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Lork

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About this mod

Adds a sprint button. Now you can run freely around the wastes like you've always wanted to, limited only by your action points.

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Name: Sprint Mod
Version: 1.01
Date: 08/25/2017
Category: Gameplay Effects and Changes
Requirements: Fallout Script Extender (FOSE) is required for some features
Author: Lork
Perk icons by Drag0ntamer
Male breathing sounds by bluehiro
Female breathing sounds by Diegog5
Source: http://www.fallout3nexus.com/downloads/file.php?id=1854
Forum: http://www.bethsoft.com/bgsforums/index.php?showtopic=940474

Description
===========
Adds a sprint button. Now you can run freely around the wastes like you've always wanted to, limited only by your action points.


Details
=======
With FOSE: The sprint key replaces the run key. Simply hold down run to sprint. -OR-If you would like to preserve the functionality of the run key, you can set a custom keybinding from the control settings menu of the pedometer.

Without FOSE: In NoFOSE mode, you must bind the Sprint Hotkey / Pedometer in your inventory to a hotkey. To start sprinting, press the sprint hotkey and then move forward. To stop sprinting, press the hotkey again. To bind a hotkey, hold down a number key while viewing the inventory and click on the item you want to bind. You can set a sprint delay in the settings menu of the pedometer, which will allow you to run for a certain amount of time without sprinting. So if you choose a delay of 2 you'll need to run forward for 2 seconds before you start sprinting.

For both: Sprinting takes action points, and if you run out, you'll have to wait for them to recharge. The more endurance you have, the less AP it takes to sprint, and the more agility you have, the faster you'll go. The amount of weight you're carrying also affects your speed. There are certain situations in which you will be unable to sprint, such as when your legs are broken, or when you're overencumbered. Various screen effects are used to enhance the sense of speed. For a readout of your speed and distance potential and access to various settings, use the Pedometer located in the apparel section of your inventory.

Perks:

Tackle (ID: XX025889)
Sprint into a hostile enemy (they have to be hostile) to attempt to tackle them.  Your strength and unarmed skill will be compared to their strength and endurance, and if you win, they'll be knocked over.  If you lose by too much you might be knocked down yourself, so watch out!  Attempting a tackle takes 1/4 of your AP, so don't waste it all on the way there.

Charge!  (ID: XX025888)
With this perk, you can keep your weapon out while sprinting.  Don't expect to be very accurate while you're doing this, though.


Formulas:

Speed multiplier: 100(base speed) + ( Agility * 4 + 40 * (1 -( current weight / max weight)) ) * SprintSpeedMult

AP drain: ( (25 - Endurance) * SprintAPMult ) per second

Tweaks:

SprintSpeedMult and SprintAPMult are global variables that can easily be changed in the GECK or ingame using the console. The speed and ap drain formulas are multiplied by these values respectively, so for example if you wanted to halve your speed while sprinting, you would change SprintSpeedMult to 0.5. Setting SprintAPMult to 0 will let you sprint forever. Both variables default to 1.

You can force the mod to run in noFOSE mode if you want by setting SprintForceNoFOSE to 1.

To set a variable ingame, open the console with the tilde (~) key and enter "set x to y" without quotes, where x is the variable to change and y is the value to change it to.


Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Fallout 3\Data\
4. Start Fallout Launcher, click 'Data Files', place a checkmark beside the .esp file(s).


Uninstall
=========
1. Start Fallout Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Fallout 3\Data\Sprint Mod.esp
Fallout 3\Data\sound\fx\Sprint\
Fallout 3\Data\textures\interface\icons\pipboyimages\perks\Sprint\


Incompatibility
===============
The tackle perk requires the game's autoaim system to work correctly, so any mods that reduce or remove autoaim will make it harder or even impossible to use tackle. As a general rule, if your crosshairs don't turn red when you aim at enemies, you probably won't be able to tackle them.

Fallout Wanderer's Edition comes packaged with a version of Sprint Mod balanced for the other changes it makes, so don't use it at the same time as this one.

