to 40%. (MZ)
- Abominations: Arm damage multiplier from 100% to 60%. Leg damage multiplier from 100% to 80%. Head base hit chance from 30% to 40%. (MZ)
Items:
- Jet: Added H2O +25. Value from 20 to 25.
- Ultrajet: Added H2O +30.
- Med-X: Added H2O +25. Value from 20 to 25.
- Buffout: Added FOD +30. Value from 20 to 30.
- Psycho: Added SLP +30. Value from 20 to 40. Damage boost from +15% to +20%, now only affects Melee and Unarmed weapons.
- Yao Guai Meat: Damage boost now only affects Melee and Unarmed weapons. Damage boost duration from 120s to 60s.
- Yao Guai Jerky: Damage boost from 10% to 5%, now only affects Melee and Unarmed weapons. Stacks with Yao Guai Meat damage bonus.
- Vodka: Added FOD +40. INT from -1 to -3. Added PER -1. STR from +1 to +2. Value from 20 to 30.
- Whiskey: Added FOD +25. H2O from -5 to -10. CHA bonus removed. STR from +2 to +1. Value from 15 to 20.
- Scotch: Added FOD +25. H2O from -5 to -10. Value from 15 to 25.
- Wine: Value from 10 to 15.
- Moonshine: H2O from -10 to -30. Added FOD +50. Added PER -3. Added CHA -3. Endurance penalty removed. (PL)
- Nuka-Cola: SLP from -15 to -20.
- Ice Cold Nuka-Cola: SLP from -25 to -30.
- Lesko's Labcoat: Radiation Resistance from +20% to +10%. Renamed enchantment from "Lab Coat" to "Lesko's Lab Coat."
- Filtration Helmet: Radiation Resistance from +10% to +5%. Enchantment renamed from "Air Filtration" to "Filtration Helmet" (TP)
- Environment Suit: Medicine from +5 to +10. Radiation Resistance from +30% to +25%.
- Mentats: CHA from -1 to +1. Duration from 240s to 60s. Added H2O +20.
- Berry Mentats: Duration from 240s to 60s. Added H2O +30.
- Grape Mentats: Duration from 240s to 60s. Added H2O +30.
- Orange Mentats: Duration from 240s to 60s. Added H2O +30.
- Scotch: FOD from +15 to +25. INT from -1 to -2.
- RadAway: Value from 20 to 35.
- Junk Food: FOD from -10 to -15. Added H2O +10. Weight from 1 to 0.5. Value from 5 to 6. HP from +1(5s) to +1(2s).
- Cram: Value from 10 to 20. FOD from -50 to -40.
- Instamash: Value from 5 to 15.
- Pork N' Beans: Value from 10 to 20.
- 5.56mm Round: Removed value change.
- Mireurk Meat: HP from +1(10s) to +1(8s). Consume sound from Chewy to Crunchy.
- Softshell Mireurk Meat: HP from +1(8s) to +1(10s).
- Hatchling Mireurk Meat: HP from +1(5s) to +1(3s).
- Mirelurk Claw: Consume sound from Chewy to Crunchy.
- Mirelurk Soup: Consume sound from Crunchy to Chewy.
- Mole Rat Stew: Consume sound from Crunchy to Chewy.
- Gamma Shield Armor: Renamed enchantment from "Lead-Lined Armor" to "Gamma Shield Armor"
- Steel Knuckles: Damage from 26 to 25. Crit damage from 26 to 28. (TP)
- Drone Cannon: Now affected by Size Matters. (MZ)
- Human Flesh: HP from +1(15s) to +1(10s).
Perks:
- Strong Back: Level req. from 8 to 16. Carry Weight bonus from 25 to 20 (not retroactive).
- Gun Nut: Spread reduction from 5% to 10%. Removed INT requirement. Added PER 4 requirement.
- Little Leaguer: AP cost reduction from 5% to 10%.
- Toughness: Added second rank, which provides an additional +5% DR for a total of +10%.
- Scoundrel: Perk has been re-enabled. Now gives a 10% discount when trading.
- Black Widow/Lady Killer: Added Charisma 3 requirement.
- Cannibal: Level req. from 12 to 4.
- Cyborg: Now increases Poison, Radiation, Fire, and Energy Resistances by 10%. No longer increases Damage Resistance by 3%.
- Ant Might: Now provides a permanent +5 to Carry Weight and +25% Fire Resistance.
- Ant Sight: Now provides a permanent +10% to V.A.T.S. hit chance and +25% Fire Resistance.
- Lead Belly: END requirement from 5 to 6.
- Size Matters: Removed Big Guns requirement. Added END 5 requirement. Now states that it encompasses large weapons, not just Big Gun weapons.
Bleeding:
- Minimum damage threshold to cause Minor Bleeding from 15 to 10.
Other:
- Increased rarity of ammunition and bottlecaps across all loot rarity presets (excluding Vanilla).
- Karma Reward from giving Purified Water to Water Beggars reduced from 50 to 5.
- Added 25% chance of an extra Doctor's Bag spawning in First Aid Boxes.
- Added 3 Doctor's Bags to the First Aid Kit in the Vault 101 escape sequence.
- Agility now modifies your movement speed between -5% and +10% (from -3% and +7.5%).
- Added global "VWxGlobAgilitySpeedMult", which determines how much your movement speed is affected by Agility.
- Added global "VWxGlobCharismaDamMult" (default 0.05) which lets you choose how much your Charisma should affect companion weapon damage.
- Base skillpoints from 4 to 5 (Classic Tag Skills only).
- XP Required to Level minimum setting reduced from 150% to 100%.
- Radiation in Bethesda Underworks greatly increased.
- Radiation in Warrington Tunnels greatly increased.
- Radiation in Irradiated Metro greatly increased.
- Radiation at Jalbert Brothers Waste Disposal exterior greatly increased. Radiation in office increased.
- Radiation in Vernon Square Sewer increased.
