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Raven6906

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raven6906

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About this mod

Adds multiple NPC\'s to the Phalanx Base added in FOOK2.

Requirements
Permissions and credits
Changelogs
==Install==
Extract to /Data folder in your Fallout 3 install directory



===Description===

A small add on that populates the Phalanx HQ Player base added in the latest release of FOOK2.

Currently adds in:

**Security Bot P.R.I.M.E Edition
**Phalanx HQ Receptionist Bot
**Two sentry bots in the entrance way
**Phalanx Security Bot
**Two Prisoners in Cells (*)
**Phalanx HQ Med bot
**Phalanx HQ Chef Bot
**Knight Paladin Amanda

V1.0.1a
Adds in the terminals and scripts
**All terminals in the Phalanx Base are tied into one Main Server located in the Operations room. The Server its self is tied into the Brotherhood server, Rivet City Server, Megaton Server, and an Enclave Server (Most of those are added by FOOK2 or myself.)

Custom "Commanding Officer" Information can be made just send me a message with information, try to give me all the information I supplied if not more.

==Notes==
This is a very early Alpha version and a modders resource. If you can expand on this that would be great and any tips would be greatly appreciated. This is my first mod and I a learning the steps on the way. The phalanx HQ base i always liked due to the immersion that was there, but felt that the lack of NPC's in critical areas and as stated in the dialouge from the quests. However at this time I have not scripted them so they are just there.

This mod started as an RP thing for me, adding in the different characters to the base as well as making seem to operate on a realistic level. The Terminal that was broken in the player bed room was something that really let me down. I have fixed that and it now gives lots of information.

Eventually I would like the server added in to be a whole lot of information that you can pull up from any terminal in the base. I am working on getting some wiki articles implemented as pages soon.

V1.0.2
This was released to fix a bug where the rooms would disappear when you walked through any door into or out of the pitt. Still having a problem when leaving the pitt to head deeper into the base. Hopefully a fix soon for this problem.

==To do list==

Script dialouge to NPC's
Add more movement to NPC's
Add support for Phalanx Modules (Might not be possible now)
Add more terminals/terminal options.
Add in history articles from Fallout wiki

==Currently requires==

CALIBR.esm
FOOK2.esm

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