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Francesco Sorge

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  1. ZomTroz
    • member
    • 16 posts
    • 0 kudos
    Would be great, if the dont modify LOD settings
  2. liamnotneeson
    • member
    • 67 posts
    • 0 kudos
    I'm getting the names of all these locations in Portuguese. Is anyone else having this problem? I had to uninstall, bothered me too much
  3. sandman5
    • member
    • 558 posts
    • 13 kudos
    why would you include assets from NV? that is just plan silly, there is plenty of free no strings models on the web for such things. i know enough about the g.e.c.k. to remove the references, but why should i have to?
  4. Asuke01
    • member
    • 828 posts
    • 7 kudos
    it seems like there's no firetruckwreck.nif is missing from dazzcarz3\firetruck\firetruckwreck.nif mate. still, it's quite a good mod.
  5. SaoMan64
    • member
    • 60 posts
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    Can you make this into a version where you don't have to have Fallout NV resources, since this is for Fallout 3?
  6. ju87gstukas
    • member
    • 173 posts
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    Where might I find the textures and meshes for the police car?
    1. falloutpc
      • member
      • 240 posts
      • 2 kudos
      You would have to extract them from FNV and place them in the FO3 game folders with FOMM. They could not include them because of copyright reasons. Instructions are in the description.
  7. falloutpc
    • member
    • 240 posts
    • 2 kudos
    Love this mod. Too bad the plans for the mall area were not finished.
  8. wilk7486
    • member
    • 105 posts
    • 1 kudos
    It's not working for me. Instead of new things, I've got only red triangles with exclamation points.
    1. Dauntless07
      • member
      • 82 posts
      • 4 kudos
      Yeah, the description explains you have to take the Patrol Car assets from Fallout New Vegas; otherwise you'll see ! where the cars are supposed to be; which begs the question...

      Will a download for people who don't own Fallout New Vegas, (me,) ever be a thing?
  9. georgethg
    • member
    • 879 posts
    • 4 kudos

    Will this conflict with DCInteriors?


    I am probably the 10th person to ask this
    Does this mod conflict with DCInteriors?

    in Spanish using Google
    hace este conflicto con DCInteriors?????????????

    edit: nvm found the answer on page2 -.-

    which page 2??     
    1. MaeseAtorrante
      • member
      • 1,246 posts
      • 28 kudos
      It is compatible.
  10. FallenHunter96
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    • 38 posts
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    How is this compatible with Broken Steel? Y'know, it opens the area where you put the White House.
    1. fsorge
      • member
      • 48 posts
      • 1 kudos
      My mod doesn't conflict with Broken Steel, as Presidential subway is still reachable from the utility tunnel.
    2. FoxiShandris
      • member
      • 320 posts
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      But does it conflict with blowing up the Citadel in Broken Steel?
    3. MasterForce1000
      • member
      • 406 posts
      • 2 kudos
      You just spoiled Broken Steel for me.... Could you bother putting spoiler tag before you know, say something that spoils fun for people who didn't finished the game?
    4. davidowsleyfalloutplayer
      • supporter
      • 141 posts
      • 2 kudos
      Blowing it up is only one outcome. It doesnt have to end that way.
    5. mikeyairgunner
      • member
      • 18 posts
      • 0 kudos
      Broken steel has been out so long,it nullifies the whiny spoiler alert claim anybody might cry about.carry on good sirs and m'am.
    6. Mariofan15
      • BANNED
      • 316 posts
      • 2 kudos
      Get over it. Broken Steel has been out for years. Your whining of spoilers is irrelevant.
    7. juani2929
      • member
      • 9 posts
      • 0 kudos
      but there's still ppl playing it for the first time so why do you have to be such a scumbag? "Your whining of spoilers is irrelevant." you condescendent a**hole
    8. SpookaXX
      • premium
      • 1,240 posts
      • 11 kudos
      People are not just going to stop discussing things for people like you who are seven years behind.