- Added HCThresh(1-5) global variables. Allows you to configure the thresholds for the 5 stages of hardcore need penalties.
- Added Global Variable "VWxGlobPlayerBaseHealth", which controls the player's base health. Your base health will be set to this each time the game is loaded to ensure it takes effect.
- Added Global Variable "VWxGlobAmmoWeight" which determines if ammo weight portion of Hardcore Mode is enabled.
- You now gain 6 Action Points per Agility (up from 5).
- Slow heartbeat health warning now starts at 50% health (up from 20%).
- Fast beartbeat health warning now starts at 33% health (up from 10%).
- Talon Company members can now drop Doctor's Bags.
Compatibility:
- Added compatibility patch for Classic Fallout Weapons BETA.
- Fixed compatibility patch for Book Perks Improved.
- Realistic Weapon Damages: Player base health set to 100.
- Dropped support for Food Weight Fix.
- Fixed various errors in Fallout Food, More Food, and Better Living Through Chems.
- NOTE: PLEASE backup your save files before installing this update. It's large, in charge, and may or may not wreck your save file if upgrading to it.
-
Version 2.2.1
- Fixes:
- Fixed issue where lockpicking and hacking changes weren't being applied correctly.
- Fixed Yao Guai Jerky world model. Now appears as a piece of meat instead of a stew.
- Fixed Alcohol Withdrawal conflict with Broken Steel.
- Fixed issue with Stimpaks not healing limbs with Hardcore Mode disabled.
- Fixed issue with sleep preventing health and limb restoration with Hardcore Mode disabled.
- Fixed issue preventing you from adjusting the Bleeding HUD element's blue hue. (Bleeding)
- Fixes:
-
Version 2.2
- New:
- Bleeding: Added bleeding indicator to the HUD which changes color and opacity depending on the severity of the bleeding. You can disable the HUD element and receive message notifications instead.
- Bleeding: Added a dedicated bandage keybind. Unbound by default.
Fixes:
- Fixed an exploit that allows you to take perks without meeting their requirements if you return to the point allocation screen and reduce your skill after selecting the perk.
- Removed harmless, but erroneous Life Giver fix.
- Deadly Rads: No longer checks if Life Giver increases maximum Health by 30, it now accounts for any permanent changes to player health.
- Bleeding: Bleed effects are no longer affected by the player's Poison Resistance.
- Enclave Power Helmet: Now flagged with 'Eyeglasses' equip slot.
- Enclave Shocktrooper Helmet: Now flagged with 'Eyeglasses' equip slot.
- T-51b Power Helmet: Now flagged with 'Hair' equip slot.
- The Mechanist's Helmet: Now flagged with 'Head', 'Hat', 'Eyeglasses', and 'Mask' equip slots.
- The AntAgonizer's Helmet: Now flagged with 'Eyeglasses' equip slot.
- Chinese Stealth Helmet (Wasteland version): Now flagged with 'Hat', 'Eyeglasses', and 'Mask' equip slots. (OA)
- Chinese Stealth Armor (Sim version): Weight from 20 to 7. (OA)
- Winterized T-51b Power Helmet: Now flagged with 'Hair' equip slot. (OA)
- Raider Blastmaster Helmet: Now flagged with 'Eyeglasses', and 'Mask' equip slots.
- Raider Arclight Helmet: Now flagged with 'Eyeglasses' equip slot.
- Torcher's Mask: Now flagged with 'Eyeglasses' equip slot.
Combat:
- Humans, Ghouls, and Super Mutants now receive 60% less health damage when legs and arms are hit.
- Action Point regeneration reduced from 4% per second to 3% per second, requiring a total of 33.3 seconds to regenerate your full AP.
Perks:
- Gunslinger: Now requires 4 Perception.
- Commando: Now requires 4 Perception.
- Concentrated Fire: Now requires 7 Perception.
- Infiltrator: Level requirement from 18 to 8. Bobby pins are much less fragile while lockpicking.
- Computer Whiz: Level requirement from 18 to 8. Reduces the number of words to choose from.
Bleeding:
- If you are left critically bleeding for 30 seconds, it will progress to the new "Bleeding Out" stage, which inflicts 10 damage every second, indefinitely.
- Bandage: Now only stops minor and severe bleeding with a single use. Using bandages while critcally bleeding or bleeding out will lower your bleeding level, requiring 2-3 bandages to fully stop bleeding.
- Humanoid enemies now have a chance to drop bandages.
- Doctor's Bag: Stops all levels of bleeding in addition to its normal effect.
- Minor Bleeding: Now triggered if 15-39 damage is taken. Health damage from 2(15s) to 2(10s).
- Advanced Bleeding: Renamed to "Severe Bleeding". Now triggered if 40-79 damage is taken. Health damage from 2(40s) to 3(20s).
- Critical Bleeding: Now triggered if 80 or more damage is taken. Health damage from 2(150s) to 4(30s).
- Removed "woozy" messages from critical and bleed out effects.
- Added 6 bandages to the first aid kit in the escape sequence of the tutorial.
Other:
- Harder Minigames option removed. Changes to lockpicking and hacking difficulty are now active at all times. (See perk changes)
- Deadly Rads: Attempting to heal yourself above your capped HP will give you a message about wasted healing.
Compatibility:
- Added compatibility patch for Book Perks Improved.
- Added compatibility patch for Mart's Mutant Mod.
- New:
-
Version 2.1.4
- Items:
- Tribal Power Armor: +25 Carry Weight added. (The Pitt)
- Doctor's Bag: No longer force switches tabs when used from within the Pip-Boy. Option for a limb is now hidden if at full condition.
- Rad-X: Chemist Perk now correctly doubles duration.
Other:
- Added “Hardcore Needs” page to Help menu.
Compatibility:
- Added compatibility patch for Imp's More Complex Needs.
- Items:
-
Version 2.1.3
- Bug fixes:
- Stimpaks will now correctly increase your Sleep Deprivation by 25 instead of your Dehydration.
Items:
- .32 Pistol: Critical Chance Multiplier from 1 to 6.
