Fallout 3

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Prensa

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prensa

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63 comments

  1. crowlotus
    crowlotus
    • supporter
    • 14 kudos
    Love the weapon but the laser isn't showing up. And if I add them via console, crashes when trying to modify it. Going to the place and same thing happens.
  2. AmaccurzerO
    AmaccurzerO
    • premium
    • 749 kudos
    You have gave us one of the finest one-hand weapons collections for FO3. Thanks. I love your mods "Mega City One Judge Armor and Weapon" and "Deckard's Gun".
  3. dodymmawsjx
    dodymmawsjx
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    • 0 kudos
    If you can, is there any chance you will make this mod for New Vegas?
    1. PreWarTech
      PreWarTech
      • member
      • 31 kudos
      https://www.nexusmods.com/newvegas/mods/64726
  4. HazmatMishap
    HazmatMishap
    • member
    • 0 kudos
    phased plasma rifle in a 40 watt range?
    1. Alehazar
      Alehazar
      • premium
      • 59 kudos
      hey, just what you see, pal.
  5. Cephaler
    Cephaler
    • account closed
    • 39 kudos
    Hello Prensa,

    Calibr Version:
    The change you made to the cell description under edit id: MegatonCratersideSupply to your B9T96A1MegatonCratersideSupply, causes critical conflicts with other mods that add vendor items to the shops. Even your Blade Runner Deckerd gun mod. I simply changed it back to the vanilla description and all the critical conflicts went away. Also, I checked and the ammo is available in the shops still.

    I don't think this change I made breaks the mod, but making name changes like this causes FO3Edit to throw up all kinds of black flags between mods. I find this happens a lot with mods made in different languages as well.

    Why u do dis to me?

    Gonna' go play Wasteland Terminator now...
  6. mackan8000
    mackan8000
    • premium
    • 1 kudos
    Add these Hardballers to Fallout 4. That would be so awesome! I know that you might not work on Fallout 4 mods.

    1. prensa
      prensa
      • supporter
      • 292 kudos
      Momchil - Hello!

      "Add these Hardballers to Fallout 4. That would be so awesome! I know that you might not work on Fallout 4 mods."

      Glad that you like the Hardballers!

      I don't own Fallout 4 so am unable to port it myself.

      However I have had a few request for porting some of my weapons, I'm usually open to porting as long as I'm asked, so it's possible someone will port them in the future.

      Thank-you kindly for taking interest in my work & endorsing!

      Prensa
  7. Edgemaster
    Edgemaster
    • member
    • 2 kudos
    -Sarah Conor... ?
    -Yes... ?
    Bang-bang-bang-bang-bang-bang-bang
    1. prensa
      prensa
      • supporter
      • 292 kudos
      Edgemaster - Hello!

      Heh, heh!

      Must be a little freaky too if you're watching that scene & your name actually is Sarah Connor.

      Thanks for commenting!

      Prensa
  8. KEVLARE
    KEVLARE
    • member
    • 1 kudos
    Thanks for these man, im trying to buy one of these in real life. Also thanks for continually making weapons for fallout 3.
    1. prensa
      prensa
      • supporter
      • 292 kudos
      KEVLARE - Hello!

      "Thanks for these man"

      Glad you like them!

      Don't miss the hidden content in the same area

      "im trying to buy one of these in real life."

      Yes the AMT is quite a striking version of the classic 1911.
      A very early example of a stainless steel automatic.

      "Also thanks for continually making weapons for fallout 3. "

      Thank-you kindly!

      I've got more to be released, just need to get around to uploading & making mod pages.

      Prensa
  9. Cephaler
    Cephaler
    • account closed
    • 39 kudos
    FYI: I think... no, I'm pretty sure this mod is not compatible with DC Interiors. I've had mods installed before, that caused consistant CTD's in the areas between Springvale and Bethesda Ruins, that were not compatible with DCI. Once I installed this mod, I had the same situation. After unistalling it, I got no more CTD's. I'm thinking the author is making edits in the Takoma area, the same place these weapons are found. Just wanted to put it out there, in case anyone else is using DCI.

