Fallout 3

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Slyvena

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Slyvena1

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About this mod

Makes Dogmeat much better with lots of new features.

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Note: I use a mod that greatly increases all weapon damage and dogmeat just could not keep up anymore when compared, if you don't use such a mod as well then dogmeat will be WAY overpowered.

Dogmeat accidentally fell into some FEV, but you pulled him out before anything strange could happen, SO YOU THOUGHT.


features are.

Increased health to 600.

Increased damage so that on very hard he can take down a raider in 3 bites. (Dogs kill ya know)

Crit chance is 15%

he is no longer foolhardy and will run away from really tough encounters.

Can only be knocked out, not killed.

Can breath underwater

Regenerates health and limb condition slowly.

Increase Poison resist 50% (Dogmeat has survived out in the wastes many years, he has run into a poison or two)

Increase Fire resist 40% (Dogmeats fur is a non-flammable blanket lick substance)

Increase Rad resist 75% (If you read up on lore then you'll know dogs are extremely resistant to radiation)

And his most powerful new ability is that of a lethal virus contained in his teeth and claws. When biten enemies shriek in pain as if their entire body is crippled they lose agility and are poisoned for 25 seconds. Not even super mutants are immune to this deadly toxin.

This does not always activate, and its lethality is random depending on the subject exposed.

May seem overpowered but I use a bunch of realism mods so 1 or 2 bullets to the head = death, so it all works out.


please inform me of any bugs.

As far as I know this is completely compatible with the stealth mods for dog meat. I did not touch his ai expect for the aggro thing but if another mod did that it will simply override and you will still have the best of both.

If you modify it, credit me, that is all.