Fallout 3
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Nenina

Uploaded by

nenina

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About this mod

A script override adds percent chance to equip explosive weapons on non-essential, evil actors that meet set requirements from 5:30am - 7:30pm in exterior cells only. Grenade Launcher, Molotov Driver, Advanced Missile Launcher.

Permissions and credits
Version 0.9
No more force equip. Workaround so that actors willingly use weapons
Tuned weapons. Switched Grenade Launcher to timed grenades
Grenade Launcher spread and timing increased

Version 0.87
Switched Grenade Launcher to timed grenades and reduced damage
Reduced damage from Missile Launchers
Melee actors don't get any chance to get weapons

Version 0.86
Increased max range of Molotov Drivers so raiders can rain fire
Increased max range of Grenade Launchers and reduced spread of grenades
Increased max range of Missile Launchers and reduced damage

Version 0.82
Uploaded to Nexus

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Exterior Actors Get Launch Explosives
By Nenina

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Requirements:

FOSE - http://fose.silverlock.org/
Operation Anchorage DLC
Broken Steel DLC
Point Lookout DLC
Fallout Wanderer's Edition - if using FWE

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Description:

A script overrides and grants a chance to equip explosive weapons on evil, non-essential actors that meet faction requirements from 5:30am - 7:30pm in exterior cells only. Weapons are added in game for more compatibility. This is a mod that you would throw onto your load order if you want evil actors to use some extra weapons from time to time.

RaiderFaction members get 28% chance to equip Molotov Drivers. Avoidable from afar but way more treacherous from medium to close distance because of the area explosion. Recommendation: Fire Resist and get the hell out of their preferred range. SupermutantFaction gets a 24% chance to recieve accurate missile launchers with fast missiles. Recommendation: Peek out of cover to get them to fire and take them out when they are reloading. TalonCompany gets 26% chance to equip multi grenade launchers that shoot 6 timed grenade frags. Recommendation: Sprint away from where they shoot the grenades and don't get caught in the middle of the grenade salvo. If you don't have sprint then god help YOU. Melee actors don't get equip chance.

These weapons are unplayable. The intent is to make combat with stock enemies more dangerous, explosive and fiery. A GetNextRef script does the work every 5 or 10 seconds. Mostly tested with Fallout Wanderers Edition, but there is a vanilla version. Combat tested with level 6 character with 30 armor and another testing character is level 26. Enemies were more dangerous with the Level 6. With the Level 26, well that character was overpowered and could take multiple direct hits and more, but the most deadly weapon against him was getting caught in grenade launcher spam.

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Note:

I'm interested in improving this mod more. Leave some feedback. To do: Change gun models and make more weapons for enemies.

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Files:

Exterior Actors Get Launch Explosives - FWE.esp
Exterior Actors Get Launch Explosives - Vanilla.esp

Use only one of these files.

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Installation:

Mod Organizer - Simply install from the zip.
Manual - Unpack the file and put the .esp file in the data folder where Fallout 3 is installed. Check the .esp with your mod manager or with the Fallout 3 Launcher.

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Load Order:

Probably anywhere. FWE version goes after FWE files.

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Uninstallation:

No special uninstallation requirements. Just delete the files and load your save and the modded weapons will be removed from the actors.