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Created by

Francesco Sorge

Uploaded by

fsorge

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149 comments

  1. ZomTroz
    ZomTroz
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    Would be great, if the dont modify LOD settings
  2. liamnotneeson
    liamnotneeson
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    • 67 posts
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    I'm getting the names of all these locations in Portuguese. Is anyone else having this problem? I had to uninstall, bothered me too much
  3. sandman5
    sandman5
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    why would you include assets from NV? that is just plan silly, there is plenty of free no strings models on the web for such things. i know enough about the g.e.c.k. to remove the references, but why should i have to?
  4. Asuke01
    Asuke01
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    it seems like there's no firetruckwreck.nif is missing from dazzcarz3\firetruck\firetruckwreck.nif mate. still, it's quite a good mod.
  5. SaoMan64
    SaoMan64
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    Can you make this into a version where you don't have to have Fallout NV resources, since this is for Fallout 3?
  6. ju87gstukas
    ju87gstukas
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    Where might I find the textures and meshes for the police car?
    1. falloutpc
      falloutpc
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      • 240 posts
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      You would have to extract them from FNV and place them in the FO3 game folders with FOMM. They could not include them because of copyright reasons. Instructions are in the description.
  7. falloutpc
    falloutpc
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    • 240 posts
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    Love this mod. Too bad the plans for the mall area were not finished.
  8. wilk7486
    wilk7486
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    • 105 posts
    • 1 kudos
    It's not working for me. Instead of new things, I've got only red triangles with exclamation points.
    1. Dauntless07
      Dauntless07
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      Yeah, the description explains you have to take the Patrol Car assets from Fallout New Vegas; otherwise you'll see ! where the cars are supposed to be; which begs the question...

      Will a download for people who don't own Fallout New Vegas, (me,) ever be a thing?
  9. georgethg
    georgethg
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    Will this conflict with DCInteriors?


     


    I am probably the 10th person to ask this
    Does this mod conflict with DCInteriors?

    in Spanish using Google
    hace este conflicto con DCInteriors?????????????

    edit: nvm found the answer on page2 -.-


    so??
     
    which page 2??     
    1. MaeseAtorrante
      MaeseAtorrante
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      It is compatible.
  10. FallenHunter96
    FallenHunter96
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    How is this compatible with Broken Steel? Y'know, it opens the area where you put the White House.
    1. fsorge
      fsorge
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      • 48 posts
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      My mod doesn't conflict with Broken Steel, as Presidential subway is still reachable from the utility tunnel.
    2. FoxiShandris
      FoxiShandris
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      But does it conflict with blowing up the Citadel in Broken Steel?
    3. MasterForce1000
      MasterForce1000
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      • 406 posts
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      You just spoiled Broken Steel for me.... Could you bother putting spoiler tag before you know, say something that spoils fun for people who didn't finished the game?
    4. davidowsleyfalloutplayer
      davidowsleyfalloutplayer
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      @MasterForce1000
      Blowing it up is only one outcome. It doesnt have to end that way.
    5. mikeyairgunner
      mikeyairgunner
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      Broken steel has been out so long,it nullifies the whiny spoiler alert claim anybody might cry about.carry on good sirs and m'am.
    6. Mariofan15
      Mariofan15
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      Get over it. Broken Steel has been out for years. Your whining of spoilers is irrelevant.
    7. juani2929
      juani2929
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      but there's still ppl playing it for the first time so why do you have to be such a scumbag? "Your whining of spoilers is irrelevant." you condescendent a**hole
    8. SpookaXX
      SpookaXX
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      People are not just going to stop discussing things for people like you who are seven years behind.
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