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Vegaswanderer

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vegaswanderer

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65 comments

  1. nocthesis
    nocthesis
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    Game crashes immediately with this ESP installed, I did have it working at one point in the past. Any idea what I'm doing wrong? :(
    1. vegaswanderer
      vegaswanderer
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      No clue. It never crashed for me before and not a single person has reported a crash. Maybe you deleted some of the folders? Try to download the latest version again and overwrite all the files. The only other thing I can think of is that you might be using another mod which edits the same cells but even then, the game should be able to load my crops / characters even if they are mixed with the other's mods objects. Try loading my mod at the bottom of your load order too.
  2. LilyasAvalon
    LilyasAvalon
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    How well does this mod 'play' with mods like Arefu expanded', DC Interiors and Canterbury Commons Overhaul?
    1. vegaswanderer
      vegaswanderer
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      Check the description page ;)
    2. LilyasAvalon
      LilyasAvalon
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      Canterbury Common Mods didn't agree with it, but the rest did. Such a small details but adds that extra immersion. Would you consider adding variations of plants? Like tatos?

      A complaint i do have about the farmer ghoul section. I would like their farming area to feel more 'lived in' I guess. Like these guys are actively hanging out here.
    3. vegaswanderer
      vegaswanderer
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      Yeah, I will probably add some more details to the area. Keep in mind though, that the ghouls don't live there, they just go there to do their job, taking care of the crops, etc so it's not like they care about customising the space to their personal taste. I agree, though, some more flavour wouldn't hurt but my priorities are adding farmers to other areas in the game that need them first, then adding minor details. Summer is gonna be the time. Pretty busy atm! O_o
  3. Pippokennedy
    Pippokennedy
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    The farmer ghouls in the deserted wing of the museum are a very good addition. It's amazing that almost 10 years after the release there's still an active community of modders for this game and top quality mods like this. Thank you
    1. vegaswanderer
      vegaswanderer
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      You're welcome! :)

      Thanks for the praise.

      Yes, it's surprising how some games have the ability to draw you back to them, no matter how old they are ;)

      Cheers!
    2. Dauntless07
      Dauntless07
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      I saw the video, how many dialogue options there were, and I insta-downloaded the update.

      Have you thought of adding more characters to tend the crops of other settlements? I know there are a lot of settlements, so adding interesting farmers for all is hard, but if you're short on voice actors, I absolutely volunteer. I already have this idea that the guy tending the crops in Megaton could be the original Guinea Pig for Moira's book, but the research left him permanently disabled, and now he tends crops and walks with a limp. He'd implore you to stay away from the quest, but reluctantly give advice on how to survive while researching the various chapters. Anyway, it's just an idea.
    3. vegaswanderer
      vegaswanderer
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      Hello again, Dauntless. Good to see you here too ;)

      Thank you for your kind words. And yes, I have plans to add more fully voiced farmers with lengthy dialogue options to the settlements. :)
      Regarding your offering, if you have a good microphone and audio recording environment, feel free to send me some samples of your work, no doubt. I am not running out of VA anytime soon but if you do a good job I'll make sure to write something for you too ;)

      Cheers

      Thank you for stopping by.
  4. fredlaus
    fredlaus
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    Fo3 Wasteland becomes more and more lively. Thank you vegaswanderer.
    1. vegaswanderer
      vegaswanderer
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      You are welcome! :)
  5. Jokerine
    Jokerine
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    I'mma gonna be converting this to TTW next week - I really want it into my game. I'd be more than happy to send it to you later if you'd like to host it here
    1. paragonskeep
      paragonskeep
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      I for one would love to see this in TTW err since others have also asked.
      I vote yes.
    2. vegaswanderer
      vegaswanderer
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      That would be awesome, Jokerine. Of course, I would love to host the file too
    3. Jokerine
      Jokerine
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      Awesome, I'll shoot you a PM once I get around to it
  6. char97
    char97
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    It would be nice if there was a TTW version of this mod, that uses New Vegas crops.
    1. vegaswanderer
      vegaswanderer
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      Go for it yourself!

      That's how I got into modding.
  7. theflamingpiee
    theflamingpiee
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    Is the Republic of Dave covered in this mod?
    1. vegaswanderer
      vegaswanderer
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      Yep. Absolutely

      EDIT: It shoud be in the current uploaded version. Let me know if it isn't so I can upload the new one where it certainly is.
  8. harimau93
    harimau93
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    so umm...the crops kinda, solid static I suppose I mean, you can't walk through them like in NEw Vegas. also does it possible to add npc scripting for them to make them kinda work on them? ya know, like in goodspring settler will tend on their crops. no offense just asking, btw this great mod.
    1. vegaswanderer
      vegaswanderer
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      Next version already includes some characters that water the crops in certain settlements. More to come in following versions. The update will be up "soon".
  9. darquan82
    darquan82
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    Would it be possible to add Fort Bannister to the list of settlements for crops being added? I was wondering since its the main base camp for Talon Company.
    1. vegaswanderer
      vegaswanderer
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      Yes, it's already done. I was fiddling with other settlements before uploading a new version but I might as well get a new update out there in the next few weeks.
  10. Dennai
    Dennai
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    I am a sucker for Inmersion mods. Kudos to you (and CarrotFerret) for the idea.

    I wonder though, if this mod is compatible with Canterbury Estates -Some Ideas (http://www.nexusmods.com/fallout3/mods/21046/?) and Rivet City Reborn (http://www.nexusmods.com/fallout3/mods/21214/?).

    Edit1: Well, Rivet City Reborn is definitively incompatible. If you want both mods in your load order, you'll have to use the modular option.

    Edit2: For the life of me, I can't find any crops in CC with Canterbury Estates -SI loaded. Aside that, you can play with both mods together apparently.

    I will endorse this and the modular option.
    1. vegaswanderer
      vegaswanderer
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      Hey Dennai, sorry for the late reply. Thank you for endorsing. Yes, Rivet City Reborn changes so many things that a compatibility patch is highly unlikely. I wouldn't be the one doing it, at the very least.

      And I have yet to try Canterbury Estates but it seems that mod has some navmesh problems and dirty edits, so, it's not a priority either.

      In any case, the crops in Canterbury Commons are behind one of the houses as you can see in picture 12070. I hope that helps
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