Fallout 3
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Moot

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MARCFORD89

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About this mod

A mod that makes small weapons (and others) more deadly and accurate.

Permissions and credits
Version 1.3 Changes:
-G3 (American) Assault Rifle now comparable in damage with the Chinese
-Ol Painless damage values have been reworked.
-Number of projectiles increased for both Combat and Sawed-off shot guns. (from 8ish to 30)
-Combat shotgun is now designed for slightly greater ranges.
-All Melee weapons are now more effective. Allowing someone to get within melee range may be the last thing you do.


Version 1.2 Changes:
It's been a while since I've worked on this mod, but I've got back to change a few things. I think all sniper rifles were silenced for some reason. Now, only the reservist's rifle is silenced. Secondly, I reworked all damage to make sure small weapons scaled correctly with other weapon types. Overall, though, all weapons are 2 to 3 times more deadly.


Description:
I found that small weapons in F03 were, for the most part, not so great. Assault rifles were nearly useless. Sniper Rifles had a sickening short range. Some pistols did so little damage that they were never useful....


This mod increases the damage, accuracy, and range of Small Weapons within Fallout 3. Also, tweaks fragmentation explosives.


Assault Rifles:

Increased Range
Magazine Size Adjustments


Sniper Rifles:

Substantial Range Increase (300%)

Shotguns:

Spread increase (+1 to +2)
Number of projectiles increase (+1)

Grenades and Mines:

Blast Area decreased (20%)


Version 1.1 Changes

Hunting Rifle:
Increased Range by 300%

Sniper Rifles:
Increased Ranged from 10,000 to 40,000
Increased Weight to 15
Reservists Rifle now Silenced!

Assault Rifle:
Slightly longer range than Chinese Assault Rifle
Slightly less spread compared to Chinese Assault Rifle