Fallout 3
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Created by

WildRosed or ASCIIgod

Uploaded by

WildRosed

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About this mod

Get Item Based on Team Fortress Classes when playing a New Game and the Vault has gone haywire

Permissions and credits
I was reading up on what is the fuss about Team Fortress 2. And when i look it up on its official wiki, i discovered that the game has class system that distinguish your gameplay. from scout to solder and pyro to many more.

this mod adds 9 container in your vault 101 room when you start a game. next to your bed, in your end table is a stimpack shaped key. this key is good for one use only so choose your starter class and item wisely.

this mod adds script-based player modification only so there is no compatibility issue.

Requires:
Anchorage(For Spy Gear)
Point Lookout(For the Pyro Axe and the Double-Barrel Shotgun)
Zeta(For the Cut Content Spanner)
and Grenade Launcher Mod(For the Demoman\'s Grenade Launcher)

Use FOMM for easier Installation.

Uninstallation is just a removal. just remove it and you will be fine.

NOTE:

DO NOT get all of the item at once as it will crash the game. try to get the Licence first and grab the item as you please.

Added Info

This is just the item and bonus you get when you choose a class..

Scout:
HP + 300
AP + 133

Ability = Speech
Perk Bonus: Black Widow/Lady Killer

Items:
Baseball Bat
Sawed-Off Shotgun
10mm Pistol
Pre-War Baseballcap
Talon Armor
x20 Stimpak
x30 RadAway
x10 Psycho

Soldier:
HP + 240
AP + 80

Ability = Big Guns
Perk Bonus: Commando

Items:
Missile Launcher
Double-Barrel Shotgun
Shovel
Combat Helmet
Combat Armor
x40 Stimpak
x10 RadAway
x10 Buffout

Pyro:
HP + 340
AP + 100

Ability = Science
Perk Bonus: Pyromaniac

Items:
Flamer
Laser Pistol
Axe
Pyro Mask
Advanced Radiation Suit(Will be changed into something on the next version)
x40 Stimpack
x10 RadAway
x15 Clean Water

Demoman:
HP + 350
AP + 93

Ability = Explosives
Perk Bonus: Toughness

Items:
Grenade Launcher
Grenades
Knife
Composite Recon Helmet
Composite Recon Armor
x20 Stimpak
x30 RadAway
x10 Grenade Mine

Heavy:
HP + 600
AP + 77

Ability = Big Guns
Perk Bonus: Power Armor Training

Items:
Minigun
Double-Barrel Shotgun
PowerFist
Power Armor
Power Helmet
x10 Stimpak
x20 RadAway
x10 Buffout

Engineer:
HP + 250
AP + 100

Ability = Repair
Perk Bonus: Gun Nut

Items:
Double-Barrel Shotgun
Sawed-off Shotgun
Spanner(a cut content)
Roving Trader Helmet
Roving trader Armor
x20 Stimpak
x30 RadAway
x10 Med-X

Medic:
HP + 325
AP + 107

Ability = Medicine
Perk Bonus: Fast Metabolism

Itemes:
Chinese AR
Dartgun
Switchbalde
Lab Coat
Glasses
x50 Stimpak
x50 RadAway
x10 Mentats

Sniper:
HP + 300
AP + 100

Ability = Small Guns
Perk Bonus: Sniper

Items:
Sniper Rifle
10mm SMG
Combat Knife
Mysterious Stranger Outfit
Mysterious Stranger Hat
x30 Stimpak
x40 RadAway
x10 Jet

Spy:
HP + 200
AP + 100

Ability = Sneak
Perk Bonus: Silent Running

Items:
Scoped 44 Magnum
Silenced 10mm Pistol
Combat Knife
Chinese Stealth Armor
Chinese Stealth Helmet
x30 Stimpak
x40 RadAway
x10 Jet











Please not that all of these are subjected to changes when i feel something is wrong or its kind of overpowered. but i am still on its analysis phase.