Compatibility:
- Updated Weapon Mod Kits compatibility patches.
- Bug fixes:
-
Version 2.1.2
- Bug Fixes:
- Armor weight changes are now correctly applied.
- Grills that require fuel will now correctly show the prompt and function again.
- Removed old information from Deep Sleep perk description.
- Bug Fixes:
-
Version 2.1.1
- Compatibility:
- Corrected the increased limb damage while using Realistic Weapons Damages.
- Compatibility:
-
Version 2.1
- New:
- Added "Compatibility" option to the last page of the setup menu. Allows you to disable various scripts for maximum mod compatibility.
- 'Deadly Radiation' option: Your maximum health will be reduced by 1% for every 10 Rads gained. (Disabled by default)
Bug fixes:
- Doctor's Bag menu options now heal the correct limbs.
- Fixed spelling error in last page of the Vicious Wastes setup menu.
- Abbreviated Hardcore penalty effect names to better fit the vanilla UI.
- Player health END multiplier correctly set to 10.
- Fixed issue with the loot rarity section of the setup menu.
Combat:
- Sneak attack damage multiplier with ranged weapons from 1.5 to 1.2.
Items:
- Removed changes to spread for long-ranged single shot weapons.
- Bubblegum: Rads from +1 to +2.
- Nuka-Cola: H2O from -15 to -20. SLP from -10 to -15.
Perks:
- Deep Sleep: Removed sleep healing changes.
Radiation:
- Removed changes to radiation accumulation rate.
Other:
- Vendor repair cost now ranges from 3x to 1.4x item value depending on Barter skill. (Vanilla value: 2x)
- Beds will no longer prevent you from resting while being healed with Hardcore Mode disabled.
- Removed healing from sleeping in owned beds in Hardcore Mode.
- Karma reward for killing evil NPCs from +100 to +5.
Compatibility:
- Moved all static game setting changes from script to direct form edits.
- Added compatibility patch for Realistic Weapons Damages.
- New:
-
Version 2.0.2
- Bug fixes:
- Fixed issue where a dialogue option labeled "GREETING" would appear.
- Fixed issue with navigating backwards through recipes at campfires.
- Bug fixes:
-
Version 2.0.1
- - Plugins correctly updated.
- Added missing meshes.
- - Plugins correctly updated.
-
Version 2.0
- New:
- Tagged skills now increase at twice the normal rate, but gain no immediate bonus. Base skillpoints from 10 to 4. Base skill level from 2 to 0.
- Added loading screen tips for cooking.
- Added loading screen tip for continual drinking from water sources.
- Added Steamed Punga recipe. Craftable at campfires if you have Point Lookout installed.
- Added Slop recipe. Craftable at campfires after finding the recipe or asking Kai about it in The Pitt.
- Added flavor text for recipes at campfires and recipe notes found across the world.
- Sleeping in an owned bed will now restore your health and limbs to full in Hardcore Mode.
- Added beds and campfires around the Steelyard. (TP)
Bug fixes:
- You can no longer sleep in un-owned beds while being healed by stimpaks or food, to prevent wasted healing.
- Fixed formatting issues in description of 'Weapon Requirements' option.
- Sleeping in a bed in Hardcore Mode can no longer trigger bleeding.
- Corrected innacurate loading screen tips.
Combat changes:
- fDiffMultHPByPCVH from 1.6 to 1.5.
- fDiffMultHPByPCH from 1.8 to 1.6.
- fDiffMultHPByPCN from 2 to 1.8.
- fDiffMultHPToPCE from 1.75 to 1.5.
- fDiffMultHPToPCVE from 1.5 to 1.
- Player base HP from 50 to 55.
- fCombatPlayerLimbDamageMult from 2 to 1.2.
Item changes:
- Loot rarity is now controlled through Leveled Lists instead of a script.
- Stimpak: +25 H2O replaced with +25 SLP.
- Buffout: Max HP from +60 to +30. Duration from 240s to 30s.
- Med-X: DR from +25 to +10. Duration from 240s to 30s.
- Psycho: Damage from +25% to +15%. Duration from 240s to 30s.
- Rad-X: Duration from 240s to 30s.
- Ant Nectar: Duration from 240s to 60s. Weight from 0.25 to 1. Value from 20 to 30.
- Fire Ant Nectar: Duration from 240s to 120s. Addiction chance from 0% to 5%. UMON +20(3600s) added. Value from 20 to 35.
- Beer: STR bonus removed. Value from 2 to 8.
- Wine: STR bonus removed. CHA from +1 to +2.
- Whiskey: STR bonus from +1 to +2. INT from -1 to -2. CHA boost removed. Value from 10 to 15.
- Scotch: Value from 10 to 15.
- Moonshine: STR bonus from +2 to +3. INT from -2 to -3. CHA boost removed. Added -1 END. Value from 50 to 25. (PL)
- T-45d Power Armor: Carry weight from +20 to +25 (with Power Armor Training).
- Enclave Armor: Carry weight from +20 to +23 (with Power Armor Training).
- Tesla Armor: Carry weight from +22 to +23 (with Power Armor Training).
- Metal Armor: -1 AGI replaced with -10 Sneak.
- Dirty Water: Rads from +6 to +9.
- Brahmin Meat: Rads from +10 to +15. Value from 15 to 10.
- Brahmin Steak: Rads from +8 to +7. Value from 20 to 15.
- Doctor's Bag: Limb healing from +20 to +18.
- Steaming 'Lurk: Renamed to "Pulled 'Lurk".
- Refined Punga Fruit: FOD from -35 to -25. (PL)
- Raider Painspike Armor: DR from 16 to 8.
- Sharp-Dressed Raider's Armor: DR from 16 to 9. Weight from 7 to 7.5.
- Raider Sadist Armor: DR from 16 to 9. Weight from 7 to 8. Value from 180 to 200.
- Hand-Me-Down Raider Armor: DR from 15 to 10. Weight from 7 to 8.5.
