Fallout 3

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DoubleBrewski

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DOUBLEBREWSKI

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About this mod

This mod allows the Lone Wanderer (Player Character) to use their trusty screwdriver for something other than picking locks. Now you can equip it as a weapon, plus there are three unique screwdrivers to find in the Capital Wasteland.

Permissions and credits








In the post-apocalyptic wasteland of the future survival usually means having a bigger gun than everyone else. At least, it helps. Sometimes however, size doesn't actually matter. Sometimes big is too much. Sure you can open a can of pork n' beans with a 12 gauge, but it's less messy to just use a can opener.

. . . And sometimes you realize that you shouldn't have traded your combat knife for jet to feed your addiction, and you find yourself in a room full of radroaches and ammo is getting scarce. You can't waste precious bullets on those little bastards, and you sold all of your sharp knives and blunt objects to that traveling merchant a few miles back. You could go bare knuckles, but then you'll get roach guts all over yourself, and there isn't a sink with clean, non-radioactive water in sight. . .

If only you had something small and pointy that you could use to stab those roaches. Something that didn't weigh you down too much, and was easy to clean, and worked perfect for those pesky critters that aren't worth a bullet.

Wait a minute, you have a screwdriver. You know, that one you're always using to open locks. That should work just fine. . .





The purpose of this mod is to acknowledge the fact that the Lone Wanderer (Player Character) in Fallout 3 always carries a screwdriver. Though it has never appeared in the Player's inventory menu before, it can be seen every time you try to pick a lock. This mod enables the screwdriver to function not only as a tool, but also as a weapon.

After the Screwdrivers.esp is activated, one screwdriver will be added automatically to your inventory in the "Weapons" category. This "Default" screwdriver is weaker than the kitchen knife so only use it against small enemies such as radroaches or bloatflies, or when you need to conserve ammo. This screwdriver is a quest item and can not be dropped or sold, and it has no weight.





There are also three unique screwdriver weapons scattered across the wasteland. Each one has a unique texture and logo which is a parody of a famous tool manufacturer: There's Craftyman, Manley, and Snap-off.

The locations of the three unique screwdrivers are listed at the bottom of the read me file.

You can purchase regular screwdrivers from Moira Brown in Megaton, Seagrave Holmes in Rivet City, and Tulip in Underworld. Use these to repair your main screwdriver as well as the three unique ones.





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Player's Screwdriver: | Value: 0 | Weight: 0.0 | Health: 300 | Damage: 2 | Critical Damage: 4 | Action Points: 20 |
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Regular Screwdriver:| Value: 5 | Weight: 0.5 | Health: 100 | Damage: 2 | Critical Damage: 4 | Action Points: 20 |
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Craftyman Screwdriver: | Value: 25 | Weight: 0.5 | Health: 200 | Damage: 4 | Critical Damage: 5 | Action Points: 20 |
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Manley Screwdriver: | Value: 10 | Weight: 0.5 | Health: 150 | Damage: 3 | Critical Damage: 4 | Action Points: 17 |
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Snap-off Screwdriver: | Value: 50 | Weight: 1.0 | Health: 300 | Damage: 5 | Critical Damage: 6 | Action Points: 25 |
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Please don't complain to me about how weak the screwdriver is when you can change the stats very easily with the G.E.C.K. yourself. It is not meant to be a strong weapon; only an alternative to wasting ammunition on lesser vermin which don't require large caliber weapons or if you're just looking for something new to stab a raider with.




Create a New Folder and extract the contents of "Fallout 3 Screwdriver Mod.rar" into it. Cut (or copy) the two folders, "Meshes" and "Textures" and the Screwdrivers.esp and paste them into your Fallout 3/Data folder and be sure to activate the Screwdrivers.esp file with Fallout Mod Manager (FOMM) or the standard Fallout 3 Launcher menu before playing the game.

In the Screwdrivers.rar there is another folder called "Optional Textures" which contains a few color variations for your main screwdriver. The screwdriver which is automatically equipped to the player uses the default Bethesda texture, "lockinterface01.dds" inside the Fallout3\Data\Textures\Terminals folder. If you are already using a replacement texture for the lock-pick interface it will also work for the weapon version. However if you would like to try one of the other colors I have included in the "Optional Textures" folder, simply choose the color you want (Black & Red, Black & Yellow, Light Blue, Green, Grey, Orange, and Yellow) and rename the file to "lockinterface01.dds" and then copy/paste it into the Fallout 3\Data\Textures\Terminals folder. Overwrite if necessary. You could even use one of the three unique screwdriver textures in the same way if you prefer.


To revert back to the default Bethesda texture simply delete the "lockinterface01.dds" file from the Fallout 3\Data\Textures\Terminals folder.





If you want to uninstall this mod simply delete these files from your Fallout 3(slash)Data Folder:

Screwdrivers.esp
Meshes\Weapons\1handmelee\Screwdrivers\Screwdriver1.nif
Meshes\Weapons\1handmelee\Screwdrivers\Screwdriver2.nif
Meshes\Weapons\1handmelee\Screwdrivers\Screwdriver3.nif
Meshes\Weapons\1handmelee\Screwdrivers\Screwdriver4.nif
Textures\Terminals\lockinterfaceCrafty01.dds
Textures\Terminals\lockinterfaceMan01.dds
Textures\Terminals\lockinterfaceSnap01.dds





It's not so much a glitch as it is a design flaw, but if you start a new game with this mod enabled the screwdriver will be added immediately to your inventory. This will give you an advantage against the Tunnel Snakes if you choose to fight them in the hallway confrontation before you take the G.O.A.T. exam. Since you are not permitted to kill any of them, it shouldn't matter anyway.

I have not yet made an icon for the screwdriver weapon. I may get around to it eventually, but I wouldn't hold my breath if I were you. . .





Thank you for downloading my mod. . .

This mod was made by me, DoubleBrewski, using the following programs:

Nifskope
Photoshop Elements 5.0
and (of course) the G.E.C.K.


My sincere and humble thanks to the brilliant creators of these fine programs, and especially Bethesda Softworks for making awesome, customizable games.

My everlasting gratitude to the creators and managers of these websites;

Fallout3.Nexusmods.com
NewVegas.Nexusmods.com
PlanetFallout.com
Morrowind.Nexusmods.com
Oblivion.Nexusmods.com
Skyrim.Nexusmods.com
PlanetElderScrolls.com


Consider this a "Modders' Resource" and permission is given to use anything in it for your own Fallout 3 or New Vegas mods. The screwdriver's mesh and original texture were made by Bethesda.




Available here: http://newvegas.nexusmods.com/mods/48071