Fallout 3

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jet4571

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jet4571

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20 comments

  1. jet4571
    jet4571
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    Skeletons? Sure, why not! lol.
  2. Marconiex
    Marconiex
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    This mod was made back in 2015 and i'm now recently finding it. Where was this hiding all of this time? Cool mod though!
    1. HLFlare
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      Right, tbh I kinda wanna see some crawlers and possibly see something for an alternate start for a bonafide hero of the wastes. lol
      (playable mainly, I wanna jackal at those raiders in power armor as they'd be confused why I won't die!) XD
  3. AmaccurzerO
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    Dude, they are so creepy. They remind me Ray Harryhausen animated skeletons. Endorsed.
  4. LavaHawaii
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    Cool mod...Fun to use!! Endorsed

    Respect
    LavaHawaii
  5. bigmike88
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    Hey, so far I was really liking this mod. Had no issues with it, added a nice variety to the wastes. Then, I finally made my way over to Rivet CIty and hell broke lose. In the marketplace a skeleton killed harkness. In the muddy rudder 3 skeletons killed bonnie and trinnie. I was able to reload and save harkness but it's been a pain saving bonnie and trinnie. The skeletons are not aggro on me, only on certain NPC's, when those NPC's are dead they go back to being friendly/neutral. IF I can't figure out a way to prevent this from happening I will have to uninstall. So, any suggestions?
    1. jet4571
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      Hit ~ type "tdetect" without quotes then enter the cell, find the skeleton and open the console again and click on the skeleton and type "disable". once all the skeletons are disabled type "tdetect" in the console again.
    2. the1holy
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      i already uninstalled because of this, pity because the idea was interesting
    3. jet4571
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      Fixed in V1.01.
  6. Archon205
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    I had to uninstall because it got too spooky
  7. syberia963
    syberia963
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    looks hilarious i like this kind of mods
  8. Marconiex
    Marconiex
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    Cool! Reminds me of "Jason & The Argonauts". Can you hook it up with MMM or make a MMM version cos MMM doesn't seem to be having an effect on your mod and I run MMM maxed-out. Are any of the skeletons female? Thanks for sharing this!
    1. jet4571
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      I don't use MMM and I made this an esm so such patches can be made, find someone who uses MMM who wouldn't mind making a patch for it. The skeletons started as a female corpse, I removed the dress bits and they are used for both male and female. I was going to do the male skeleton but figured it's too much work to do for what may not even be noticeable if even Bethesda made them different. Then at first they just had the feral ghoul voice and a couple days ago I gave the friendly ones a generic ghoul voice and made the male version. So yes the majority are female., all the evil ones are atleast.
  9. M48A5
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    Do you have the required permission to use the assets of the original creators?
    1. jet4571
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      "-You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod." -Umpa

      "You can use all animation in your mod (Credit me and not create confict with my mod)" -Umpa

      Indeed I did, everything else is Bethesda's and mine. I used Bethesda's skeleton mesh, the one found in a million loactions and removed the "skeleton" from the skeleton, posed it the same as the players body, rigged it to use the human skeleton, added the eyes. created a small box fior the eyes, mouth and teeth. Made new meat caps and put them into the game as animated skeletons.

      Or are you saying I used someone else's skeletons without giving credit? If you are I would love to see the mod that I do not know even exists that I supposedly stolen content from.
    2. M48A5
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      My apologies. When I check under "Perms" on the Umpa Animation mod page, there was noted that "You are not allowed to use assets from this file under any circumstances" It was my failure to see the granting of permission in the mod description. Again, my apologies.
    3. jet4571
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      No worries mate. I thought you were talking about the skeletons and was hoping someone else had a version I didn't know about. The perms button didn't exist in it's present form when Umpa uploaded the animations so it sits at the default settings. All old mods the perms are usualy in the description.
  10. Glormac
    Glormac
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    It's The Elder Scrolls, with guns.
  11. KingShelby
    KingShelby
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    This is a lot like a mod I'm working on right now. I like how you have given them glowing eyes, shoot I may ask to borrow material or try it for one or two myself. The 2 skeletons boxing is or seems to be just like skeletons in one section of my mod (without the boxing gloves), fought each other in life and now in the afterlife.
    1. jet4571
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      You can use whatever in your mod. The eyes are part of the head mesh though so if you have a different head you will need to use Blender or 3DS Max to move them. I tried making eyes that could be added via the race but it wasn't working out right so I just added them directly to the head lol, was much easier to do.

      Yeah the boxing gloves are from FNV, I am using the TTW version. I gave the FO3 ones brass knuckles I think. They are boxing and is kinda a joke. I was going to make them appear with the Wild Wasteland perk but I never got around to it.