Fallout 3

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Vergeh

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Vergeh

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About this mod

Adds several new \'unique\' versions of the junk weapons to the game. The intent of the mod is to create viable junk alternatives to the powerful \'unique\' weapons in the game.

Permissions and credits
=======================
Unique Junk Weapons Mod
By Vergeh
v 2.0g
=======================

Introduction:
The purpose of this mod is to provide viable alternatives to the 'unique' weapons in the game, which are far superior to the junk weapons you can build. They are hidden throughout the wasteland, waiting for you to discover them. If you have an existing game and don't want to backtrack (or you're lazy), item locations and FormIDs are included in a separate file. Hints to the locations are also included at the bottom of this readme.
Additional notes and characters have been introduced to give the weapons a little more 'flavour'. Simply placing them in a vendor's inventory didn't seem sporting.


Changes:
Adds 6 unique weapons to the game. Adds 2 enemy NPCs and places to the game.



===

The Weapons:

Orient Express -- Unique Railway Rifle
-Increased damage, on par with Lincoln's Repeater
-Increased range.
-Double projectile velocity. Projectile still arcs.
-Increased durability



Devil's Right Hand -- Unique Deathclaw Gauntlet
-Slightly Lower AP cost
-Weak poison on hit (8/8)
-Cripple Torso & Damage Head on hit.



Dyson's Punch-out!! -- Unique Rock-it Launcher
-Higher critical rate
-Lower AP cost
-Increased accuracy



Churrasco -- Unique Shishkebab
-Increased durability
-Increased flame damage & duration (4/20)
-Slight weight increase



Mr. Sandman -- Unique Dart Gun
-Greatly increased durability
-Increased accuracy and range
-Reduced impact damage
-Tranquilizer darts force people unconscious after a short time



The Pain Train -- Superweapon Railway Rifle
-Lower individual spike damage (20)
-Launches multiple spikes at once (12)
-Uses multiple spikes per shot, so eats up ammo like a beast
-Slower reload time. (Not Implemented Yet)
-High AP to fire.
-This is a compliment to the MIRV superweapon. It's not supposed to be very
balanced


Go-Go Darts -- Superweapon Dart Gun (Not Implemented Yet)
-Moderate impact damage (20)
-Instant kill to any creature with HP 75
-Dance-to-Death to any feral ghoul / ghoul / human with HP 75
-No additional effect on robots or supermutants



===
Version History

1.0 - First release of the mod.
1.1 - Fixed error preventing purchase of items in an existing save game.
1.2 - Added Pain Train. Relocated items.
2.0 - Relocated items to reduce conflicts. Updated FormIDs with GECK compliance. Changed Mr. Sandman's function.


===
To do:
-Custom textures
-Custom firing noises
-Enable Sandman kills on tranquilized enemies
-GECK doesn't want to extend reload times. Figure out alternative.

Known Issues:
-When using the Pain Train, pinning a head with multiple spikes causes
multiple heads to be spawned. Doesn't seem to affect other limbs.
-VATS accuracy on the Pain Train is not as good as it should be. I recommend using an accuracy adjusting mod.
-On occasion, Go-Go Dart does not give EXP for kills.