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This page was last updated on 14 December 2014, 5:20PM
- Changelogs
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Version V2.4
- Version V2.4
POINT LOOKOUT REBORN V2.4 CHANGELOG
-------------------------------------CORRECTIONS------------------------------------------------
Numerous+ Navmesh fixes, corrections and improvements
Numerous fixes to landscape clipping and texture mismatches
Fixed error with Marcella's ai packages, allowing her to sit outside of her shack and inside.
Fixed issue where Karl Smithy's inventory would show all his items despite not completing his quest.
Various fixes and improvements implemented to PLR scripts.
Fixed issue where items were referred to by their BASE ID e.g.(0607A6A5) which would cause CTD's if the user did not have Point Lookout Reborn loaded as the 6th mod. This has now been changed so that the scripts now refer to their ID e.g. ArkAndDoverPassageKey instead of (0607A6A5).
Included fixes for silent doors in Point Lookout such as the Ark&Dove main gate and the shack cabinet doors. You now no longer need other mods installed which fix these issues.
-------------------------------------IMPROVEMENTS------------------------------------------------
MAKESHIFT TRIBAL ENCAMPMENT
Improved camp exterior, cleaned up navmesh, fixed some clipping issues, added lighting, ivy, extra rock and various other items.
Added an interior cell containing extra Trial’s, beds, punga fruit and dynamic ai packages meaning Trial’s will wander both inside the cell and outside.
SEAVIEW SHOPS
The second, previously inaccessible shop, is now accessible through a sewer system that links both the shops together. Various improvements made to Grocery store as well as several fixes including clipping and navmesh. Improvements also implemented to exterior of shops, More pre-war items added to grocery.
SEWERS
Several drainage sewers added throughout Point Lookout, located on/ near the main Road, each sewer is unique to one another and contains items/ creatures/ NPC's in accordance to its location e.g. A sewer located near a Smuggler encampment is likely to be inhabited by them.
CALVERT MANSION (AREA)
Replaced and resized fires on trees (once mansion has been destroyed), to a more lore-friendly and realistic model.
Increased the amount of Mansion debris after Mansion is destroyed.
Added 'Calvert Cliff' shack on the North cliff face, contains a balcony and an interior.
Many clipping and landscape mismatch fixes around Calvert Mansion area.
OTHER
More dead and undead Punga Scorpions added throughout the swamp, value of Punga Scorpion poison gland increase, value dependent on size of punga scorpion.
Replaced pasta with punga pasta where necessary.
Stealing from Smugglers is no longer regarded as stealing due to their Evil disposition.
Increased number of Smuggler hideouts and bases.
- Version V2.4
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April 2024
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19 Apr 2024, 4:45PM | Action by: OFFICER420BLAzE
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19 Apr 2024, 8:40AM | Action by: jchutchens
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18 Apr 2024, 5:50PM | Action by: pergamonster
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18 Apr 2024, 3:05PM | Action by: TentacleT
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18 Apr 2024, 9:58AM | Action by: EmulatedHype
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17 Apr 2024, 7:08PM | Action by: ThorTheMad
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17 Apr 2024, 4:07AM | Action by: pantherman78
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14 Apr 2024, 4:16PM | Action by: IDontKnow932011
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12 Apr 2024, 11:05PM | Action by: PeskyTerry1998
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12 Apr 2024, 8:59AM | Action by: VenathTehN3rd
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11 Apr 2024, 4:29AM | Action by: tk900mmcell
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08 Apr 2024, 4:30PM | Action by: Folcro
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04 Apr 2024, 5:35PM | Action by: timeracer
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03 Apr 2024, 11:53PM | Action by: Drunkinclam123
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01 Apr 2024, 1:40PM | Action by: WitherAwayyy
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01 Apr 2024, 12:15PM | Action by: SleepDeprived42
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March 2024
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27 Mar 2024, 10:40PM | Action by: freddythefreeloader
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27 Mar 2024, 4:22PM | Action by: snoke4prez
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22 Mar 2024, 11:56PM | Action by: ronfilho99
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'Point Lookout Reborn'
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22 Mar 2024, 4:53PM | Action by: Bluese3
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'Point Lookout Reborn'
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