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  1. BlackRampage
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    Please note that, from now on (as of version 3.3), any future updates to Blackened will be exclusively compatible with the mergers version of Marts Mutant Mod only.
    Failure to use PI merged version with version 3.3 or newer of these patches will result in your game crashing on startup.

    Please do not clean these patches with Fo3Edit. Doing so anyway will remove data that's essential for the proper functioning of MMM's Master menu Module.

     
    News:
     
    I've added a patch which bridges Rogue Hallow's RH_Ironsights mod, FWE and EVE
     
    Be advised that, just like with EVE and MMM, the patch is only compatible with the Paradox Ignition merged version of RH_Ironsights.
     
    Thank you to WeiJieSen and RogueHallow for allowing me to use the assets from the RH_Ironsights - EVE bridge and the RH_Ironsights - FWE bridge for this patch.
  2. fallout3123
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    stockholm is not using his gun is their a fix?
  3. Glenrhee
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    Ironsights are off for a few weapons, namely the Colt .45, using the FWE + RH patch.
  4. DavidFallows2
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    Blackened RH + FWE + EVE works just fine underneath FWE - MMM - EVE - PB. The author himself has stated this several times in the past.

    All FWE and EVE records in the former are repeated identically in the latter. Absolutely zero conflicts.

    EDIT: Some weapon damage/crit values do differ between the two Blackened patches. Sometimes they are reverted back to Vanilla/RH values despite FWE and the UUFO3 FWE Patch trying to suggest otherwise. Nothing game-breaking that I can see so far, but crit values when coupled with fire rate can go wild, so it'll need some testing.

    I noticed that the RH + FWE + EVE masters are all ordered wrong. I suppose it's safe to fix this with xEdit.

    Also, reverting the Pulse Rifle ammo type back to the EVE original gives Stockholm his gun back. ;)
  5. OnionHeads
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    Hello Nexus!

    Can anyone help?

    I have the following mods:
    FWE
    MMM
    EVE
    Project Beauty
    RH Ironsights

    I have installed the following Blackened patches:
    1.) Blackened FWE + MMM + EVE + Project Beauty
    2.) Blackened RH + FWE + EVE

    .. only because I haven't found a Blackened patch that incorporated all the five mods above.

    Am I doing it right? Or could this be the cause of my crashes?

    Thanks!
    1. SGTDRE
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      Did you try looking here http://www.nexusmods.com/fallout3/mods/16787/?
      I ask because I did not see any MMMParadoxIgnitionRC6.2Patch in the load order that you posted on the MMM page. This maybe one of your problems.

      I'm not all to sure about using both Blackened RH + FWE + EVE
      And, Blackened FWE + MMM + EVE + Project Beauty

      Remember the lower plugin over rides the higher, meaning the the last plugin to load is the conflict winner, that is where there is one, but even if there is none, the last plugin that loads will over ride what ever is above it ie; patches, compatibility patches,
    2. SGTDRE
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    3. OnionHeads
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      @SGTDRE

      Hello! Thank you for the quick reply,

      I didn't see that a certain 'MMMParadoxIgnitionRC6.2Patch' is required.
      Where exactly can I find it? I only followed the instructions on the Paradox site:
      instaling 'Marts Mutant Mod 1-RC61' and 'MMM-6_2-update' and replacing the esms/esps with the Paradox's ' Marts Mutant Mod Merged .'

      Hmmm, surely, I'm not the only one using all five mods together.
      I'm sure there are many like me that play and crash.

      Thanks!
    4. SGTDRE
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      the link i just found, I thought I had it saved. look above your post
    5. KeyC0de
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      The mod that SGTDRE posted (Marts Mutant Mod 6.2 Patch for Paradox Ignition) destroyed me. Stay away.
    6. niellwyn
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      I believe the procedure (if you are using FOMM, which I recommend) is to create MMM6.1, MMM Merged, and MMM 6.2 as separate FOMOD packages in the package manager. Then, activate 6.1. Next, activate the Merged version, and select Yes to All when it asks if you want to overwrite files. Finally, activate 6.2 patch. From there go ahead and check your load order. MMM.esm should be higher than all the .esp plugins. Now, check the readme files for the Merged mod. There will be a list of the plugins that are replaced. Make sure you uncheck all of those plugins. Then, find the readme for the 6.2 patch. It also has a list of plugins. Now recheck all the listed plugins, because those have been updated. You should have Marts Mutant Mod.esm, Marts Mutant Mod.esp, Marts Mutant Mod - DLC Broken Steel.esp, and Marts Mutant Mod - DLC Zeta.esp selected, and a fair number of blank MMM plugins (because those are still covered by the Merged .esm) This is how I fixed a persistent crash issue when loading new areas in game. The MMM procedure seems to be touchy. From there go ahead and activate your Blackened patches, and remember to use FO3Edit to create a merged patch, which you need to put at the very bottom of your load order. When you create your merged patch remember to deselect any Blackened patches, or FO3Edit will give you an error when it tries to process your load order. Reselect your Blackened patches in FOMM once your merged patch is created, and put them at the end of your load order, just above your final merged patch. I hope this helps!
    7. deleted3854767
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      I'm a lot late to this party, but if anyone is doing this now, don't do anything from the other comments.

      The procedure is this:
      Install: FWE and MMM and EVE and Project Beauty
      Install: Blackened FWE + MMM + EVE + Project Beauty
      Install: RH_Ironsights Merged + go to the official RH_IronSights mod page, get FWE Bridge and EVE Bridge, install them and overwrite everything
      - Sort with BOSS and you're good to go. (PS: Don't use LOOT, it sucks for fallout 3).

      This took me a lot of headaches the past few days.
    8. NinjaSushi2
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      Thanks. ^
    9. hl1
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      This was extremely helpful since it's so recent. Thank you so much! This comment really needs to get up higher for others to more easily view.
    10. deleted57485586
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      @niellwyn
      But Hotfix 6.02 for MMM contains esm and esp files that are already included into merged version. Shouldn't it be then MMM 6.1, hotfix and after that merged ESM + deleting all esp files of MMM?
    11. mepradayounada
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      did it exactly like KoKauH97 wrote and i still crash every 5 minutes. i'm going crazy over this.
  6. deleted57485586
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    I have given this file to my endorsements.
  7. RedRabe
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    Is there a reason this patch does not incorporate FWE's alternate texture? Looking at this in xEdit.
  8. anonimousone
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    Hello,
    If I want to use FWE - MMM - EVE - Project Beauty + Ironsight, which patches am I supposed to use?
  9. Reman4th
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    I only use project beauty and FWE but their is no patch for that and I dont want to download one of the other mods. what should I do ?
  10. Moldy
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    I'm looking for a good,non-Fat Man (I got the MIRV) Behemoth/Gargant solution in WMK+FWE+MMM. I've got a sneaky Small Guns + Energy Weapons build,using the Victory Rifle (Knockdown crits),Infiltrator (Laser,mags),and Tri-Beam (Laser,mags,auto,scope) as my permanent weapons,with a Dart Gun and Lewis (It's a Small Gun,apparently!?) in my saddlebags. My current solution is to knock the Behemoth down with a sneak attack from the Victory Rifle,then dump a mag of Tri-Beams into it while it's getting up. Backpedal while firing the Tri-Bream,run away while reloading,rinse and repeat at backpedal. It works,but I'm,obviously,dumping hundreds of MFC's into one enemy to kill it,so I'm looking for alternatives.
  11. LoneTester
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    Hello!

    Is Fallout 3 Redesigned (merged version) compatible with this patches?

    Update.
    Were was my eyes?! It`s compatible! Sorry.