Fallout 3

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Created by

Galahaut and Sanguine Assassin

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Galahaut

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About this mod

Adds 31 pieces of Bethesda-created unique armor and clothing (that were not used in-game) to appropriate locations throughout the Wasteland.

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Name: Missing Unique Armor and Clothing
Version: 2.06
Date: 2/16/2008
Category: Armor
Author(s): Galahaut and Sanguine Assassin
Source: http://www.fallout3nexus.com/downloads/file.php?id=2072
Site: GECK-Tec

Description
===========
Adds 31 pieces of Bethesda-created unique armor and clothing (that were not used in-game) to appropriate locations throughout the Wasteland.

There are four .ESPs available. One simply places the items, another places them and renames a few items that did not have unique names, and the last places them, renames those few items, and alters their abilities or stats to be more interesting. There is also an alternate version of the Enhanced .ESP that is an attempt to fix the issues some people were experiencing.

Details
========
Adds the following armor and clothing. Items listed together are placed together. Names in parentheses are the changes made in the RenamerOnly and Enhanced ESPs. Abilities listed are only in the Enhanced ESP.

All-Purpose Science Suit - +1 Intelligence, +4 Science, +4 Medicine

Apocalypse Gladiator Armor - +5 Melee Weapons, +5 Unarmed, +1 Strength
Apocalypse Gladiator Helmet - +5 Melee Weapons, +5 Unarmed
Commando Armor - +1 Agility, +3 Explosives, +3 Small Guns, +3 Sneak

Composite Recon Armor - +10 Sneak
Composite Recon Helmet - +1 Perception, +2 Sneak

Defender Armor - +10 HP, +5 DR

Dirty Chinese Jumpsuit (Chinese Commando Jumpsuit) - +10% Damage with Chinese Weaponry /// +5 AP, +5 Sneak (NSF)
Hat of the People - +1 Charisma, +5 Speech

Enclave Shocktrooper Armor - +10 Rad Resist, +5 Big Guns, +1 Strength
Enclave Shocktrooper Helmet - +5 Rad Resist, +5 Big Guns

Explorer's Gear - +2 Perception

Hand-Me-Down Raider Armor - Lower-than-normal DR, +10 Small Guns

Handyman Jumpsuit - +5 Repair, +10 Carry Weight

Highway Scar Armor - +10 Melee

Oasis Exile Hood - +5% Damage with Fire Weapons /// +10% Fire Resist, +10% Poison Resist (NSF)

Outcast Recon Armor - +10 Sneak
Outcast Recon Helmet - +1 Perception, +2 Sneak

Power-Suit Armor - Higher-than-normal DR, +1 Charisma, +1 Agility, +3 Speech
(Fancy) Pre-War Casualwear - +1 Agility, +5 Speech
(Fancy) Pre-War Parkstroller Outfit - +1 Agility, +5 Speech

Pyro Helmet - +5 Big Guns, +10% Fire Resist

Road Rascal Leather Armor - +10 Small Guns, -1 Charisma, -5 Speech

"Robo-Thor" Armor - +1 Strength, +5 Energy Weapons, +5 Science
"Robo-Thor" Helmet - +5 Energy Weapons, +5 Science

Sharp-Dressed Raider Armor - Lower than-normal DR, +1 Charisma, +10 Speech
The Devil's Pigtails - Lower-than-normal DR, +10 Speech, -1 Charisma

Shellshocked Combat Armor - +3 DR, +10 Rad Resist, +5 Big Guns, +5 Explosives, -1 Agility, -2 Perception
Shellshocked Combat Helmet - +2 DR, +5 Rad Resist, +5 Big Guns, +5 Explosives, -1 Perception

Sleepwear - +1 Luck, +5 AP

Wastelander's Gear - +2 Endurance

Some items have been placed in (new) containers, others have been added to (new) corpses, a few are on (new) "boss" NPCs, and the rest are simply placed individually on their own.

Two items in the Enhanced .ESP have special abilities that may need some more details given. Unfortunately, at the moment, neither effect will display in the list of item abilities.

The Chinese Commando Jumpsuit grants increased damage when using Chinese weapons. This includes the normal and unique versions of the Chinese Officer's Sword, Chinese Pistol, and Chinese Assault Rifle. Any additional Chinese weapons added by other mods will not currently be affected.

The Oasis Exile Hood grants increased damage with flame based weapons. The effect makes use of the existing form list for the Pyromaniac Perk, so any mods changing or adding to that list will affect which weapons the hood adds damage to. This additional damage *does* stack with Pyromaniac.

In the alternate Enhanced .ESP (Enhanced-NSF), the Chinese Commando Jumpsuit and Oasis Exile Hood have non-scripted effects. You should only use the NSF .ESP is you are experiencing crashing issues that you have traced to this mod, or if you like the new abilities better than the old, scripted abilities.

Install
=======
1. Copy files to (install folder)\Fallout 3\Data\
2. Activate *one* .ESP through the launcher or FOMM (recommended).

