Fallout 3

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Alo Bautist

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AloBautist

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30 comments

  1. H3llbAne
    H3llbAne
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    Does anyone else get three of each guard and brahmin for Crow's caravan, and pink eyes for the added guard? So far this is the only real bug I'm experiencing and can't seem to fix it.

    Fallout3.esm
    Anchorage.esm
    ThePitt.esm
    StreetLights.esm
    BrokenSteel.esm
    PointLookout.esm
    Zeta.esm
    Unofficial Fallout 3 Patch.esm
    traits.esm
    Project Beauty.esm
    UF3P - Exotic Caravans (Essential).esm
    aHUD.esm
    iHUD.esm
    DCInteriors_ComboEdition.esm
    recipemenu.esm
    Project Beauty- Broken Steel.esp
    Project Beauty- Point Lookout.esp
    DarNifiedUIF3.esp
    Sea Overhaul - Below the Depths.esp
    midlifecrisis.esp
    Vicious Wastes.esp
    Fallout 3 Redesigned - UF3P Patch.esp
    Realistic Interior Lighting.esp
    TranquilityEnhanced.esp
    T4-plugin.esp
    Robert S Body Replacer.esp
    Vicious Wastes - Complete.esp
    Vicious Wastes - Project Beauty.esp
    AdBlocker.esp
    DynamicCrosshair.esp
    FPS Grenade Hotkey.esp
    FPS Grenade Hotkey - Zeta addon.esp
    Escape_NotimeToWaste.esp
    Project Purity Actually Makes A Difference.esp
    Confirmed Bachelor and Cherchez La Femme perks.esp
    Iron Sights Plus.esp
    Simple Sprinting FO3.esp
    WiredBulletTime.esp
    FO3 NPCs Travel.esp
    Wastelander_Backpacks.esp
    Flora Overhaul.esp
    DCInt_ARoomWithAView.esp
    NS Weapon Repair Kits.esp
    Dupont Circle Interiors.esp
    JIP Companions Command & Control.esp
    DMButchOverhaul.esp
    GobHappyEnding.esp
    StreetLightsScriptFix.esp
    F3ProjectRealityMkI.esp
    Merged Patch.esp


    I know a few things are probably out of place. BOSS doesn't recognize the newer plugins and LOOT seems just as useless at placing plugins at times.
  2. mrphresh
    mrphresh
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    This mod makes the game freeze eventually. I was trying to figure out wich of the mods out of the 300+ i have installed and tested for over a month together with success. Adding this mod to load order makes game freeze..
    1. streetyson
      streetyson
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      • 102 kudos
      300+? LOL! Have you tried every single possible load order permutation?
    2. nirv2k6
      nirv2k6
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      omg, just had to comment
  3. Crabcakes56
    Crabcakes56
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    Dont know if it's with all of them but I've noticed the extra guard that is with Crow has purple eyes.
    1. streetyson
      streetyson
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      Arefu Expanded/Crimson Caravan had this with some NPCs, in that mod it was because its author had completely overlooked that for their mod to work you needed to have YoshikinaKota's Hair Pack installed. There's a fix here but no idea if it'd work universally:
      https://www.nexusmods.com/fallout3/mods/15686?tab=files
  4. gazzer
    gazzer
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    When I use FO3 Edit to Create merged patch it shows,

    [00:22] Background Loader: [UF3P - Exotic Caravans (Essential).esm] Building reference info.
    [00:22] Background Loader: Error: record NPC_ contains unexpected (or out of order) subrecord KFFZ 5A46464B
    [00:22] Background Loader: Errors were found in: DocHoff "Doc Hoff" [NPC_:00063BF7]
    [00:22] Background Loader: Contained subrecords: EDID OBND FULL MODL ACBS SNAM INAM VTCK RNAM SPLO EAMT SCRI CNTO CNTO COED CNTO CNTO CNTO COED AIDT PKID PKID PKID KFFZ CNAM DATA DNAM PNAM PNAM HNAM LNAM ENAM HCLR NAM4 FGGS FGGA FGTS NAM5 NAM6 NAM7

    Is this normal?
    1. AloBautist
      AloBautist
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      No it shouldn´t give you errors. I´m using FO3 Edit 3.2, this is my current output:

