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DeathclawAlpha and CIB

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DeathclawAlpha

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280 comments

  1. nenina
    nenina
    • member
    • 356 posts
    • 44 kudos
    I liked seeing a two-headed yaogai, but it kept freezing when I got close to Five Axles Rest Stop and on approach to Abandoned Car Fort nearby.
    1. nenina
      nenina
      • member
      • 356 posts
      • 44 kudos
      Loading at the absolute top, before official dlc, and disabling half my HD texture replacers got it stable. Even works in Alton IL mod. Thank you for working on this interesting custom creatures and variety mod.
  2. snark567
    snark567
    • member
    • 56 posts
    • 0 kudos
    Any chance for a TTW conversion?
    1. djuilesyboy
      djuilesyboy
      • member
      • 217 posts
      • 3 kudos
      i converted this file myself cleaned it and recompiled the scripts, had to remove 1 creature ref i believe works flawlessly for me, happy modding ^^
  3. User_64114731
    User_64114731
    • account closed
    • 13 posts
    • 0 kudos
    Excellent mod, love the variety and creativity. So many of the amended and newly added creatures are vicous, particularly the 'droids - thankfully quite a rare encounter. I was very concerned that it could conflict with MMM but as long as both are installed properly and Imperfection loads before MMM, it seems to be fine. Highly recommended.

    Some of the creatures are confusing at first - I was baffled by the Mysterious Robot and the Mechanised Supermutant, and the supermutants themselves now have much wider variety, as do deathclaws. Sarif, now there was a surprise when I first went to Seward Square. There's a degree of randomness and unpredictability implemented in this mod that is both fascinating and frightening, and it really adds to the gameplay.
  4. ProudBlackMan
    ProudBlackMan
    • member
    • 6 posts
    • 0 kudos
    I got that this works with MMM, but how to they actually function together? Will I miss anything from either while using both?
  5. Fenrir38
    Fenrir38
    • member
    • 64 posts
    • 2 kudos
    Loot has found 24 ITM records and 7 deleted references. Is it safe to clean this mod?
  6. SolidSnakeMan
    SolidSnakeMan
    • member
    • 358 posts
    • 1 kudos
    Any way to customize this mod? 25% is simply ridiculous looking. Great mod but hell might as well force a spongebob in there. Is there any way to choose which are added?
  7. ReVoltaire
    ReVoltaire
    • premium
    • 66 posts
    • 2 kudos
    Hay,

    just 4 info:

    My game suddenly ctd everytime I was saving (in Minefield). The "Blow-Up-Yourself"-fix solved this problem only until the next save...very annoying and apparently without any reason.

    I'm using lot of mods, CASM and never quick-/autosave.

    After some testing, I found finally the solution: It was the Mod "Imperfection - Broken Steel.esp". I've deactivated this .esp and all is fine now.

    BTW: Great mod, so the endorsement remains! ;o)
  8. SkyrimForever2015
    SkyrimForever2015
    • member
    • 294 posts
    • 0 kudos
    I had mart´s mutant mod installed first and when I started installing this mod it asked me to overwrite mutant mart`s mod and I said no to all ... is that ok?
    1. OmegaInc
      OmegaInc
      • member
      • 20 posts
      • 1 kudos
      No, you want it to overwrite the file.
  9. fettfan
    fettfan
    • member
    • 2 posts
    • 0 kudos
    I can't find a tutorial on how to install this mod, any help would be much appreciated.
    1. scottiefingR
      scottiefingR
      • member
      • 103 posts
      • 0 kudos
      I second this. I'd appreciate some as well.
    2. RoyalGuard1945
      RoyalGuard1945
      • member
      • 81 posts
      • 0 kudos
      Basically? Use NMM to install it. Download the mod file somewhere, once done, go open NMM. Download mod file, find this mod and install it. Once done, make sure the ESP in the plugins is activated. If Nexus doesn't work. Make sure you have win rar or 7Zip for this, open the mod with either program. Have the file explorer open and have Fallout 3 with the data directory open. Open the mod to its folder, Make sure you go further beyond the mods name and its own data file. Copy and paste the mods folders into the Fallout 3 data directory. Exit those things and check NMM. The mod's plugin should be there but not activated. Activate it and see if it works by starting a new game. It's really simple.
  10. SaoMan64
    SaoMan64
    • member
    • 60 posts
    • 0 kudos
    Will this be compatible with imps needs soon? The food and meats from this mod are not compatible with it. For those who have imps needs, fwe and marts mutant mod.
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