Fallout 3

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Last updated

Original upload

Created by

Melchior3

Uploaded by

Melchior3

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Safe to use

About this mod

Simply a fixed version of Azuvector\'s CRAFT Flamer Schematic which caused errors.

Permissions and credits
Name: Flamer Schematic CRAFT
Version: 1.1
Created: 01/07/2013
Author: Melchior3

If you enjoy this mod please ENDORSE it.
(The same goes for all good mods! I know coming back after an hour can be a pain, but it DOES matter to modders)


DESCRIPTION
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Originally released by Azuvector (here), this allows the crafting of a Flamer, using junk items. As Azuvector said "It struck me as odd that you couldn't craft what's essentially a makeshift weapon in the first place."

However, Azuvector's version had some issues. From what I could tell, he may have used the "Recompile All" function in the script editor, causing his mod to inadvertently run the wrong scripts and cause problems with Broken Steel and such.

I also changed the workbench topic for creating the flamer from "CreateFlamer" to just "Flamer", to match other craftable items.

There is no original model for the created item, it a plain flamer. I would love something rusty and DIY looking, but it's beyond my ability. If someone makes a decent model I will add it :)

LOCATION
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I haven't confirmed yet, but looking at TESsnip suggest that Flak and Shrapnel carry the schematic and it can also be found in Doctor Lesko's Lab in Grayditch. If this is incorrect, let me know and I will update.


REQUIREMENTS
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- CRAFT is required. Get it here.

- 7zip (or compatible) to extract the files. Get it here.


INSTALLATION
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1. Extract the 7zip file to a temporary location.
1. Place ONE of the esp files in your "/Fallout 3/Data" folder.
2. In the Fallout 3 Launcher, click "Data Files" and check the box next to the name corresponding to which esp you chose.


UNINSTALLATION
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1. Remove the esp from your "/Fallout 3/Data" folder


KNOWN ISSUES / CONFLICTS
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Will not work without CRAFT installed.


VERSION HISTORY
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1.1 Removed unnecessary scripts and changed workbench topic from "CreateFlamer" to "Flamer".

1.0 Azuvector's Release.


LEGAL
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I'm fine with anyone using or editing my mods, as long as credit is given to my work and any changes made to my work are defined clearly.
If you make some good upgrades to any of my mods let me know! I'll probably be interested in using your mod or incorporating the changes into my mod.

From the original mod by Azuvector:
"Do whatever you'd like, so long as you give credit where it's due."

CREDITS
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Azuvector for the original idea and allowing others to modify his original file.
Highsight for CRAFT.
Bethesda for releasing Fallout 3 and providing the G.E.C.K to mod it.
The modding community for their work on mods, modding advice and tutorials.
NexusMods for hosting the mods and forums.