- Raider Badlands Armor: DR from 16 to 10. Weight from 7 to 9. Value from 180 to 225.
- Raider Blastmaster Armor: Weight from 7 to 12. Value from 180 to 300.
- Highway Scar Armor: DR from 15 to 17. Weight from 7 to 12.5.
- Gamma Shield Armor: DR from 25 to 36. AGI -1 replaced with -10 Sneak. Weight from 45 to 25. (TP)
- Leather Rebel: DR from 30 to 14. Weight from 12 to 9.5. (TP)
- Raider Ordinance Armor: DR from 18 to 10. Weight from 6 to 8. (TP)
- Bombshell Armor: DR from 24 to 14. Weight from 10 to 9 (TP)
- Raider Commando: DR from 18 to 16. (TP)
Perk changes:
- Quantum Chemist: Level req. from 22 to 12. Nuka Colas are no longer automatically converted, instead you can craft them at campfires. (BS)
- Deep Sleep: In Hardcore Mode, you will regain 10 health and your limbs will be slightly healed per hour rested. (BS)
Radiation changes:
- Rads will now be gained at 3x the vanilla rate (every 0.33s).
- Radiation level in Project Purity from 100 to 33.
- Radiation level in Vault 87 from 75 to 25.
- Radiation level in The Hole from 20 to 6. (TP)
Other changes:
- fCombatSearchTargetHiddenMaxTime from 60 to 10.
- Med-X Withdrawal: AGI from -1 to -2. INT from -1 to -2.
- Buffout Withdrawal: END from -1 to -2.
- Psycho Withdrawal: END from -1 to -2. PER from -1 to -2.
- Alcohol Withdrawal: AGI from -1 to -2. CHA from -1 to -3.
- Added 'VWxGlobPerkRate' global value, which sets the rate of gaining perks. For example, a value of 2 (default) means you'll get a perk every second level.
- Moved H2O, FOD, and SLP meters to be in line with the buttons on the Status page of the Pip-Boy (Vanilla UI and Vault Girl UI only).
- Vanilla UI Plus FOMOD option will now install nothing if checked, as Vanilla UI Plus supports Vicious Wastes automatically. Many thanks to Axonis!
- New:
-
Version 1.9
- New:
- Weapon Requirements (optional): All weapons will now have STR and Skill requirements. Failing to meet these requirements results in a penalty of +100% spread, -50% VATS hit chance, and -50% damage for melee and unarmed weapons.
Bug fixes:
- Radiation will now accumulate twice as fast as the vanilla game, as intended. Does not affect wading or swimming through water.
- Dummy item effect spacer (the comma between named effects) no longer appears in instances where it's not needed.
- Fixed player base health not correctly being set to 50 in certain cases.
Item changes:
- Softshell Mirelurk Meat: STR penalty from -1 to -2.
- Strange Meat: STR penalty from -1 to -2.
- Yao Guai Meat: STR penalty from -1 to -2.
- Human Flesh: STR penalty from -1 to -2.
- Beer: H2O from -25 to -15.
- Vodka: H2O from -15 to -5.
- Whiskey: H2O from -10 to -5.
- Scotch: H2O from -15 to -5.
- Wine: H2O from -25 to -15.
- Purified Water: Healing from +1(10s) to +1(5s).
- Power Fist: Base damage from 50 to 40.
- Fisto!: Damage from 55 to 45.
- The Shocker: Damage from 40 to 30.
- Chinese Pistol: Damage from 4 to 6. Attacks per sec from 6 to 9.
Perk changes:
- Ant Might: Ant Meat gains +1 STR bonus and +25% Fire Resist for 120 seconds when eaten. STR penalty is negated.
- Ant Sight: Ant Meat gains +2 PER bonus and +25% Fire Resist for 120 seconds when eaten. STR penalty is negated.
- Rad Absorption: Radiation level now drops by 1 every 2 seconds. (Broken Steel)
Companion changes:
- Companion weapons now gain +5% damage per CHA up to a total of +50%.
- Jericho's Chinese Assault Rifle: Damage from 11 to 5.
- Jericho's Nail Board: Damage from 8 to 12.
- Butch's 10mm Pistol: Damage from 9 to 5.
- Charon's Combat Shotgun: Damage from 55 to 24.
- Clover's Sawed-Off Shotgun: Damage from 50 to 30.
- Star Paladin Cross' Laser Pisto: Damage from 12 to 6.
- Star Paladin Cross' Super Sledge: Damage from 25 to 18.
- Fawkes' Gatling Laser: Damage from 6 to 2.
- Fawkes' Sledgehammer: Damage from 20 to 15.
- Sergeant RL-3's Flamer: Damage from 6 to 1.
- Sergeant RL-3's Plasma Gun: Damage from 40 to 15.
Bleeding changes:
- Bleeding damage is now at a fixed rate balanced around a character with 200 HP.
- Minor Bleeding: HP -2(15s).
- Advanced Bleeding: HP -2(40s).
- Critical Bleeding: HP -2(150s). PER from -1 to -2.
- You can no longer wait, sleep, or fast travel while bleeding.
- Attempting to use a bandage when you aren't bleeding will no longer consume it.
Other changes:
- New AP formula: 30 + 5 * AGI. (old formula: 65 + 2 * AGI)
- Skill Bobblehead boosts halved to +5. (Not retroactive)
- New:
-
Version 1.8
- Bug Fixes:
- Deadly Dehydration: -1 INT added.
NPC Changes:
- Ranged enemies will spend less time out of cover searching for enemies.
- Raiders will take cover for only brief periods of time.
Bleeding changes:
- Script now runs faster for more accurate damage calculation.
- Advanced Bleeding: Damage Threshold from 25 to 30.
- Critical Bleeding: Damage Threshold from 40 to 60.
Other changes:
- fCombatPlayerLimbDamageMult from 8 to 2.
- Base NPC repair cost from 2.5 to 4.
