Fallout 3

About this mod

An update of the original unofficial patch with a unified single plugin and tons of additional community fixes.

Requirements
Permissions and credits
Translations
  • Spanish
  • Polish
  • German
  • French
Changelogs
UPDATED Unofficial Fallout 3 Patch


What it does
This mod fixes errors and bugs in Fallout 3 + all DLCs. Cut content has been reviewed/restored only if fixable and able to blend into the game perfectly. The Goodies optional download includes essential things I personally feel the game should have.

Other Thoughts
The past couple months I backported Tale Of Two Wastelands fixes from scratch and revised everything v2.3.2 of this patch in comparison and tested everything I could think of along with some testers. Went through all the reported bugs in the bugs tab. Lots of help from Roy (TTW project lead) and endless hours of work from the Tale Of Two Wastelands team. Please go there when you have a chance and thank them for all the work they did. Roy, Kazo, Callen in particular I know did endless hours of work into what we have here. I only encountered 3 random crashes into the entire testing playthrough which I couldn't reproduce. This is extremely impressive compared from when I used to play FO3 encountering crashes constantly. Please enjoy and be fortunate of everything that's put into this.

You don't need to fix the deleted navmeshes in the DLC esms when running this patch. In FO3Edit if you load this patch, right click, apply script, and choose Apply Filter For Deleted Navmeshes. It will only show The Pitt and Brokensteel deleted navmesh records. v3.0 overrides/fixes every deleted navmesh.

Vanilla bugs unknown how to fix
  • NPC's weapons floating near or on their hands. Only 2 ways I could figure out what helps with this. Best way is to save then load your save. Another way but not recommended is to go into console, click on the npc, type resetinventory, and hit enter
  • Murder reaction dialogue for girl or guy (game engine doesn't detect correctly whether player killed a man or woman)

Requirements
  • Fallout3.esm
  • Anchorage.esm
  • ThePitt.esm
  • BrokenSteel.esm
  • PointLookout.esm
  • Zeta.esm

Your load order in your mod manager must have these DLCs in this order.

Installation
  • For a new Fallout 3 installation follow this guide Fallout 3 Setup Advice
  • Uninstall any error-fixing mods that are already included in this patch
  • Uninstall the original unofficial patch by Quazzy and any prior version of this mod if present
  • ** This is a complete replacement for the original unofficial patch, the two must not be used at the same time!
  • Install ArchiveInvalidation Invalidated (this is in the setup advice but required for this patch to work)
  • Install FOSE current beta version into your Fallout 3 folder (this is in the setup advice but required for this patch to work)
  • Install Command Extender to your Fallout 3/Data folder
  • Install a mod manager (Mod Organizer 2 is suggested lower)
  • Download this patch and unzip it or use your mod manager to install into your Fallout 3\Data folder
  • Before launching the game make sure all DLC's + UUF3P esms are checked and FOSE are running
  • Start a new game

Load Order
  • Fallout3.esm
  • Anchorage.esm
  • ThePitt.esm
  • BrokenSteel.esm
  • PointLookout.esm
  • Zeta.esm
  • Unofficial Fallout 3 Patch.esm

Loot will arrange for you in this order.

Uninstallation
  • Nothing special, just make sure everything is removed that is included from the download
  • Older versions from the executable install, go to your windows uninstall applications and this patch will be in the list to uninstall

Goodies Optional Download
  • Ice cold Nuka Cola Quantum. Implemented to the pristine vending machine. Quantum Chemist Perk accounts for both regular and ice cold nuka cola
  • Companions have their weapons drawn when the player does, Sydney will too
  • DLC weapons integrated into the wasteland (Auto Axe, Axe, Double Barrel Shotgun, Heavy Incinerator, Infiltrator, Lever Action Rifle, Shovel)
  • Cut content weapons/armor in various places and on npcs
  • Adds Older Fallout music (Does not replace FO3 music)
  • Victoria Watts Stays in Rivet City (Always disliked how she travels across the entire wasteland somehow knowing you're asking random npcs about the android)
  • Static desks and garbage cans to containers
  • Brahmin Skull statics to misc items
  • Turning in extra technology to the outcasts with extra reward options
  • Microwave Emitter Object effect and critical death. When hitting enemies it causes burning and radiation damage. Fire burning explosion combined with laser disintegration on critical death
  • Firelance critical death. Fire burning explosion combined with alien disintegration
  • Fatman, Experimental Mirv, Nuka Grenade Atomization critical on death
  • Mechanist and AntAgonizer use their own weapons
  • T-45d Power armor name changes
  • Unintrusive popup messages
  • Regulator HQ enemy spawns that are behind it changed to regulator faction guard dogs (also prevents the brahmin and NPCs inside from being killed)
  • Centaur and swamplurk radioactive spit explosions

