Fallout 3

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  1. grigoriprime
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    2.0 Update and Bugfix Notes:

    If you are updating from 1.0 and do not want to do a clean save or start a new game, use the .esp for now (unless you don't mind typing like 50 things in console). The esm is a way to make things like dlc/other mod plugins and patches easier and to be able to easily do minor updates as needed (2.0 adds a LOT of new stuff). Also cause a large number of the new NPCs would have head/body mismatch and I hate that.

    The Craterside trespassing bug is fixed (mostly) and WILL be resolved on update after waiting a day or dismissing Moira however Craterside will now ALWAYS be unlocked (android mercs never sleep ). Also, the door may still sometimes appear as "red." Actually opening the door should cause it to "go green" and open. If you still have issues, firing (or re hiring) Moira should now resolve it when you next open the door.

    The "She won't follow right away" bug has been significantly reduced and she will now follow after a load door transition (or 2). This is also fixed on updating.

    The "Penny won't talk to me" bug has been fixed and will resolve itself on update.

    The main download also contains a second ReadMe with ONLY the new stuff (main ReadMe has everything mixed together).

    There is a beta .esp to fix the "funky idles" bug if you have it ( thanks Kitty! ). It should be a hotfix (meaning you can install and your existing saves should be fixed with no side effects). The patch .esp requires the ESM version of Moira AND POINT LOOKOUT.

    Any currently existing TTW versions will NOT work with ANY 2.0 version.
  2. MarauderMC
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    Okay i hate the fact that it feels like im the only one with this issue. The textures of my Armoured Vault Suit starts blending in with environment every time I enable the mod, can someone PLEASE tell me the solution??
  3. Lifeloser1
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    Enabling the mod seems to make all black faced characters white, found no information about this online, and the fixes i did find haven't worked, i did both a manual and program install of archive invalidation and im currently using mo2, i even edited the ini through the virtual folder and still have a white faced Lucas and Walter, seems to only effect black characters, no armour mesh issues like most people who did not install Archive correctly, any help?
    1. Grumpy08
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      This is pretty late but I had the same problem and I fixed it by going in the fallout.ini file and adding the line "bLoadFaceGenHeadEGTFiles=1" right above "bPreCullActors=1" under the [General] tab.
  4. Ggfsx
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    weird issue where  the game opens but crashes during the first slide, i have tons of other mods but the only thing i could see effecting this is a remake mod for the npcs?
    but otherwise i could use some suggestions bc this seems like cool mod.
  5. LittlePunisher
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    I wish this was available for TTW as I always enjoyed using it.
    1. Jaws12413
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      I agree,

      If only I am could convert the mod for TTW, but I'm not good in that department.
  6. Skyout456
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    Hey, I don’t know if anyone else having this problem. Every time I have Moira make armor vault suits it makes me equip the pint-size slasher mask and I can’t take it off after it has Anyone know how to fix this.
  7. ifindmod
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    does this work with. companions revamped mod?
  8. Jaerek
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    Moira does not follow even after 20 door transitions :( Tried dismissing and rehiring too. Anyone?
    1. ghdfjkgh
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      I had the same problem, it was the NPC Overhaul's fault. After disabling, she started following me.
    2. lanhik
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      Seems like appearance altering mods somehow mess with Moira´s following behavior. In my case I had Shojo NPC installed and Moira seemed to work fine until suddenly stopped following. Console commands didn´t work, neither dismissing and rehiring, I had to turn off the shojo mod, then reset the npc with the console, then dismiss and rehire and then it worked again.
    3. LittlePunisher
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      Yes, the appearance mods do affect her following you. For me it was "FO3 Redesigned - Formerly Known As Project Beauty Standard Edition", Disabling that mod made it work. 
    4. doctorhibert
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      I also have that mod but looking at fo3edit what's actually overwriting her package is the unofficial patch, FOOK, and the hair mod. Could it really be the shojo mod?
    5. mojodajojo
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      The last overwrite is king in terms of direct edits to an NPC.  So take this mod, and open it up in GECK without it being active (should get a warning about progressing with no active mod) and load up this mod.

      Go in and edit Moira Brown or whatever npc is having an issue. Tick a box that's not ticked on them and then untick it again or change something else and then put it back the way it was again.  Hit O.K. to save your non-existent changes to that NPC.

      Now save with the GECK and name the new file to MoiraCompanionPatch or whatever you want to name the .esp. You now have an .esp with MoiraCompanion.esm as its master.  Load your patch .esp down way low in your list and it should overwrite whatever changes are between its .esm master and your overwriting .esp. to whatever npc you made your wild edit to.

      Edit: I'm assuming that would be a wild edit and not an ITM in the eyes of xEdit.  Might want to skip cleaning it in xedit in case it detects ITM and removes your change.  I just recently came back to messing around with Bethesda games and xEdit is a lot more sophisticated than it used to be.

      These directions were fueled by 4 beers, so my apologies if they are goofy. I think I edited this post 15 times after I wrote it, to try to make it comprehensible.
    6. PsychicParasite
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      Ive noticed this issue in FNV as well. Using appearance overhauls mess with NPC behaviors for some reason. what you can do is go into xedit and copy paste the appearance related lines over to the other mod that is being interrupted/effected.
  9. SheosMan117
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    Hey, I apparently had Crazy Wolfgang die on me. I've tried to do a remote resurrection via console, but Uncle Roe still says he's dead, so I can't invest in him. And if I can't invest in him, I can't upgrade the Canterbury store. What can I do? 
    1. superyummi
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      make them essential off bat, no need to have them killable. 
  10. PsychicParasite
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    Is there an update for this mod to work with the current TTW version?
  11. kimota720
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    Encountered a bug with this mod. I downloaded the esm (because the esp was causing my game to crash on start up) and for a while Moira was working fine. I've recruited the workers, got the upgrades for the lab, took her to Oasis, got some trees planted on top of her store and the Brass Lantern, made a deal with Moriarty and had Fawkes move in.

    After leaving her for a while I figured I still had some places to show her but now she refuses to join up with me and I'm back to the point where I have to recruit the workers for her again.

    Is anyone else having this bug? This mod had potential but a bug like this is going to make me avoid this in any future playthroughs. I don't expect the mod author to fix this mod anytime soon so I'll add this to the pile of broken mods I've come across so far.