Uninstall
=========
1. Deactivate .ESP through the launcher or FOMM.
2. Delete the .ESPs.

Upgrade
=======
Future progression of this mod is currently unknown.

If upgrading from version 1.0, remove or delete MissingUniqueArmorClothing.esp and (if you have it) MissingUniqueArmorClothing-Renamer.esp.

Incompatibility
===============
The RenamerOnly ESP will conflict with any mods that edit the (Unique) Dirty Chinese Jumpsuit, the (Unique) Pre-War Casualwear and (Unique) Pre-War Parkstroller Outfit, or The Devil's Pigtails. Load those mods after this one if you want their changes to take effect. The placement of the items will still be preserved.

The Enhanced ESPs will conflict with any mods that edit any of the 31 added items. Load those mods after this one if you want their changes to take effect. The placement of the items will still be preserved.

The Base ESP should not conflict with anything except mods that edit The Devil's Pigtails. Load those mods after this one if you want their changes to take effect. The placement of the item will still be preserved.

Known Issues or Bugs
====================
One unconfirmed reported crash with Wastelander's Gear that could not be reproduced. If you experience any crashes that can be traced back to any of these unique items, please report your findings.

History
=======
1.0 - 12/23/08 - Initial release. 28 pieces of armor and clothing added to the world. No changes to items.
1.95 - 12/25/08 - Enhanced (and Christmas) release. Includes Base, RenamerOnly, and Enhanced .ESPs.
1.96 - 12/26/08 - Fix release. Corrects icon for The Devil's Pigtails.
2.00 - 1/3/08 - Additional items release. Adds 3 more missing items. Also (hopefully) remedies the crashing issues some people were having.
2.05 - 1/10/08 - Another crash fix attempt: Road Rascal removed, Road Rascal Leather Armor now placed in container near original NPC location.
2.06 - 2/16/08 - Another crash fix attempt: NSF .ESP without scripted effects.

Contributions
===========
---Galahaut---
*Mod Concept
*Mod Organization
*Readme and Spoilers creation
*Placement of Commando Armor, Composite Recon Armor/Helmet, Defender Armor, Dirty chinese Jumpsuit and Hat of the People, Enclave Shocktrooper Armor/Helmet, Explorer's Gear, Oasis Exile Hood, Outcast Recon Armor/Helmet, Road Rascal Leather Armor, Sharp-Dressed Raider Armor and The Devil's Pigtails, Shellshocked Combat Armor/Helmet, and Wastelander's Gear.
*Renames for Renamer .ESP.
*Bugfixing (hopefully) for 2.00 and 2.05.

---Sanguine Assassin---
*Placement of All-Purpose Science Suit, Apocalypse Gladiator Armor/Helmet, Hand-Me-Down Raider Armor, Power-Suit Armor, Pre-War Casualwear and Pre-War Parkstroller Outfit, "Robo-Thor" Armor/Helmet, and Sleepwear.
*Serious Playtesting

---Collaborative---
*General and specific locations for all items.
*Readme details.
*Enhanced .ESP abilities.

Contact
=======
Comments? Concerns? Questions? Queries? Quandaries?

Bethsoft Forums: Galahaut
FO3Nexus: Galahaut

Email: [email protected] /// [email protected]

Xfire: Galahaut /// assassian1
Steam: Galahaut
AIM: danielxcel

Credits
=======
Bethesda - Creating Fallout 3, releasing the G.E.C.K., and abandoning these unique items.

ElminsterAU - FO3Edit
Lhammonds - Readme Generator used for this readme.

Ka_zan - Providing more crash information, helping test out some more attempted fixes.
Burroloco - Reporting that the removal of the Road Rascal NPC seemed to fix the crashing issues.
Mcthefresh - Reporting that both test ESPs seemed to fix the crashing issues.
Davidx4, Liastaob, Securitywyrm, Banadan, Astrojet, Burroloco - Reporting the crashing issues.
Shadowjak - Reminding me that I had forgotten to fix The Devil's Pigtails icon.
MEMANIAsama - Suggesting names for renamed Pre-War outfits.
Smert - Reporting incorrect link in thread.
Col. Ivan Noble - Pointing out my omission of the Outcast Recon Armor/Helmet from the list of unused armor/clothing.
JoystickMonkey/Jesse Tucker - Pointing out (in the Missing Unique Weapons thread) that there are also unused unique armor and clothing items.

Tools Used
==========
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
G.E.C.K. - http://geck.bethsoft.com
FO3Edit - http://www.fallout3nexus.com/downloads/file.php?id=637

Licensing/Legal
===============
Anyone wishing to alter this mod can do so without permission, so long as proper credit is given to both authors as appropriate (if alterations are released).

Please do not rehost this mod anywhere without permission.

In the case that this mod is ever completely unavailable to download (hosting sites go down, it is removed, the download is broken, etc.), please do not re-upload it to any permanent sites without first contacting the authors. If neither respond within 4 weeks, anyone has permission to re-upload this mod as long as the original archive and this readme are kept intact and together.