      [00:13] Background Loader: loading "UF3P - Exotic Caravans (Essential).esm"...
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] Loading file
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] File loaded
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] Start processing
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] Adding master "Fallout3.esm"
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] Adding master "BrokenSteel.esm"
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] Adding master "PointLookout.esm"
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] Adding master "ThePitt.esm"
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] Header processed. Expecting 49 records
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] GRUP Top "SCPT" processed
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] GRUP Top "ARMO" processed
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] GRUP Top "CONT" processed
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] GRUP Top "NPC_" processed
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] GRUP Top "CREA" processed
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] GRUP Top "LVLI" processed
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] GRUP Top "PACK" processed
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] GRUP Top "FLST" processed
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] Building FormID index
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] FormID index built
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] Building EditorID index
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] EditorID index built
      [00:13] Background Loader: [UF3P - Exotic Caravans (Essential).esm] Processing completed

      Make sure you have the need it DLCs also. Let me know if you got the issue resolved.
    2. sr383
      sr383
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      xEdit doesn't like the record that adds Doc Hoff's coat. For whatever reason, it's not aligning with the other mods that make changes to his outfit. I simply removed the coat record, and the error disappeared.
  5. sandman5
    sandman5
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    i like the idea of 2 guards, i always felt that they should get 1 extra each time you invested in them, but ill take what i can get.
    also the vanilla game makes it inevitable that they all will die, there is no heal after combat added to them like some of the other NPCs. in the game.
    should be in packages, i have not looked for it yet myself, i just did the dirty hack&slash of making them essential.
    ill have to remove the inventorys from this, so it wont interfere with what i have already done to them in my game.

    cheers pal
  6. Zer0MX
    Zer0MX
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    Nice work but i wonder, if there is a caravan dead now, will it respawn? i ask because i think that in my game lucky harinth is dead i don't know for sure but in case he is dead now, will he respawn?
    1. AloBautist
      AloBautist
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      Sorry Zer0MX, I didn't add any respawn feature (I´ll investigate possible implementation on future versions).
      "Revive Caravan" by kaw, seems to help you out with this. Haven´t test if it is 100% compatible with this mod.
    2. sandman5
      sandman5
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      to find out for sure, go speak to uncle roe, ask him about lucky or any of those traders, and if they are dead, he will say that he has not heard from them in a long time. also there is a mod called "caravan tracking" uncle roe will give you a way to track them, its a quest type of thing, so if you are done with all quests, it would be a good idea to have the "wasteland explorer" quest mod which is just a null quest that you can click on to get rid of any markers from other quests on your compass & map, "caravan tracking" is a quest thing so if you dont have another to activate, you will have those markers.
  7. wendigo4700
    wendigo4700
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    Is this mod infused with the unofficial fallout 3 patch?
    1. AloBautist
      AloBautist
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      Hi, I tried to make it as much compatible as possible with the UF3P. You don't need the UF3P mod to use this one, but is highly recommend.
  8. y2alex
    y2alex
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    Is this compatible with upgrade caravan merchants? I always loved the idea that investing in the caravans gives them new NPCs to protect them, instead of them having a ton right out. Makes sense they would hire more guys to protect the new gear.
    1. AloBautist
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      Hello,
      "upgrade caravans merchants" is a great mod, but it is not compatible with this one.
      Nevertheless, there is no restriction on making alerternative versions of this mod or on reusing any component.
  9. CreamyRaccoon
    CreamyRaccoon
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    Could we get an essential version of the mod?
    1. AloBautist
      AloBautist
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      Sure, good Idea. Also working on removing the extra guards dialogues (not really need).
    2. AloBautist
      AloBautist
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      Essential version added.
  10. MaeseAtorrante
    MaeseAtorrante
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    • 37 kudos
    Cleaning report:

    [Filtering done] Processed Records: 861170 Elapsed Time: 00:02
    Removing: Wasteland "Wasteland" [WRLD:0000003C]
    Removing: GRUP Top "WRLD"
    [Removing "Identical to Master" records done] Processed Records: 46, Removed Records: 2, Elapsed Time: 00:00
    1. AloBautist
      AloBautist
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      Thanks, uploading new version with this fixed, as I finishing reviewing compatibilitity with UF3P 2.0 of the mod.