- With "Harder Minigames" enabled, the lockpicking 'sweet spot' is now much smaller, though your bobby pin will now last 0.5 seconds (up from 0.1).
Compatibility:
- Added CALIBR patch for weighted ammunition.
- Added eXcalibr patch for weighted ammunition.
- Added Nuka-Cola Addiction patch.
- Added Immersive Pickup Sounds patch.
- Bug Fixes:
-
Version 1.7
- Bug Fixes:
- Loading your save game for the first time after a restart will no longer result in your inventory weight (not Carry Weight) being incorrectly calculated.
- Removed checks for missing UI files, as it could cause scripts to hang.
Item changes:
- Coffee Mug: WG from 0.75 to 0.5.
- Medical Brace: WG from 2 to 1.
- Iron: WG from 5 to 2.
- Pilot Light: WG from 1 to 0.25.
Other changes:
- Updated compatibility patch for Vanilla UI.
- fCombatDamageBonusSneakingMult from 1 to 1.5.
- fCombatDamageBonusMeleeSneakingMult from 3 to 2.
- Bug Fixes:
-
Version 1.6
- New:
- The oven in the Tennpenny Tower Suite now functions as a campfire. (Added by Pre-War Theme)
- Added Wasteland Salad. Requires 1 Yao Guai Meat, 1 Mutfruit, and 1 YumYum Deviled Eggs to cook at a campfire with the appropriate recipe.
- Added Yao Guai Jerky. Requires 1 Yao Guai Meat, 1 Wine to cook at a grill.
Bug fixes:
- Limbs can no longer be healed in Hardcore Mode by using a Gamepad.
- No Pip-Boy in Combat: Combat status will now correctly timeout if you don't lose health for 30 seconds.
- Dirty Water: Correctly displays RAD damage in the inventory.
- Stimpak: Healing correctly increased to +20 or 4(5s) in Hardcore Mode. No longer incorrectly affected by Food Sanitizer.
- Size Matters: Weight-reducing effect now works as intended.
- Fixed setup menu incorrectly selecting options after opening tooltips.
Perk changes:
- Booster Shot: Radiation Resist from +10% to +3%. (The Pitt)
- Chemist: No longer affects Stimpaks and food.
- Size Matters: Level requirement from 8 to 14.
- Ninja: Sneak requirement that didn't fit on the perk-select screen has now been added to the perk description.
- Cyborg: Damage resistance from +5 to +3.
- Junior Survivor/Survival Expert/Survival Guru: Damage resistance from between +2-4 to +1-3.
- Barkskin: Damage resistance from +3 to +2.
Items changes:
- Radiation damage has been increased on all foods.
- Railway Spikes: Vendors will now stock reliably.
- Vendors will now stock crafted foods such as Ant Fricassée, Brahmin Wellington, Mirelurk Soup, Steaming 'Lurk, Wasteland Salad, and Yao Guai Jerky.
- Ant Fricassée: FOD from -100 to -200. Value from 65 to 90.
- Brahmin Wellington: FOD from -125 to -250. Value from 50 to 100.
- Miss. Quantum Pie: FOD from -200 to -600.
- Caravan Lunch: FOD from -150 to 350. Value from 50 to 150. Item model changed to lunchbox.
- Dog Steak: FOD from -30 to -35. Value from 4 to 7.
- Fried Radroach: FOD from -30 to -35.
- Mole Rat Meat: FOD from -35 to -40. Value from 20 to 30.
- Grilled Mole Rat: FOD from -35 to -45.
- Brahmin Meat: FOD from -50 to -60
- Brahmin Steak: FOD from -50 to -65.
- Ant Meat: FOD from -40 to -50.
- Ant Kebab: FOD from -40 to -45.
- Mirelurk Meat: Value from 20 to 10.
- Mirelurk Claw: FOD from -35 to -40. Healing from 2(5s) to 2(6s).
- Mirelurk Soup: FOD from -100 to -75. H2O from -25 to -20. Value from 15 to 40.
- Mirelurk Cakes: Value from 50 to 75.
- Steaming 'Lurk: Value from 60 to 50.
- Mystery Stew: FOD from -75 to -80.
- Squirrel Stew: FOD from -70 to -85.
- Stimpak: Added +25 H2O.
- Jet: AP from +30 to +15. Weight from 0.25 to 0.2.
- Bubblegum: Weight from 1 to 0.25.
- Gum Drops: Weight from 1 to 0.1.
- Blood Pack: Flagged as medicine item. Healing from 1 to 1(5s). Hematophage perk increases healing to 2(5s).
- Big Spoon: Weight from 1 to 0.15.
- Opthalmoscope: Weight from 1 to 0.1.
- Motorcycle Handbrake: Weight from 1 to 0.2.
- Spork: Weight from 0.5 to 0.1.
- Shot Glass: Weight from 1 to 0.1.
- Harmonica: Weight from 1 to 0.1.
- Spatula: Weight from 1 to 0.15.
- Cup: Weight from 1 to 0.2.
- Teddy Bear: Weight from 1 to 0.25.
- Toy Car: Weight from 1 to 0.15.
- Baseball: Weight from 1 to 0.3.
- Cue Ball: Weight from 1 to 0.4.
- Pool Ball: Weight from 1 to 0.4.
- 10 Ball: Weight from 1 to 0.4.
- 13 Ball: Weight from 1 to 0.4.
- 2 Ball: Weight from 1 to 0.4.
- 5 Ball: Weight from 1 to 0.4.
- 8 Ball: Weight from 1 to 0.4.
- Triangle: Weight from 1 to 0.5.
- Rad-X: Medicine flag removed.
- Fire Ant Nectar: Now causes Nectar Withdrawal.
- Fawkes' Super Sledge: Damage from 74 to 65.
- Double-Barrel Shotgun: Health from 300 to 500. (Point Lookout)
- .308 Caliber Round: Value from 5 to 4.
- Microfusion Cell: Value from 5 to 4.
- Potato Crisps: Weight from 1 to 0.5. +10 H2O added.
