About this mod
modified condition menu with basic needs thirst, hunger, sleep values that can be changed directly form code using FOSE
- Permissions and credits
Hey everyone. I worked hard last night modified my condition xml menu to include my built in health, thirst, hunger right in there cause I don't like extra menus and textboxes that much. I like simple stuff like fo3 menu or nv. Modding the menus in Fallout 3 is stupid as hell but I understand how layout works now and how to control elements from code.
To use this you need FOSE
To modify the needs values in your script use this code:
SetUiFloat "statsmenu\_H2O" <value>
SetUiFloat "statsmenu\_FOD" <value>
SetUiFloat "statsmenu\_SLP" <value>
By default values won't show if they are set as 0 from xml file but if you set them 0 from code it will work. The values can be positive or negative and are left adjusted.
If you wanna make them update fast put them on a low timer quest script.
Alternatively you can disable the needs menu altogether from code using this. In the xml file this block is called "Pi" in reference to Primary Needs mod. But has nothing to do with pi mod. I just did that cause was the mod I used to use a lot for basic needs Fallout 3. Is called RESPEK
SetUiFloat "statsmenu\_PIVisible" 0 ; 1 makes it on 0 off
you can also disable it without using code by going in the xml file
stats_menu.xml
find this line <_PIVisible>1</_PiVisible> and change 1 to 0 is like same as setting it from code
If you have any questions or suggestions or requests let me know. I can't do everything yet. I don't know how to do progress bars for example
And if you're wondering wether I stole code from someone else NO. I just learned how to do this myself by adapting the ammo weights mod into my mod.
Do whatever you wish with this.