Mod Suggestions
Cut Content Restored and Reasons
  • Tobar dialogue lines during the Bog hallucinations. No idea why that was cut, it's funny and should be there
  • Restored the Ranger Battle Helmet's texture to green so it matches its green colored armor
  • Restored Moriarty's Strongbox key into his inventory. If you talk to Jericho in Megaton and give him money for booze, in return he'll tell you about the cabinet in which Moriarty keeps his caps, and the key that opens it. The only problem is Moriarty didn't have the key.
  • Restored when you receive the T-45d Power Armor from Sarah Lyons to receiving the Lyons Pride Power Armor instead. It didn't make sense with what sarah said when she gave you the T-45d Power Armor and you weren't able to receive the Lyons Pride Power Armor in the game. Not only is it disappointing to receive an ordinary T-45d Power Armor set, it made no sense to what Sarah Lyons said to you about becoming an honorary Lyons member. You can find the T-45d Power Armor set in many places before reaching that point. Reaching that far in the quest line should reward you with an unique Power Armor set and for what you're about to face (which is the fun enclave battle).
  • Restored when you receive Recon Armor from Sarah to receiving the Composite Recon Armor instead. You weren't able to receive the Composite Recon Armor in the game. The only reason why it's in here because in the similar scenario as the previous change, reaching that far in the quest line should reward you with an unique recon set and for what you're about to face (which is the fun enclave battle ). That armor set is hardly more powerful then the common one in any case.
  • Restored the area behind the Chop Shop in Underworld. An inaccessible door blocked your way to get behind there. I see no reason why you can't go back there. There's a locked safe and 2 named ferals that don't attack you.
  • Restored Megaton Brass Lantern Customer's unique dialogue. They're supposed to be friendly and the only npc that's supposed to be rude is Andy in The Brass Lantern.
  • Restored Mr. Burke fully into the game(Screens). There's dialogue Burke says either before, during, or after the Tenpenny Tower quest and the You Gotta Shoot 'Em in the Head quest. Burke's house was pointlessly sitting in Megaton never being used by him. Burke sat in a chair at Moriartys all day long and never gets up. He's disabled from the game for no reasons. Everything that was cut fits into the game perfectly which are the following:
  1. Burke will only disappear/be disabled from game if you charm him and not blow up megaton
  2. You're able to initiate conversations with Burke at appropriate times including before and after quests
  3. Burke is a resident of Megaton with a daily routine
  4. Burke's house can be unlocked with his house key
  5. Burke's house key is in his inventory
  6. Burke has a daily routine at Tenpenny Tower

Current Version Changes (3.1.3)
  • Fixed karma checks for hiring Jericho (ancient vanilla bug never fixed)
  • 0 to 1 weight to the Reading Glasses like all the other glasses have (Oops I missed that)
  • Removed T45d name change from Linden's Outcast Power Armor and moved to Goodies (Oops missed that too)
  • Ownership fixes to radios so when the player turns them off NPCs won't attack you
  • Fixed an oversight with Poplar's Hood and Maple's Garb's object effects being reversed
  • Fixed 2 creature spawns behind the Regulator HQ so they don't kill all the brahmin and the NPCs inside, especially at higher levels (works on a new game)
  • Fixed EditorID changes that other mods could possibly use
  • Manually reordered all dialogue previous info. Unfortunately the geck didn't sort them correctly when saving and caused a dialogue line to not be recognized for the reward in Those! quest
  • Removed centuar and swamplurk radioactive spit explosions and moved to Goodies
  • Fixed counting books incorrectly when turning them into Scribe Yearling
  • Fixed 2 unvoiced dialogue lines Scribe Yearling shouldn't say during and after brokensteel DLC
  • Fixed a greeting dialogue with the Mechanist
  • Fixed not being able to buy Tenpenny Tower Suite specific items
  • Fixed the Drone Cannon to be obtainable from Zeta Robots
  • Fixed the Workbench in the Zeta engineering core to appear