- Gatling Laser: Skill changed from Big Guns to Energy Weapons.
- Vengeance: Skill changed from Big Guns to Energy Weapons.
- Drone Cannon: Skill changed from Big Guns to Energy Weapons. (Mothership Zeta)
- Drone Cannon ExB: Skill changed from Big Guns to Energy Weapons. (Mothership Zeta)
- Tesla Cannon: Weight from 8 to 20. (Broken Steel)
- Precision Gatling Laser: Skill changed from Big Guns to Energy Weapons. (Broken Steel)
NPC changes:
- Enemies that primarily use melee/unarmed combat have had their base health and movement speed increased.
- Flak: Repair skill increased.
- Shrapnel: Repair skill increased.
- Smiling Jack: Repair skill increased.
- Knight Captain Durga: Repair skill increased.
- Winthrop: Repair skill increased.
- Pronto: Repair skill increased.
- Friday: Repair skill increased. (The Pitt)
- Haley: Repair skill increased. (Point Lookout)
- Panada: Repair skill increased. (Point Lookout)
Radiation changes:
- Radiation now accumulates twice as fast (every 0.5 seconds).
- Walking and swimming through irradiated water deals 50% and 75% drinking rad damage, respectively.
Bleeding changes:
- Bleeding can now only be triggered if you take limb AND health damage.
- Bleeding damage is now based on a percentage of your max health.
- Minor Bleeding: -0.5% health/sec for 30 seconds for a total of -15% health.
- Advanced Bleeding: -1% health/sec for 40 seconds for a total of -40% health.
- Critical Bleeding -2% health/sec for 60 seconds for a total of -120% health.
Other changes:
- Railway Spike projectile speed from 3000 to 6000.
- Plasma projectile speed from 5000 to 15000.
- Drinking from water sources now restores 30 H2O (originally 200).
- Mirelurk Egg Clutch: Now set to respawn.
- Lutana FOSE removed as a requirement.
- New:
-
Version 1.5
- - Added 'No Pip-Boy in Combat' option. (disabled by default)
- Loot Rarity is now handled through a script. New presets are as follows: Vanilla, Uncommon, Scarce (Default), Wasteland, Scavenged.
- XP Required option: Minimum XP required from 50% to 150%. Maximum XP required from 500% to 1000% for masochists.
- An error message will now be shown if the UI files have not been correctly installed.
- You can now claim (or remove) a config item from the last page of the setup menu. You'll then be able to configure Vicious Wastes from your inventory at any time.
- Page 2 of the setup menu now has a 'back' button to return to hardcore mode selection.
- fCombatSearchTargetHiddenRemoveTime from 10 to 30.
- fCombatSearchTargetHiddenMaxTime from 20 to 60.
- iCombatTargetLostRemoveSearchCount from 2 to 5.
- fAVDCarryWeightsBase correctly changed from 150 to 50.
- fAVDHealthEnduranceMult correctly changed from 20 to 10.
- Stimpak: Healing from 3(5s) to 4(5s).
- Added Bash tags to all plugins.
- Added Vanilla UI Plus patch.
Point Lookout:
- First Aid Boxes now stock more Doctor's Bags.
***WARNING: Due to the new loot rarity system, on existing save files where custom house mods are used, be wary that some ammo, stimpaks, chems, food, and caps may disappear from nearby containers when entering your house for the first time.
- - Added 'No Pip-Boy in Combat' option. (disabled by default)
-
Version 1.4
- - Agility speed multiplier will now re-apply itself on each game load.
- Moved majority of Game Setting changes to direct form edits.
- Beer: Now correctly has -25 H2O.
Player Animations - Food & Drink (Patch):
- Pork n' Beans: Now has the correct effects.
Fallout Food (Patch):
- Strange Meat: Value from 2 to 30.
- Miss. Quantum Pie: Value from 90 to 120.
- Espresso Blend: Now correctly has -30 SLP.
- Filled Coffee Mug: Now correctly has -40 H2O.
- Filled Espresso Mug: Now correclty has -40 H2O.
- Boxed Lunch: Added eating sound effect.
Better Living Through Chems (Patch):
- Stimpak: Now correctly has Broc Poisoning withdrawal effect.
- Super Stimpak: Now correctly has Broc Poisoning withdrawal effect.
- Beer: Weight from 0.8 to 1.
- Cooking Sherry: Now correctly has -25 H2O.
- - Agility speed multiplier will now re-apply itself on each game load.
-
Version 1.3
- - Added 'Vault Girl' UI patch.
- Hardcore needs rates when waiting and fast traveling now scale with lower TimeScale settings correctly.
- - Added 'Vault Girl' UI patch.
-
Version 1.2
- - Corrected an issue with installing UI files
-
Version 1.1
- - Bleeding add-on now included.
- Added 'Bottle That Water' patch.
- Added 'More Food' patch.
- Added 'Food Weight Fix' patch.
- Added 'Player Animations - Food & Drink No DLC' patch.
- Purified Water: Healing from 1(5s) to 1(10s).
- Dirty Water: Healing from 1(5s) to 1(10s).
- Cram: FOD from -35 to -50.
- Pork n' Beans: FOD from -40 to -50. H2O from +20 to +25.
- Mirelurk Soup: Added H2O -25.
- Caravan Lunch: Added H2O -50.
- Nuka-Cola: Added SLP -10.
- Ice Cold Nuka-Cola: Added SLP -20.
- Nuka-Cola Quantum: Added SLP -50.
- Fresh Apple: Added H2O -15.
- Fresh Carrot: Added H2O -15.
- Fresh Pear: Added H2O -15.
- Fresh Potato: Added H2O -15.
- Mystery Stew: Weight from 1.5 to 1.
- Strange Meat Pie: Weight from 2 to 1.
- Iguana on a Stick: Value from 5 to 10.
- No Weakness: Re-added.
- Action Girl: Now correctly has two ranks.
- - Bleeding add-on now included.