Mods that dynamically change the game's look sensitivity may conflict with Sprint Mod.  If you encounter issues with your sensitivity changing to undesired values, try changing the turn radius in the pedometer's settings menu to 1. 


Known Issues or Bugs
====================
Sprinting while in god mode usually doesn't work. Due to a quirk in the game engine, the script has to damage your health in order to get the game to recalculate your speed, so god mode isn't supported. If you absolutely must use tgm, you can put your weapon away or pull it back out to make sure your speed is updated.

Sprinting while in water has some... exciting results. You're not supposed to be able to sprint in water at all, but I can't enforce that until FOSE adds a function for detecting when you're in water. Until then, enjoy your explosions ;). If it really bugs you, you can fix it by turning off head bobbing in the pedometer settings.

As of the current version of FOSE, it's not yet possible to bind buttons on a gamepad. Gamepad players can either run a keyboard emulation program such as xpadder or joytokey, or use noFOSE mode to bind the sprint hotkey to the d-pad. If you do this, make sure to turn off head bobbing, as it causes the controller to vibrate like crazy.

History
=======
1.01
-Minor update of readme and re-upload due to possible issue with Fallout Nexus

1.0
-Added separate breathing sounds for female characters
-Fixed not being able to sprint at the encumbrance threshold
-Fixed sprint script starting too early
-Prevented sprinting when your controls are disabled
-Added the global variable SprintForceNoFOSE
-Changed noFOSE behaviour so that you won't sprint if you're sneaking
-Run/walk state is now preserved through sprints

v.8b
-Added support for FOSE 1.1
-Added breathing sounds
-Clarified the wording of some of the menus

v.7b
-Added control settings menu
-Fixed sprintwalking in noFOSE mode
-Added sprint delay option (like the Dash mod)
-Added ingame notes with instructions
-Added perk icons by Drag0ntamer
-Reduced tackle cost to 1/4 of AP
-Improved the way spread is calculated while charging

v.6b
-Added noFOSE mode
-Added perks
-Fixed potential crash when adding an item before the player has a pipboy
-Fixed player walking when they try to sprint, but can't
-Removed cheats menu
-Added tweak variables

v.5b
-Restored automatic control detection
-Improved pedometer
-Fixed sprintwalking
-Fixed weapon firing twice on its own and putting itself away if you sprint immediately after firing
-Fixed left leg being damaged every time you sprint
-Increased turning radius by 3x while sprinting (can be turned off)
-Disabled strafing while sprinting (can be turned off)
-Rebalanced tackle mode
-The run key is now only unbound when it needs to be
-Misc bug fixes

v.4.1b
-Temporarily removed automatic control detection for FOSE b4 compatibility
-Increased turning radius by 2x while sprinting
-Improved weapon re-equip feature (If your gun discharges without you doing anything, let me know)
-Added gameplay menu

v.4b
-Changed AP drain formula to allow for longer sprinting and less inventory hassle
-Added display menu with options to disable the FOV shift, blur and head bobbing
-Toned down head bobbing effect
-Fixed pedometer displaying incorrect values for distance and speed
-Script now detects changes to FOV settings, removing the need for the "Re-evaluate FOV Settings" button
-Added experimental tackle mode

v.3b
-Revised formulas to take carry weight into account
-Added head bobbing effect
-Added menu
-Script now automatically detects FOV settings
-Script now automatically detects the controls, no configuration required
-Script now returns the player to a crouch if they started the sprint from one
-FOV increase now based on speed
-Misc bug fixes

v.2b
-Added support for right shift
-Added a seperate esp for people who don't like the FOV changes

v.1b
-First public beta


Contact
=======
You can find me on the official Fallout 3 forums as 'Clorf'
You can find me on Fallout3Nexus as 'Lork'
You can send me an email here: pulsaris AT gmail DOT com


Credits
=======
Thanks to...
LHammonds for the Readme Generator this file was based on.
Bethesda for making Fallout 3
Malakaius for testing and advice
Badmagic for making placeholder icons for the perks
The FOSE team for... you guessed it: making FOSE

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.