Previous Version Changes (3.0)
  • Fixed an unique raider to stop respawning so the player can't get the stabhappy over and over
  • Removed RockItLauncherAmmo, RepairCombatArmor, RepairCombatArmorHelmet lists with Zeta items since they're already upgraded by DLC05MZ1QuestScript
  • Fixed the Vault 101 Security Armor to be repaired by Combat Armors
  • Fixed double barrel shotgun reload and jam audio glitches
  • Fixed the Raven Rock door to prevent the player from destroying it and entering too early
  • Reverted creature companion's(RL-3, Dogmeat, Fawkes) health, damage, calculated minimum/maximum levels back to default values
  • Included Tale of Two Wastelands Fallout 3 fixes and some restored content. Started from scratch and looked at every single record one by one. Over 46,000 records one by one. There's no way I'm going to look through and list that many fixes sorry. But what I didn't include was:
  1. Anything that enhanced the game
  2. Personal preference name changing
  3. Rebalancing (only included things out of whack)
  4. DLC weapon leveled items for the wasteland
  5. Pointless cut content (armor, weapons, etc sitting in the game files not being used)
  1. Armor R&D Terminal description fix
  2. Pointlookout knife flag fix
  3. Wild Bill's Sidearm never jams flag fix
  4. Ant's Sting flag fix
  5. Sawbones dialogue fixes towards reprogramming it
  6. Ronald Laren dialogue script fix for initiating combat
  7. 3 Butch dialogue scripts fixed to trigger at the end for whiskey
  8. Dialogue script fix with Tulip to correctly remove 20 caps from the player
  9. Dr Li dialogue fix for after the main quest
  10. Knight Captain Gallows dialogue text fix, audio is different from the text
  11. 2 dialogue fixes towards Initiate Pek for after saving him
  12. 2 dialogue fixes towards Initiate Pek for only saying them indoors
  13. 1 Dukov dialogue fix for checking the player's charisma
  14. Brotherhood of Steel Paladin dialogue fix towards if Paladin Hoss is alive or not
  15. 3 Leo Stahl dialogue fixes for if the player has already talked to him or not
  16. Haley ownership fixes to the stuff in his hardware store
  17. Protectron terminal text fixes
  18. Glowing ones glow spell only active while alive fix
  19. Demolition Expert explosives condition check
  20. GNR bus explosion fixes
  21. Marcella's Medical Supplies safe opening/closing double sounds fix
  22. Vault 101 security class tag skill fix to change energy weapons to unarmed
  23. Dog's heads explodes fixes
  24. 5 dialogue text fixes
  25. Anchorage elevator fix. Combined with TTW script
  26. Doctor Preston Replicated Man dialogue quest fix
  1. 2 dialogue fixes to uncover a secret involving Somah's past (TTW already fixed the other 2)
  2. 3 dialogue attached script fixes towards receiving 100 caps (25 was incorrect) from turning in Ted Strayer's, Dukov's, and Dave's Special Keys to Mister Crowley
  3. 2 dialogue attached script fixes for Rory Maclaren's slave collar to be removed after saving him from Paradise Falls
  • Fixed 3 ownership issues with The Family's Terminals so now they're set to the player's ownership through certain dialogue choices with Vance
  • Fixed a rare occurance if you talk to Silver 1st, resolve the issue with Moriarty before talking to him, then when you talk to him, I fixed it so if you somehow don't have enough caps still, he will offer the job through dialogue still
  • Fixed 2 dialogue options that appear before hiring Charon (Screen)

(2.3.2)
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(2.2)
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(2.1)
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(2.0)
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(1.9.3)
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(1.8)
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(1.7)

(1.6.1)
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(1.5)
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(1.4)
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(1.3)
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(1.2)
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(1.1)
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(1.0)
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Permissions and Team
Ask us first through PM please. Making patches to be compatible with other mods is fine, no need to ask permission first.

hairylegs222 - Merging/Fixes bugs/Backporting/Description Page
BenWah - Installer coding/Build compiler/Project oversight & founder
prisoner416 - Finds bugs
Tale Of Two Wastelands