-
Version 1.0
- - Added hardcore mode: Dehydration, Starvation, and Sleep Deprivation must be managed. Stimpaks and Rad-away heal over time, limbs must be healed by using a Doctor's Bag or by visiting a doctor, sleeping no longer heals, and ammunition has weight.
- Perks can only be picked every other level.
- Damage dealt and received is much higher at all difficulty levels. Limb damage taken is much more noticeable.
- Movement speed with crippled leg(s) has been reduced.
- Difficulty levels no longer affect experience earned.
- NPCs and creatures with ranged attacks will now engage in combat from farther away.
- The player now only takes 25% less damage in V.A.T.S., down from 90% less damage.
- Foods, drinks, stimpaks, blood packs, and rad-away now heal over time.
- Rebalanced the damage, crit damage, attack speed, and attack range of all melee and unarmed weapons.
- Intelligence's effect on skillpoints has been halved. Skillpoints gained per level is: 10 + (INT / 2)
- Charisma now affects companion Damage Resistance up to +60%.
- There is now only 5 of each skill book placed in the world. Reading a skill book now rewards 3 skillpoints.
- Agility now affects your movement speed.
- Perception now affects your accuracy in V.A.T.S.
- Barter has a greater effect on vendor prices and affects repair costs.
- Base player HP lowered to 50, each Endurance point grants +10 HP and each level gained grants +5.
- Base carry weight lowered to 50, each Strength point grants +10 carry weight.
- Campfires and grills can now be used to cook. Recipes for better foods can be found scattered around the world.
- Food Sanitizer now works on all food items.
- Food weight, healing, and rads have been rebalanced.
- Water sources now heal much less per-drink.
- My First Infirmary now must be restocked with supplies for it to function.
- All chems now have weight.
- Mentats now increase Perception and Intelligence by 2, and reduces Charisma by 1.
- Power Armor no longer requires Power Armor Training.
- Added weight for Bobby Pin.
- Added weight for Pre-War Money.
- Reduced weight for a number of miscellaneous items.
- Gun Nut: Reduces Small Guns spread reduced by 5%.
- Little Leaguer: Reduces AP costs with melee weapons and grenades by 5%.
- Size Matters: Requires 75 Big Guns. Big Guns weigh 25% less.
- Action Boy/Girl: +15 AP per rank with two ranks.
- Educated: Rewards an extra 2 skill points per level.
- Grim Reaper's Sprint: Restores 20 AP upon killing a target in V.A.T.S.
- Ninja: Requires 80 Sneak and 80 Melee OR Unarmed.
- Lead Belly: Now affects Dirty Water and negates the STR penalty on raw meats.
- Toughness: DR bonus from +10 to +5.
- Cyborg: DR bonus from +10 to +5.
- Barkskin: DR bonus from +5 to +3.
- Survival Expert: DR bonus from +4-6 to +2-4.
- Thief: Removed.
- Impartial Mediation: Removed.
- Daddy's Boy/Girl: Removed.
- Lawbringer and Contract killer will no longer affect essential NPCs and children.
- Power Armor Training: Now gives a carry weight bonus if you have Power Armor Training. Paladin Cross receives this bonus when she wears Power Armor.
- Lincoln's Repeater: Spread from 0 to 0.3.
- Sniper Rifle: Spread from 0 to 0.2.
- Reservist's Rifle: Spread from 0 to 0.2.
- Victory Rifle: Spread from 0 to 0.2.
- Ol' Painless: Spread from 0 to 0.15.
- Railway Rifle: Damage from 30 to 45. Crit Damage from 30 to 45. Health from 200 to 450.
- Reduced the weight of most light and medium armors.
- Centaur spit now travels faster and inflicts more radiation damage.
- Radscorpions now inflict radiation damage alongside their existing poison damage.
- 5.56mm Ammo: Value from 1 to 2.
- Shotgun Shell: Value from 2 to 3.
- .44 Magnum Round: Value from 2 to 3.
- .308 Rounds: Value from 3 to 5.
- Microfusion Cell: Value from 3 to 5.
- Protector Casdin: Base health from 10 to 100. He now heals himself at the end of combat. He will now keep his armor on and can no longer be pickpocketed.
- Ant Researcher that drops a Science skill book no longer respawns.
- Bethesda Ruins no longer resets.
- Raider Shack no longer resets.
- Traveling caravans now heal themselves at the end of combat.
- All companions now scale with the player.
- Companions have had their carry weight reduced by 75.
- Fawkes: Base health from 500 to 20. DR bonus removed.
- Seargent RL-3: Base health from 350 to 15.
- Dogmeat: Base health from 500 to 10. Minimum level from 5 to 6.
- Butch: Mininum level from 1 to 4.
- Clover: Minimum level from 1 to 4.
- Star Paladin Cross: Base health from 400 to 250.
- You can no longer get multiple copies of Sydney's "Ultra" 10mm SMG.
The Pitt:
- Trogs will now drop Trog Flesh.
- Traveling to and from The Pitt no longer restores health.
- Man Opener: Damage from 35 to 30.
Operation Anchorage:
- Winterized T-51b Power Armor: Reward replaced with the wasteland variant.
- Chinese Stealth Armor: No longer grants invisibility. Occupies the hat, glasses, and mask equip slots.
- Gauss Rifle: Spread from 0 to 0.4.
- Covert Ops: Now gives +10% critical damage with pistols while sneaking.
Broken Steel:
- Almost Perfect: Removed.
- No Weaknesses: Removed.
- Albino Radscorpion: Base HP from 1500 to 700.
- Super Mutant Overlord: Base HP 1250 to 600.
- Feral Ghoul Reaver: Base HP from 1100 to 500.
Mothership Zeta:
- Alien Biogel: Healing from 10 to 3(3s). Weight from 0 to 0.5. Now affected by Fast Metabolism.
- Adapted Alien Biogel: Healing from 50 to 3(10s). Weight from 0 to 0.75. Now affected by Fast Metabolism.