    This is still an excellent mod, so don't take this report the wrong way please.
    1. prensa
      prensa
      • supporter
      • 292 kudos
      ejroberts49 - Hello!

      "FYI: I think... no, I'm pretty sure this mod is not compatible with DC Interiors. I've had mods installed before, that caused consistant CTD's in the areas between Springvale and Bethesda Ruins, that were not compatible with DCI. Once I installed this mod, I had the same situation. After unistalling it, I got no more CTD's."

      I am also using the excellent DCInteriors (one of the mods I consider a must have for Fallout 3).

      I've just traveled through Takoma Park, which has many DCInterior additions, to the Takoma Factory where the AMTs are without issue.

      Also traveled from the Bethesda Ruins to Springvale, with no problems.

      Where exactly are you experiencing crashes?

      "I'm thinking the author is making edits in the Takoma area, the same place these weapons are found. Just wanted to put it out there, in case anyone else is using DCI."

      DCInteriors is very careful with vanilla interiors, I don't think it changes any of them.
      Even so I double checked Takoma Industrial, where the AMTs are, no clash between the two mods.
      DCInteriors is changing nothing inside Takoma Industrial.

      Further checking in FO3Edit & there's nothing clashing between DCInteriors & AMT.

      I checked DCInteriors 2.9.1 (combo Edition Total Merge).
      Also checked the older 2.6.2 since I was using that older version.

      Have you ever used FO3Edit in FO3MasterUpdate mode?
      As that can cause strange behavior of altered .esp's.
      If you have no idea what that means than you haven't, so don't worry about it.

      Not seeing any reason for incompatibility between the two mods.

      If you are having a CTD in the same location only with this mod ticked, try fast traveling to your Megaton or Tenpenny home.

      Wait inside for three Game days, then travel back to where you experienced the CTD & see if it's fixed.

      Hope this helps!

      Prensa
    2. Cephaler
      Cephaler
      • account closed
      • 39 kudos
      Yep, after messing around with my load order... I can say it's all my fault. Sorry I jumped to conclusions. But Hey... on the bright side, this mod works great with DC Interiors !! *Bangs head on key board. >.<
    3. prensa
      prensa
      • supporter
      • 292 kudos
      ejroberts49 - Hello!

      "Yep, after messing around with my load order... I can say it's all my fault. Sorry I jumped to conclusions."

      Don't worry about, we've all been there.
      I'd much rather get a report of a possible bug so I can check it out rather than it going unmentioned.

      I'm glad you got it sorted anyway.

      "But Hey... on the bright side, this mod works great with DC Interiors !! *Bangs head on key board. >.< "



      I love DCInteriors, no way I'd want to clash with that!

      That & MMM are must haves for Fallout 3 in my opinion.

      Take care,

      Prensa
  10. Cephaler
    Cephaler
    • account closed
    • 39 kudos
    Wow !! Found another one by you. I got all excited when I read about the sight from the original Terminator movie. I remember that well. Getting it just because I want to walk around with it, saying "I'll be back."

    Thanks again for the great weapon mods Prensa

    -endorsed-
    1. prensa
      prensa
      • supporter
      • 292 kudos
      ejroberts49 - Hello!

      "Wow !! Found another one by you. I got all excited when I read about the sight from the original Terminator movie. I remember that well."

      It's amazing how much that gun & sight set up stays with you when you consider how little it's actually used in the film.
      It was quite striking at the time, stainless steel guns were far less common. Amusing to think that was a compact laser back then.

      "Getting it just because I want to walk around with it, saying "I'll be back.""

      It is hard to resist saying isn't it?

      If you like the Hitman games, keep your eyes open for some hidden extra content in the same room as the Terminator's AMT's.

      "Thanks again for the great weapon mods Prensa"

      You're most welcome & thank-you kindly for taking time to comment!

      Prensa