Fallout 3
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kublajkan

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kublajkan

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46 comments

  1. Howmanymorenexusjannies
    Howmanymorenexusjannies
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    doesn't work
  2. Estuansis
    Estuansis
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    This works great with a few caveats.

    First, your instructions don't mention that you need to disable the AK-47 replacer ESP as well. That was loading after this when sorted with LOOT and causing the AK-47 ironsight animations to not work. After disabling the ESP, my AK-47 is still present and now animations work properly. I also used the fixed ironsights from VWgolfR1 for the AK-47, though I'm not sure if this mod needs it or not. It's just a mesh replacer. Seems to work great on my game when combined with your mod.

    https://www.nexusmods.com/fallout3/mods/19608

    Second, the ESP from this mod needs to load after any of the ESPs from Weapon Enhancement Pack or RH_IronSights. Otherwise the G3 replacer does not work.

    I also went in with xEdit and changed the mag capacity for both to 30 within your plugin and changed them both to use the EVE shellcasings from IMPACT.
  3. JimmyRJump
    JimmyRJump
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    I don't use Rh Ironsights nor FWE, but I'm tired of having my Kalashnikov changed into a Chinese Assault Rifle everytime I add a silencer, despite having two mods that change the CAR into an AK-47. I'm gonna risk installing this patch and see what gives...
  4. Renma91
    Renma91
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    Really all I did to get the G23 in Fo3 was manually download the mod off of the NV nexus and drop everything but the esp and it's read me into the data folder. So far everything looks fine, haven't modded it yet, though I probably won't since I prefer the AK.

    Edit: Just checked everything works fine, easy peasy
    1. EdDante34
      EdDante34
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      Confirmed.
  5. Jacqueslws
    Jacqueslws
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    I have to ask since you are actually the only modder to ever add WMK support to a custom weapon in the game. How the hell did you do it? I've been struggling to repeat what you did with the lever-action rifle and backwater rifle - to no avail. The workbench says that the weapons can't be modded. This may be because I added ironsights to the game.
  6. wildbeaver
    wildbeaver
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    The pso 1 scope has some weird texture glitch, basically the sides of the scope are covered with some color dependant on the background, anyone else having this issue?
  7. Mike12096
    Mike12096
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    This is an awesome mod however I have a slight problem. For some reason whenever I mod either my AK or G3 with any weapon mod, it reverts back to the vanilla variants (with mod) instead of those nice ones like in the pictures. I currently have WMK, RH_Ironsights and a heavily modded vanilla(majority of graphical mods and very few weapon, gun sounds and combat mods like this one).

    Nevermind I fixed it.
  8. Billy34
    Billy34
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    Can I use this without the HK G36 With no problems?
  9. 888mikem888
    888mikem888
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    I don't use WMK. Is there still a way to make this work?
    1. DanCampJanHay101
      DanCampJanHay101
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      Yeah mee too?
  10. MagnificentMane
    MagnificentMane
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    How can I get his HK G36 replacer for Fallout 3?
    1. kublajkan
      kublajkan
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      This is a HK G3.

      If you ask how to port the G36 from New Vegas to FO3, well...

      It was months ago, that i worked with GECK, but if i remember correctly, for personal use, you can simply modify the item modell in GECK.

      https://www.youtube.com/watch?v=WOZOh24vKxU

      http://geck.bethsoft.com/index.php?title=Weapons

      Hope it helps