Fallout 3

File information

Last updated

Original upload

Created by

JLF65

Uploaded by

JLF65

Virus scan

Safe to use

About this mod

Build nuclear and nuka mines and missiles at any workbench. A new plug-in for the CRAFT system.

Requirements
Permissions and credits
=============================================
CRAFTable Nuclear and Nuka Mines and Missiles
=============================================
 
For a while now I've been using a mod that added nuclear and nuka mines
to the standard workbench. I finally got fed up with how weak regular
missiles are and decided that nuclear and nuka missiles would be a neat
addition. I got to work and added both to the mine mod - the missiles
could be added via the console, but refused to show up in the workbench.
And that's when I ran into an issue others had long before... the normal
workbench uses a MessageBox, and the MessageBox can only have a maximum
of ten buttons, regardless of how many are actually active. By coincidence,
the two entries for nuclear and nuka missile were buttons eleven and twelve.
 
So what to do... using the standard workbench would mean needing to use
two levels of messages, not to mention that any other mod messing with the
workbench would conflict. And that's when I remembered CRAFT. It uses
dialogs with the workbench instead of messages. That allows any number of
entries. It also allows plug-in modules so that different CRAFTable mods
can coexist in peace. So I decided to make a CRAFT plug-in that adds nuka
and nuclear missiles and mines. That would replace the old mod I had been
using.
 
What this mod adds are four schematics - they are currently in the bathtub
in the women's restroom in Megaton. I'll consider comments on where would
be a better place for them. The schematics add the ability to craft both
nuclear and nuka mines and missiles. One thing different I've done compared
to the old nuclear and nuka mine mod was to make one level of schematics.
There is no bonus for more schematics. That always struck me as a bit of a
cheat. At the very least, your ability to better craft weapons shouldn't be
reliant on the number of schematics, but rather your skills in repairs and
guns or explosives. I think it's reasonable to just provide one level of
crafting from a single set of schematics. You're just cobbling together a
number of already constructed items. So you get the following:
 
1 lunchbox + 1 mini nuke + 1 fission battery + 1 sensor gives 1 nuclear mine
1 lunchbox + 1 nuka grenade + 1 fission battery + 1 sensor gives 1 nuka mine
1 missile + 1 mini nuke + 1 fission battery + 1 sensor gives 1 nuclear missile
1 missile + 1 nuka grenade + 1 fission battery + 1 sensor gives 1 nuka missile
 
Version 2.0 adds the ability to swap ammo on the missile launcher. When you
acquire the Nuclear Missile Schematic, you also acquire an item that allows
switching the type of ammo the missile launcher uses, and an instruction
note on said item. Basically, equip a missile launcher and use the item.
You'll get a message box asking which type of missile to set the launcher to
use. You have to have at least one nuclear or nuka missile to show in the
message box.
 
The way it works is when you use the item to select ammo for the missile
launcher, it removes it and replaces it with the proper launcher for the
ammo selected, if needed. This version of the mod requires FOSE (Fallout
Script Extender). If you don't use FOSE, stick to v1.0 of the mod.

=============
Required mods
=============
CRAFT 1.25: http://www.nexusmods.com/fallout3/mods/4447/?
 
============
Installation
============
Copy the esp to your Fallout 3 data folder. Run FOMM and enable the esp, then
drag it down below the CRAFT esm. It doesn't really matter where it is in the
load order as long as the CRAFT master file is before it, just like all other
CRAFT plug-ins.
 
============
Uninstalling
============
Delete the esp.
 
======
Thanks
======
Highsight for making CRAFT.
 
morris7756 for making the Nuclear Mines mod:  
http://www.nexusmods.com/fallout3/mods/2276/?
 
The mines in my mod are derived from his mod since there isn't a CRAFT plug-in
for nuclear and nuka mines. All credit for them goes to morris7756. I changed
his crafting recipes and the descriptions to be more consistent with my missiles,
but the underlying weapon, projectile, and explosion entries are his. The
rest is all my own work, with the basic skeleton of the plug-in derived from
the CRAFT plug-in example included in the CRAFT archive.
 
==========
Change log
==========
2014-08-25: v1.0 - Basic plug-in is complete. All schematics are found in
the women's restroom in Megaton, and all ammo and weapons are craftable.
 
2014-08-29: v2.0 - Added item to switch which type of missile to use. No
need to craft special launchers. Now requires FOSE.

===========
Permissions
===========
You have permission to do as you like with this mod. While I'd appreciate
a thank you, it isn't required. The permissions for morris7756's mod, from
which a few resources in my mod are derived, are that you make note of his
contributions in your mod, so please respect his wishes.