- Alien Epoxy: Weight from 0 to 0.5.
- Alien Atomizer: Damage from 35 to 30. Crit Damage from 40 to 20.
- Atomic Pulverizer: Damage from 37 to 35. Crit Damage from 40 to 25.
- Alien Disintegrator: Damage from 65 to 45. Crit Damage from 50 to 32.
- Drone Cannon: Value from 1999 to 300.
Point Lookout:
- Containers within Point Lookout contain far fewer Stimpaks.
- Traveling to and from Point Lookout via the riverboat no longer restores health.
- Panada and her Protectron have increased health and heal themselves at the end of combat.
- Haley: No longer continually increases his Repair skill. Now has Barter, Repair, and Science as his tag skills.
- Ghoul Ecology: Now correctly affects Ghouls alone.
- Superior Defender: Damage bonus from +5 to +1. DR bonus from +10 to +5.
- Backwater Rifle: Spread from 0.25 to .35.
- Lever Action Rifle: Spread from 0.25 to 0.3.
- - Added hardcore mode: Dehydration, Starvation, and Sleep Deprivation must be managed. Stimpaks and Rad-away heal over time, limbs must be healed by using a Doctor's Bag or by visiting a doctor, sleeping no longer heals, and ammunition has weight.
-
For a full list of changes, see the changelog.
Hardcore Mode
- A near-exact recreation of the Hardcore Mode found in Fallout: New Vegas.
- Dehydration, Starvation, and Sleep Deprivation are a constant concern.
- Stimpaks and Rad-Away now heal over time.
- Sleeping cannot be used to heal or restore limbs.
- Limbs can only be healed with Doctor's Bags or through healing services.
- Ammunition has weight (player only).
- Campfires can now be used for crafting foods. Recipes are scattered around the wasteland for more potent meals.
Combat
- Damage dealt and received is far more deadly, making each encounter difficult but satisfying.
- Your limbs will require more frequent attention.
- Enemies have modified combat behavior: some are over-zealous and lay suppressing fire from out in the open and some will use cover extensively. All enemies will use their ranged weapons from farther way.
Carry Weight
- You and your companions' inventories will need to be strictly maintained. Decide how much firepower you want versus how much medicine and food you think you'll need.
Leveling
- Leveling up requires 50% more XP than vanilla.
- You gain much fewer skillpoints per level.
- You can only pick 1 Perk every other level.
S.P.E.C.I.A.L.
- Agility will now affect your movement speed and has a more significant impact on your available Action Points.
- Charisma now determines the amount of followers you can have, much like Fallout 1 & 2. You gain a party slot for every 3 CHA, meaning you you can limit yourself to no followers by having 2 CHA or less.
- Perception now affects your ability to aim ranged weapons.
- Endurance makes up a larger portion of your available Hitpoints. Temporary boosts/penalties to endurance will now affect your maximum HP.
- Intelligence provides fewer skillpoints at each level up.
Skills
- Tagging a skill allows that skill to increase by two for each point spent, though no longer gains an immediate bonus.
- Skill Books take a cue from Fallout: New Vegas; there's fewer to collect, but they provide a larger skill bonus for less skill gain overall. Now your character's skills matter much more.
- Barter now has a significant effect on vendor prices and the cost of vendor repairs.
Perks
- Skill and attribute-boosting perks have been reworked or outright removed.
- Under-utilized and downright useless perks have been buffed or changed significantly to increase the variety of chosen perks.
REQUIREMENTS
- Fallout 3 (Steam, GOG, or GFWL versions only)
- Fallout Script Extender v1.3 b2+
- Command Extender
- A new game save
INSTALLATION
Install the FOMOD with your mod manager of choice.
UPDATING
Uninstall the old version and install the new. No other process is needed, do not create a "clean save" under any circumstances.
COMPATIBILITY
This mod is perfectly suited to be paired with mods that add/change weapons, creatures, NPCs, quests, and locations. If used with other
re-balance mods, it should be loaded below them for the best experience.
Known incompatible mods:
- FO3 Wanderers Edition
- RI - Primary Needs *
- Simple Needs *
- BasicNeeds *
- Imp's More Complex Needs *
- AmmoWeight *
- Revamped Leveling
- Custom Beginning - Deluxe Edition
* These mods ARE compatible if you disable Hardcore Mode and load them after in your load order.
QUESTIONS AND ANSWERS
- Q: How do I change the mod settings?
- A: The setup menu will appear once you gain control during the tutorial (right before you murder a radroach). If using an alternate start mod, it will appear as soon as all your controls are enabled. You can re-open the setup menu at any time by pressing 'Home' on your keyboard, or by the [Vicious Wastes] inventory item if you have the hotkey disabled.
- Q: What happens if I don't start a new game?
- A: Bad things.
- Q: Is <insert mod> compatible with this?
- A: It's very likely. If in doubt, load Vicious Wastes below and build a merge patch. If that doesn't solve the majority of incompatibilities, let me know and I'll see if I can make a patch.
- Q: How does uninstalling this mod affect my game?
- A: Perks affected by Vicious Wastes will need to be removed from your character and re-added. You'll need to restore your SpeedMult to its original value (100) using the ModAV command (do not use ForceAV). You'll also miss out on the skillpoints you would have received with the vanilla skillpoint formula.
- Q: Why isn't the mod split into optional plugins?
- A: Almost every change is related to another change. Separating the mod into modules would either result in a lot of redundancies or changes being flat out inappropriate without another plugin.
- Q: Can you make <change> optional?
- A: The mod is about as configurable as it gets. If an option doesn't exist, it's likely because it's not feasible to implement.
TIPS AND TRICKS
- Chems are there to help you, so make use of them. They can make a significant difference in the outcome of an encounter.
- You can hold down the activation key to drink from a water source non-stop.
- If you're running low on water and your only choice is a filthy toilet, try taking some Rad-X before taking a swig.
- For low STR characters, you may find it helpful to make frequent use of Ant Nectar, Alcohols, and Buffout.